The Acaeum Dungeons & Dragons
Collecting Forums

I would like your advice on running G3: Fire Giant King
Post new topic Reply to topic Page 1 of 1
Author

User avatar

Verbose Collector
JG Valuation Board
Acaeum Donor

Posts: 1624
Joined: Aug 19, 2008
Last Visit: Aug 21, 2023
Location: Chicago, IL

Post Posted: Mon Mar 22, 2010 2:32 pm 
 

So they started G3 by some unlucky person pulling the handle from the G2 series like a used slot machine 7-7-7.

And when one person jumps over the cliff, they all follow. So one-by-one they pull the lever and cross over.

The wizard studies the area carefully, and teleports the party back to home base, they prep and return for the trip back the next day.

They send a stealthy scout type to move ahead, and he moves into the main area unseen by the fire giant guards in the area. The dwarf on the other hand (the one who joined the party from G1) decided to walk right into the great hall and start the fight himself. Combat ensues and due to some good tactical planning on their part, they have a distinct advantage in the upper level.

So my question is:

Are the monsters in the lower levels usable by the fire giant king as allies, and have you done so in the past? Or are there any other suggestions to make it challenging?

I want to make G3 challenging for them, yet still award the PC's when they do well.


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

 ICQ  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Mon Mar 22, 2010 3:26 pm 
 

Invincible Overlord wrote:So they started G3 by some unlucky person pulling the handle from the G2 series like a used slot machine 7-7-7.

And when one person jumps over the cliff, they all follow. So one-by-one they pull the lever and cross over.

The wizard studies the area carefully, and teleports the party back to home base, they prep and return for the trip back the next day.

They send a stealthy scout type to move ahead, and he moves into the main area unseen by the fire giant guards in the area. The dwarf on the other hand (the one who joined the party from G1) decided to walk right into the great hall and start the fight himself. Combat ensues and due to some good tactical planning on their part, they have a distinct advantage in the upper level.

So my question is:

Are the monsters in the lower levels usable by the fire giant king as allies, and have you done so in the past? Or are there any other suggestions to make it challenging?

I want to make G3 challenging for them, yet still award the PC's when they do well.


Assuming their has been communication between the levels, I would have the giants below realize there is something up. They should set up ambushes and attacks near the entrance from Level One. Trolls and guest giants should help. When the party goes down, there should be a battle royale in that hallway in front of the entrance and the Hall of Dead Kings!

If there are still giants on the first level (and the king is still alive), I would say any and all creatures on the three levels would be used as cannon fodder, particularly the trolls. It's not much of a stretch to have the King send for the trolls and send them at the party in waves to wear them down, supported by rock throwing giants.

I would also entertain the possibility that not all the fire giants were in the hall when it was attacked (a perfect logical conclusion). 1-3 days after the party attacks, I would say a small group of fire giants and hell hounds return from a patrol to find the carnage inside. If the party hasn't left guards or any sort of warning behind them, they could be in for a nasty surprise.

Personally, I would say the Drow do not assist the giants in defending the stronghold. They are too chaotic (IMO) to care about the fire giants and have their own plans to worry about.  I would keep them in place and have them deal with the party members as they encounter them.

FYI the last two times I ran this was using 2E rules (which makes the giants much tougher). I also said the fire giants had a pair of shamans of about 5th level, which is a fun surprise to player characters who have just cast a Haste or Slow and suddenly the shamans use Dispel Magic to knock it out!

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  


Sage Collector
JG Valuation Board

Posts: 2886
Joined: Feb 10, 2003
Last Visit: Aug 06, 2026
Location: Olde London Towne

Post Posted: Mon Mar 22, 2010 4:03 pm 
 

Badmike wrote:
[clipped]

I also said the fire giants had a pair of shamans of about 5th level, which is a fun surprise to player characters who have just cast a Haste or Slow and suddenly the shamans use Dispel Magic to knock it out!
Mike B.


All good advice. Or even have a giant shaman cast haste upon a few giants!  In 1st ed., a well timed haste can be devastatingly effective.  I would add, don't forget that the giants can shift huge furniture around with ease - throwing down tables and chests to form barricades very quickly.  Hell hounds will spot invisible characters easily and there are 60 or more trolls he can call upon.  Plus several visiting ambassador groups of other giants who would ally with the Fire Giants in extremis.  

