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Post Posted: Tue Mar 08, 2022 8:47 pm 
 

Bill Owen wrote in Bill Owen Q&A:Back to Tractics...

I wrote that when I THOUGHT I was nearly done. I found out that Mike Reese kept thinking of new things to add or old things to fine-tune. So we finally got to print in December of 2021. We have eight identical print editions, which only vary by binding (softcover, coil binding, and hardcover), black ink interior pages for economy or full color, and "view" of the 45 pages of game reference charts: Landscape or Portrait.

Then last month, we came up with a PDF version of Tractics. This was in the place of the Kindle edition that proved to be just too difficult for me to master. Has hundreds of hyperlinks within the PDF to teleport to relevant sections.


That's great, Bill! Glad to see Tractics return. I've been wanting a copy for years; I'll be picking up one of these when cash flow is better.

Congratulations!



  

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Post Posted: Wed Mar 27, 2024 9:30 am 
 

CombatRules.com released Leon Tucker's third WWII ruleset, Brew Up, last December. It is a 6x9" booklet, and the GRC tables can be downloaded for free from its listing so that people can make supplementary tableside charts.

Leon died last year before he could see the near-final draft of the rules. I talked with his son, Greg, about another game project that Leon, his son, and his grandson were working on. Leon's son wants CombatRules to continue to sell Fast Rules and Brew Up.


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Post Posted: Thu Dec 12, 2024 2:25 am 
 

Hi Bill,

I had posted on another thread here in the forum a question about some Judges Guild staff. I was wondering if you might recognize this woman and if she was possibly an employee of JG. I have a number of photos taken at Gen Con XIII in 1980 that I had been working on digitally cleaning up, and I was attempting to identify various people in the photos.

Thanks,

Mike

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Post Posted: Thu Dec 12, 2024 6:05 am 
 

I'm sorry that I don't recognize her. After selling my half of JG in 1978, I did not spend hardly any time there. It seemed after two in the office & three at Bob’s home there was an anthill of dozens at the new locations. I knew some as ICD members but most I did not meet. The process of selling meant “letting go.”


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Last edited by Bill Owen on Thu Dec 12, 2024 7:15 am, edited 1 time in total.
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Post Posted: Thu Dec 12, 2024 7:13 am 
 

I am currently working on remaking my original “D-Day” series maps that I created decades ago. Together those ten vector-based Illustrator maps have a nominal size of 36.67x90 inches in PDF but can be enlarged to billboard size without losing clarity. They were designed as scenario-making references for miniature wargames like Command Decision, to on specific subset terrain for a game table. The original ten map sections were colorful, which made them unsuitable as terrain mats. The grid sizes varied from 600-meter-wide hexes (for Geohex), and also made a square grid more appropriate for table terrain. Bob, Marc, Mike and I played a game based on the first D-Day map in about 2003.

For this updated version, I changed all the contour colors to green and made the sea a deep blue. I also incorporated major terrain categories used in Sam Mustafa’s new game, Eisenhower, where each stand represents a battalion—nine times larger than the platoon stands in Command Decision.

This updated map is also available as a PDF on Wargame Vault under the title "Normandy Campaign." Eisenhower features a square grid made up of 2-mile cells, with typical gamers wanting squares ranging from 2.75 inches to 6 inches across. The larger squares could produce a game mat that is 22 feet long!

We “grandiose gamers” think bigger is better. This idea was fed by the Little Wars TV series on the first two days of the invasion of France, June 6, 1944. My maps make it possible to continue the game to recapture Cherbourg and Caen in the first weeks.

My current project involves testing materials and printing out Normandy Campaign mats for early adopters. So far, we have produced a 68mm-grid oilcloth mat whose length is 9.8 feet for a gamer in Ireland. I am also working on a 14.7 foot neoprene (mousepad) mat for a gamer in the UK.

Although our JG paper maps were quite specialized compared to the general population—about 1 in 100,000*—the current project has only attracted two gamers out of 200,000 miniature wargamers so far.

You can view this project at www.combatrules.com/bits.

*The 1 in 100,000 figure is based on the sale of 45,000 CSIO units in a world population of 4.5 billion in 1980.

P.S. Now that I'm semi-retired, I have the freedom to focus on projects I enjoy most rather than on more “mainstream” items. Indeed, D&D is closer to mainstream than it was in 1974.

Once again, though without Bob this time, I am the only global publisher of such a map. Who knows? Maybe in another 50 years, millions of planet miners on Mars will be using my mat for their leisure time games to storm ashore in mini- D-Days.


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Post Posted: Thu Dec 12, 2024 1:58 pm 
 

Bill Owen wrote in Bill Owen Q&A:I'm sorry that I don't recognize her. After selling my half of JG in 1978, I did not spend hardly any time there. It seemed after two in the office & three at Bob’s home there was an anthill of dozens at the new locations. I knew some as ICD members but most I did not meet. The process of selling meant “letting go.”


Ok, thanks for letting me know,

Best Regards,

Mike.

  


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Post Posted: Fri Aug 15, 2025 3:34 pm 
 

Hi Bill,
 Not sure how often you're checking in here, but if you see this and get a chance, could you please take a look at this thread about what appears to be a 1st printing of Leon Tucker's Fast Rules(pre-Guidon Games) I found.

