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Post Posted: Thu Dec 17, 2009 9:59 pm 
 

One of the fun bits (for me) about buying collections and lots off Ebay or the occasional garage sale is the personal notes, maps, dungeons and character sheets that come with it.

Most of the time you can tell that the games were disastrous monte haul affairs or pseudo conan-wannabe hackfests but it's still entertaining especially when you find character backgrounds.

I was just wondering if you guys hang onto this stuff when you get it and if, in a way, this isn't part of the cultural ephemera of D&D collecting.   I mean.. if the modules were Shakespeare's works(high praise) then the notes and sheets of games would be the director's notes for local productions.  That's interesting to me.

If you collect this stuff (or at least 'retain it') I'd be interested to know of any 'gems' you find either humorous or interesting.  But part of me suspects that these things find the bin pretty quickly since there's no real value for us as collectors.

Just to be clear; I'm not talking about published works that sneak into lots, I'm talking about the notes, maps and such created by the players of the games.

Anyone else a D&D cultural anthropologist like me?

edit: corrected the kind of anthro this is...


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Last edited by GamesGuy on Fri Dec 18, 2009 10:34 am, edited 1 time in total.
  


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Post Posted: Fri Dec 18, 2009 6:49 am 
 

I love that sort of extra curricular stuff! It has no real value other than it's kinda cool to see a glimpse into the past of how other people played a game or adventure. I keep the maps, notes and character sheets from game books I get at thrifts or yard sales - I have a small box of them now.

As for my own character sheets and such when I was a kid... no. I must have tossed them many years ago. When I was cleaning out my Mom's house for a sale recently, I pulled apart one dresser drawer and found three green (Armory?) D&D character sheets. Zogar the Barbarian! Mucktar the Cleric! and Pendar the Fighter! Tons of memories came flooding back! Such goofy simple two-syllable names with no last name and no history... just like the good old days (who am I kidding, my current character's name is Ligra with a pretty limited history other than as a dungeon delver - I guess I've not quite grown up!).

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Post Posted: Fri Dec 18, 2009 8:55 am 
 

GamesGuy wrote:Most of the time you can tell that the games were disastrous monte haul affairs or pseudo conan-wannabe hackfests but it's still entertaining especially when you find character backgrounds.

I was just wondering if you guys hang onto this stuff when you get it and if, in a way, this isn't part of the cultural ephemera of D&D collecting.


I have bought a few box sets over the years with extras that people left in.  Most of it has been goofy crap that doesnt interest me.  Such as a character sheet for Bilbo Butthead the Invincible (30th level fighter/mage/thief...had all three weapons from White Plume Mtn. in his inventory) or a made up weapon called Bluerazor (+10 two-handed sword that disintegrates its target on a successful hit).  :lol:

The one thing I did find that was worthwhile is a City of Greyhawk box set with apparently all of the DM's campaign notes for the city.  The DM had gone through the booklets and made notes in the margins for all of the changes that had occured in his campaign.  He had lightly crossed out names of important people that had been killed or captured by evil forces, buildings that had been burned down or changed ownership, etc.  It was very interesting to read through.  I eventually bought another set but still have the other one.


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Post Posted: Fri Dec 18, 2009 10:36 am 
 

Welp, I suspected not much interest in this area but at least there's a chance for some funny.. over the holidays I plan to try to reorganized my collection.  As I come across funny or interesting stuff I'll post a scan for the lols.


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Post Posted: Fri Dec 18, 2009 10:58 am 
 

I think it's O2 Blade of Vengeance that I have one person's notes on how to add more rules to it such as healing, etc (one of the solo modules if not this one).  I have Verbosh with various notations in the margins and a Castle Book I to accompany it with some names and buildings added.  I believe I've kept all of it, not really read through the stuff though.  I know I've gotten a character sheet or two, nothing overly crazy that I recall.

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Post Posted: Fri Dec 18, 2009 11:17 am 
 

I have a handwritten list I picked up in a lot long ago of modules that some gaming party completed. What cracks me up is the grammar and spelling. Compleeted, dide, kilt......


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Last edited by Deadlord on Sat Dec 19, 2009 10:25 am, edited 1 time in total.
  

