red_bus wrote:Actually this could be quite an interesting thread. I know bugger all about 3.0/3.5 but I heard that 3.5 was an improvement and tidied up many of the playability loopholes and also eliminated rule-quirks that were readily munchkinable.
Gus Landt wrote:I didn't switch from 2nd Ed until 3.5, so I never played 3.0 myself.
mbassoc2003 wrote:I've never left Basic/Expert and 1E. Didn't do OCE, Mentzer, 2E or andything beyond, although I have bought and sold them. Never even read them. ATM I'm presuming 3.0 is completely worthless, while there seems to be value in 3.5E over and above RRP.
rob4 wrote: The ranger was heavily modified. They were lowered from d10 to d8 hit dice, they were given more skill points, & the class abilities were staggered over more levels because a lot of people were 'level dipping' 1 level of ranger for the free two-weapon fighting feat.
mbassoc2003 wrote:On a similar note, I'd be willing to bet only a miniscule percentage of WoTC staff know anything about running or playing a good RPG. They may know how to flog horses, sell games in the market place, procure products and services, bean count, illustrate, distribute, hold games shows, shovel sh!t, whatever. But I'd be willing to bet only one or two in every hundred know what a good RPG experience is, and only a fraction of those able to do it themselves.
RaisedFromTheDead wrote:4.0 was developed with a totally new, video-gameish approach in order to make money and attract the kiddies. Excellent business strategy in theory, but they neglected to factor in the lack of cash at that age, and requiring kids to buy hundreds of dollars worth of books is a bad business model.
TollHouseGolem wrote:I think the people who played in the weekly games with the likes of Monte Cook, Richard Baker, Sean K Reynolds, James Wyatt and many others might beg to differ with you.