Fast Rules - Tucker & Reese -Armored Operations Society -

I noticed over on Boardgamegeek you had uploaded a picture of one of the ones he sent you many years ago instead of sending you a Tractics, but yours is the only other photo I could even locate of it. Any insight you could provide would be much appreciated.


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Post Posted: Sat Aug 16, 2025 4:16 pm 
 

Do you remember my Judges Guild 1977 Campaign Hexagon System booklet? Many of those old concepts*, along with oversized campaign maps, were impractical. One can dispense with large campaign maps that are awkward to use at the table for the judge. With just this one book, one can map a world, regions, and local areas.

Image

Front & back covers

Sam Mustafa's Rommel & Eisenhower WWII miniatures rules require a checkerboard grid. I prefer hexagons. After discussing online the difficulties of drawing a grid on a wargame table with hexagons, I realized that a  brick wall, which functions precisely like a ten-by-ten hex grid but is more practical. Scale steps allow a D20 Globe of 500-mile-high bricks that step down to Regional 50-mile-high bricks, and finally your Campaign Area, based on the game standard of 5-mile-high bricks. Each grid has a coordinate system. It references free play aids on my blog. Includes 104 gray tone "brickwall" grids, a D20 globe across two pages, and a triangular side to copy for detail if you want to detail the D20 globe. Gamers will appreciate the whole system in one booklet.

You can learn about the new system at my blog: wargamecampaign.wordpress.com/2025/08/1 ... brickwall/

I want your feedback. Is it a good idea? What tweaks would you suggest?

*Like:
1. The 17x22" Wilderlands Campaign maps’ hexes were too small at .5" to fit standard half-inch wargamer counters. (The letter-sized version of the Brickwall booklet has bricks measuring just over .7x.8".)

2. The Wilderlands Campaign map grid did not line up with the adjacent maps’ offset hexes. The grain of the hex columns was identical, rightmost and leftmost.

3. Having each 5-mile Wilderlands Campaign hex composed of 25 hexes in the chs booklet meant that the grid coordinate font was too small to be easily legible. Furthermore, the hexes’ 0.2-mile width (352 yards) was not easy to visualize for the average person.

4. While wargamers appreciate how movement on a hex grid is equidistant in six directions compared to the unequal eight with checkerboard squares—one travels much further in the four diagonal directions—hexagons are challenging to draw freehand. Long before computers, I drew an 8.5x11" hex grid in 1970 with a .625" hex template & a Rapidograph pen. Once.

5. A quadruple-sized 17x22" hex sheet is awkward to use in a game for both the judge and players. You could use only this booklet for all Wilderlands Campaign reference scales.

6. When trying to transfer a battle’s hex grid perfectly to a tabletop, one is left with odd-shaped partial hexes on all sides. 

Book is at Amazon for $7.98 https://www.amazon.com/dp/B0FM7HWQZN


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Post Posted: Sat Aug 16, 2025 8:14 pm 
 

The best URL is https://www.combatrules.com/brickwall


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Post Posted: Wed Aug 20, 2025 12:05 am 
 

Thanks for sharing. Ill pick up a copy or two. I'm not currently needing a campaign supplement like this- im mostly dungeoneering- but im sure the need will come up.

  

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Post Posted: Wed Aug 20, 2025 1:35 pm 
 

Sea-to-sky-games wrote in Bill Owen Q&A:Thanks for sharing. Ill pick up a copy or two. I'm not currently needing a campaign supplement like this- im mostly dungeoneering- but im sure the need will come up.


Thanks, Sea to Sky! I appreciate the vote of confidence. I've been thinking about how much I enjoyed the Barony aspect of D&D, and square-edged cells like the bricks would look better than hexagons. I'm working on a world generator myself, even though I don't anticipate needing it for a multi-player game, but as a solo project.


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Post Posted: Wed Aug 20, 2025 3:54 pm 
 

I thought of another PRO to the Brickwall system. Bricked Baronies look better! I most enjoyed the Barony-building aspect of D&D, and square-edged cells like the bricks look better than outlined hexagons. If one cleared an adjacent ‘cell’ (whether hexagon or brick) of a barony (or bought it from another ruler), then if one got half of a cell, it would look better than the “sunflower" look of seven hexagons where a half hex does not square off one's realm.

PS I know that some people (like grognard wargamers are in love with Hexagons, for 60 years now in my case), BUT it is not the only way to take flights of fantasy.

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Post Posted: Wed Aug 20, 2025 3:55 pm 
 

What about the options?

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Post Posted: Fri Aug 22, 2025 4:29 pm 
 

ALERT: While discussing the new Brickwall system with Robert Conley on the WoHF Facebook group, I realized that I probably designed the system at the wrong angle. The grid needs to run horizontally rather than vertically. For the 10x10 Brickwall, it doesn't matter, but when one gets into the (20) triangles of the D20 Globe, then there are too many partial bricks. In fact, with the new approach, one could ignore the tiny slivers on either side and just map the full bricks. And deal with the very top triangle only as the North or South Pole as the only triangle to map (all snow?!).

Please disregard the fact that the grid coordinates are upside down on the draft below! Assuming this rework is indeed an improvement, I will have a new version out within a few days.

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