If you were looking for a show-stopping encounter, throw in a drugged-up fire giant berserker (two club attacks, each +2 to hit, +4 damage on top of normal giant damage plus a horned helmet headbutt for 1d6 plus dam. bonus), with an extra 30 HP (or thereabouts).  Or alternatively, a huge fire giant champion, armoured like a tank in full plate and helm, plus a magical rune-covered shield (in total, say six or seven AC points better than normal), with the same HP and damage as a storm giant.  The shield is also enchanted to let him save to dodge one attack every three rounds, or maybe casts anti-magic shell once a week.


Let's go fly a kite
Up to the highest height!

  


Grandstanding Collector

Posts: 5923
Joined: Nov 16, 2002
Last Visit: Jul 31, 2026
Location: Wichita, KS, USA

Post Posted: Mon Mar 22, 2010 11:54 pm 
 

There's some great play summaries/advice in TD#19, and it's well-worth digging up:  "The Battle for Snurre's Hall" and it's followed up by Bob Blake's classic "How Many Ettins is a Fire Giant Worth?" :D


Allan Grohe (grodog@gmail.com)
Greyhawk, grodog Style

Editor and Project Manager, Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

 WWW  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 6720
Joined: Jul 16, 2005
Last Visit: Sep 30, 2022

Post Posted: Tue Mar 23, 2010 12:07 am 
 

One of the quirks of G3 is that Snurre and his main warriors are usually dead in the first encounter.  I have often thought that the first level and second level ought to be reversed.

Gygax obviously thought of the drow encounter on the third level as the module's climactic moment.

If you want to make a slow battle slog of it, postulate that Snurre has a successor in the lower levels...bring every beastie from the lower levels in at once and have at it.

Another possibility is to have them all retreat down, to the third level, leaving traps above.

If the party was clever enough to use silence and other tricks to hold off reinforcements, the module plays better, as it was meant to be a series of encounters, each with its own special twist.

And...yah...playing G3 as a 2nd Edition game is way way more fun as giants got buffed between editions.


"But I have watched the dragons come, fire-eyed, across the world."

  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Mar 23, 2010 1:32 pm 
 

Keep in mind that these need not be the only giants in the area. In all three G modules these giants represent the leaders of a large number of tribes or communities. There can also be giants out on patrol and hunter groups returning.

And while the drow may have their own plans those plans involve using these giants. I would say that if they can salvage a portion of their plans and aid the fire giants, then they will.

Within Snurre's hall the fire giants on every level should all come to the defense of Snurre or any surviving giants if called upon or alerted.

  

User avatar

Grandstanding Collector
JG Valuation Board
Acaeum Donor

Posts: 5029
Joined: Oct 11, 2004
Last Visit: Jan 16, 2017
Location: Texas

Post Posted: Tue Mar 23, 2010 2:16 pm 
 

Anytime a human city was attacked in the old days, everyone came to the fight.
FAST!
Including warrios, leaders, their war animals, pets, wives, guests, and servants... and in dire circumstances, even older children if needed.

Giants are not stupid and they would not want their homes looted/robbed and/or destroyed and their families attacked and possibly even murdered for no reason by a bunch of bloodthirsty invading humanoids any more than a human village or town would.

Those Bloodthirsty Invaders (The PCs) would be opposed no matter what, and it would happen as fast and efficiently as was possible.
The warning bells/symbols/alarms/runners…. Would all be activated as soon as the first fight broke out.

Period.

By the time the PCs have healed themselves up and finished searching the rooms and dead Giants after the first fight; the remainder of the Fire Giants along with all their pets, family, friends and company would be ready for them in the next rooms, or level.

It is a fight to the death for the Giants side and they would know it.
No one leaves alive.

