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C3 Lost Island of Castanamir question
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Post Posted: Mon Jan 25, 2010 5:09 pm 
 

Hello everyone,
First, I would like to complement everyone here for such a great web site and say how much I have enjoyed and used the various aspects of it.  I am an old player from the 80's trying to complete my personal collection of 1st edition AD&D.  I am hesitant to post this as a new topic, but I could not find a better place or way to ask the question.

I was hoping someone who owns this module could answer a question that I have.  I need to know what this module came with, i.e. did it come with a separate fold out color map or if it just had the maps printed on the inside of the cover and if so, was it a double cover?

I checked the module list and did a search here, but no dice.  I am fairly new to online searching and if there is another web site or place I could find this type of information in the future, I would greatly appreciate the info.

Thanks, Ralph Harvey

  


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Post Posted: Mon Jan 25, 2010 5:20 pm 
 

www.tomeoftreasures.com is another great information site but it doesn't have any contents information for this module either.

As far as I can tell the module only had the booklet and cover (maps on the interior).


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Post Posted: Mon Jan 25, 2010 6:09 pm 
 

The TSR Archive also has this sort of information.
http://home.flash.net/~brenfrow/

However, I have found several errors in its listings, and it's impossible to know whether one of its listings has an error unless you already know the truth.


Guy Fullerton
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http://www.chaotichenchmen.com/

  

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Post Posted: Mon Jan 25, 2010 6:33 pm 
 

My copy has the maps inside the single cover.... no references to maps elsewhere, so nothing appears to be missing.

Welcome to tha Acaeum :)

  

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Post Posted: Mon Jan 25, 2010 6:56 pm 
 

Guy Fullerton wrote:The TSR Archive also has this sort of information.
http://home.flash.net/~brenfrow/

However, I have found several errors in its listings, and it's impossible to know whether one of its listings has an error unless you already know the truth.


While that is true, it is overall exceptionally accurate, and 99% complete for regular items.


Ralph - welcome.  You've already been pointed to a couple excellent sites.  It's a good idea to use Search at first, but if you can't find the answer, this is certainly an acceptable question for the forum.

I am 100% certain this module is just a cover and the regular booklet - no double cover, no foldout map.  When I was rebuilding my collection, it was one of the modules I most wanted - I'm the one guy who likes it.  :D

  

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Post Posted: Mon Jan 25, 2010 7:11 pm 
 

It is indeed a standard module, no foldouts.


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Post Posted: Mon Jan 25, 2010 7:14 pm 
 

Awesome!  Thanks everyone for the fast answers!  I knew someone here would know.  It is one of the few modules that I am not familiar with.  I need about 25 or so items to complete my collection.  I am focusing on TSR 1st edition AD&D but I have bits and pieces of just about every game they made during that time period as well as other companies.  It will not be all inclusive of TSR, but it will be what I always wanted to own since I started playing.  I hope to contribute and help answer questions, but I am no expert.  I have not played in years, but I hope to introduce my kids to it in the next couple years.  I have my doubts that it can compete with the video games of today.  Any thoughts or suggestions?

Thanks again

Ralph

  

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Post Posted: Mon Jan 25, 2010 8:02 pm 
 

OBXHarvey wrote:Awesome!  Thanks everyone for the fast answers!  I knew someone here would know.  It is one of the few modules that I am not familiar with.  I need about 25 or so items to complete my collection.  I am focusing on TSR 1st edition AD&D but I have bits and pieces of just about every game they made during that time period as well as other companies.  It will not be all inclusive of TSR, but it will be what I always wanted to own since I started playing.  I hope to contribute and help answer questions, but I am no expert.  I have not played in years, but I hope to introduce my kids to it in the next couple years.  I have my doubts that it can compete with the video games of today.  Any thoughts or suggestions?

Thanks again

Ralph


Make sure you start adventuring before the oldest is 15, hopefully earlier. It's about that time in their life they "realize" you are no longer cool.  Of course, I remind my kids I used to be cool until I had kids, so maybe I should just give them to my sister. "DAD!  NOT your sister!  PLEASE!"  :roll:  Also, stick with shorter, one afternoon, adventures and build up to Palace of the Silver Princess or something like that (even though the first level map is strange to say the least).  Anyway, they might like it or not.  Good luck!  8)


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Post Posted: Mon Jan 25, 2010 8:06 pm 
 

OBXHarvey wrote:I have not played in years, but I hope to introduce my kids to it in the next couple years.

As Benjoshua said, kids should ideally be introduced to pen-and-paper roleplaying before they get too independent and ornery to listen to you.

From what I have seen, an 11-year-old will still listen to his parents.

I have my doubts that it can compete with the video games of today.  Any thoughts or suggestions?

Set up a regular game night to play non-video games.  Board games, RPGs, card games, whatever.

  

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Post Posted: Tue Jan 26, 2010 9:55 am 
 

The hotbed of information on actual game play (rather than collecting) is at
DragonsFoot.org

  


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Post Posted: Tue Jan 26, 2010 9:55 am 
 

Thanks for the suggestions.  I dug out an extra basic 1st edition D&D set, couple modules and some dice.  Planning a game night for my oldest daughter.  See ya in the caverns!

Ralph

  

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Post Posted: Tue Jan 26, 2010 11:50 am 
 

If you have Eye of the Serpent, I have found it to be an excellent module for beginners.


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Post Posted: Tue Jan 26, 2010 12:03 pm 
 

TheHistorian wrote:I am 100% certain this module is just a cover and the regular booklet - no double cover, no foldout map.  When I was rebuilding my collection, it was one of the modules I most wanted - I'm the one guy who likes it.  :D


I can concur with TheHistorian.  This is one module that was purchased new and the shrink removed so no double cover or foldout map.  I have fond memories of going through this one.

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Post Posted: Thu Feb 11, 2010 6:29 pm 
 

Had our first couple game sessions with both of my daughters.  The younger one only hung in for about half of each session, but both enjoyed the game.  I ran the D&D module Sword and Shield, with some minor adjustments.  My older one is having problems with basic math and I used this as a fun way to get her to practice simple addition and subtraction.  I remembered that it helped me back when I was her age.   She was really getting into the role playing aspect, I was amazed at how fast she picked up on the game mechanics.  She has already learned basic dungeon strategy, yelling "Fighters Go First!" when she thinks there's going to be a fight.  She has already asked about the next adventure, which I am planning for next week.   Thanks for all the suggestions.  

See Ya in the caverns!

  

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Post Posted: Thu Feb 11, 2010 9:29 pm 
 

OBXHarvey wrote:My older one is having problems with basic math and I used this as a fun way to get her to practice simple addition and subtraction.


I used Fantasy Forest in the same way. Also, Dungeon! is a great way to work on math. None of my kids have ever played D&D ort any rpg. But we break out the occassional board game like Wizards Quest.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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