I never have understood how it is that a PC group can invade another creatures home/steading/keep/fort/village/caverns and fight through each room one at a time and in sequence as if no one else in the entire complex can hear the commotion, and no one else even has a brain, or knows what is happening.
For several DAYS sometimes... as the PCs find a hidy hole to rest up for a night here and there to get some healing and their magic spells back...
WHAT?!   8O  :roll:


"Guys, I am starting to think Tegel Manor might be haunted..."
Stated by me as a PC during a run of Tegel Manor DMed by killjoy at NTRPGCon 2010

Charter Member of the ATM

  

User avatar

Verbose Collector
Acaeum Donor
Valuation Board

Posts: 1945
Joined: May 01, 2004
Last Visit: Aug 05, 2026
Location: Almost Lake Geneva, WI

Post Posted: Tue Mar 23, 2010 2:36 pm 
 

Kill the dwarf first.

  


Prolific Collector
Valuation Board

Posts: 681
Joined: Oct 13, 2003
Last Visit: Jul 04, 2024
Location: Denver, CO

Post Posted: Tue Mar 23, 2010 2:42 pm 
 

Absolutely, the response to a blatant heroic incursion should be organized, devious and perfectly horrifying.

In addition to the excellent Dragon articles cited, I recommend reviewing module WG4 for a Gygaxian example of how a dungeon empties itself in waves to wipe out the unwary in one slowly building epic encounter.

Or, you can just use the brute force approach as I did.

Me (DM):  You return to Snurre's volcano, having made no attempts to veil your trek across the molten wastes.  Approaching the King's Hall, you see 60 trolls advancing toward you, in widely spread clusters which might be arrayed in anticipation of more fireballs.

Them:  Trolls?!?  Did you say six?

Me:  No.

Them:  ...

8)

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 6720
Joined: Jul 16, 2005
Last Visit: Sep 30, 2022

Post Posted: Tue Mar 23, 2010 3:25 pm 
 

A thought:

The fire giants withdraw to engage the PC's in some area that features lava or other heat sources as a factor in the battle...likely to limit movement.  Depending on how you calucualte fire giant immunity to fire, have the giants actually stand in a region that is lethal to player characters.

Make the area large to give the giants room to spread out and force the party to move around.  Place some giants in position to circle the party, where the thin-clad spell users are sheltering.

The room on the third level with the illusionary dragon could be a good starting point.  Draw the room extra large.  

Could the drow help out by making the giants invisible or covering them with an illusion?  Perhaps the giants hide inside the illusionary dragon itself...maybe just a few of them do that?  The players might be confused when giants start throwing boulders from inside an illusionary dragon or behind illusionary walls.

The fire giants do not suffer from the heat, but the PC's do.  They could suffer from ongoing heat and choking damage due to the environment as well as damage from making contact with the flames/lava/steam/whatever.

Cold-based spells create massive clouds of steam.....

The fire giants are adjusted to the low visibility environment so they take less of a penalty for the steam/smoke/whatever.

The giants throw lava/flames/flaming objects/whatever.  Maybe there is a trap or two involving cauldrons of lava...?  Molten iron...?

Calculate several traps so that they split the party into two groups.  How about the giants find a way to open a crevasse or cover one with an illusion...stand behind it....and lure characters to charge them?

Smart players make their characters immune to fire.  See what else might happen.


"But I have watched the dragons come, fire-eyed, across the world."

  

User avatar

Sage Collector

Posts: 2332
Joined: Feb 20, 2006
Last Visit: Aug 27, 2017
Location: Shipwrecked by the laughter of the gods

Post Posted: Tue Mar 23, 2010 5:40 pm 
 

Fire-giant bits stolen from The Slayer's Guide to Giants by the much-maligned Mongoose Press:
  • Traps - using lava, brimstone, steam, etc.
  • Allies - hell-hounds, trolls, red dragons, powerful visitors, etc.
  • King's Retinue - the king's elite, hand-picked bodyguards
  • Religion - priests of Ymir or Surtur or whatever god/pseudo-god is appropriate
  • Varied Troop Types - heavily-armored, shock troops, highly agile, ranged-weapons, and mages/priests
  • Attacks - giant-sized attacks such as impaling, swinging, throwing, crushing

As Gnat pointed out, the giants will quickly mobilize to fight off any invaders.

. . .  and aren't the giants of legend supposed to fight the gods at Ragnarok?  Do the players think that they can do more than take down a few giants?   8O

  
Post new topic Reply to topic Page 1 of 1