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Post Posted: Fri Dec 18, 2009 12:43 pm 
 

I keep all of it in a box. Last time I checked, I had about 3" of stuff. I am not sure why I am holding onto it, other than posterity.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Fri Dec 18, 2009 1:04 pm 
 

GamesGuy wrote:Most of the time you can tell that the games were disastrous monte haul affairs or pseudo conan-wannabe hackfests but it's still entertaining especially when you find character backgrounds.


That reminds me of my own introduction to D&D...  
The characters ranged from 3rd - 6th level and the amount of magical gear the party had was ludicrous.  I seem to remember a halfling thief with a Girdle of Storm Giant Strength, a neanderthal berzerker (which was apparently a playable race/class combo), a cleric with at least half a dozen different Rings - all of which he wore at the same time - and a mélange of other characters cast from the same mold (or dice, as the case may be!).  
The pinnacle of the adventure was a huge room stuffed full of dragons, including a 'chromatic dragon', all of which we slaughtered in record time.  ...Then went on to get our butts kicked by a peevish faerie dragon that the dragons had been holding captive.  

Monty Hall?  Absolutely.
Monty Python?  Him too!
Conan?  What a wussy!!!

...But it was absolutely THE most fun I ever had playing D&D and I think it would be great sport to put together another gaming session like that some day.   :P

  


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Post Posted: Fri Dec 18, 2009 4:56 pm 
 

I have found all sorts of character sheets mixed in with boxed sets and inside of books and modules. What stikes me as strange is the number of times players have insisted on writing their character's penis size on their sheets. Talk about fantasy role-playing.  :roll:

  


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Post Posted: Fri Dec 18, 2009 5:06 pm 
 

Icar wrote:I have found all sorts of character sheets mixed in with boxed sets and inside of books and modules. What stikes me as strange is the number of times players have insisted on writing their character's penis size on their sheets. Talk about fantasy role-playing.  :roll:

No, no, no... when they say 8" Dagger, they really mean Dagger ;)

I can't recall as kids ever doing that but kids will be kids.

This reminds me of the current lowest ranking RPG right now on the RPG Geek called F.A.T.A.L. - Fantasy Adventures to Adult Lechery. This 900 page book has highly detailed rules and specific formule for penis size as well as vaginal depth (both of which are covered on the character sheet). To top it off, there are specific girth rules for when a penis is large enough to cause vaginal ripping. No, I'm not kidding. It has been described as the "Date Rape RPG - minus the Dating".

I don't ever recall any sexual situations coming up when playing D&D. The rules didn't even have any guidance on whether races were... um... "compatible". I guess one could infer Elves and Humans as being compatible - hence the Half-Elf. Same for Half-Orc.

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Post Posted: Fri Dec 18, 2009 5:26 pm 
 

wavemotion wrote:No, no, no... when they say 8" Dagger, they really mean Dagger ;)

I can't recall as kids ever doing that but kids will be kids.

This reminds me of the current lowest ranking RPG right now on the RPG Geek called F.A.T.A.L. - Fantasy Adventures to Adult Lechery. This 900 page book has highly detailed rules and specific formule for penis size as well as vaginal depth (both of which are covered on the character sheet). To top it off, there are specific girth rules for when a penis is large enough to cause vaginal ripping. No, I'm not kidding. It has been described as the "Date Rape RPG - minus the Dating".

I don't ever recall any sexual situations coming up when playing D&D. The rules didn't even have any guidance on whether races were... um... "compatible". I guess one could infer Elves and Humans as being compatible - hence the Half-Elf. Same for Half-Orc.

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Heck, my current DM still has homegrown random tables for stuff like that, that he put together back in the '80s. We have female players at the table nowadays, so these have sort of fallen by the wayside (and they were always optional).

"Ready Ref Sheets" from Judges Guild also had some tables along these lines. I don't think there was an actual method to determine penis size, but IIRC there were some pretty goofy tables for picking up women and suchlike. The implicit assumption being that this wasn't a role playing opportunity, but a test of the character's manhood. A sad comment on the state of mind of RPG designers/players at the time. On second thought, it was probably better not to role play that sort of thing among the typical group of the period :).


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Post Posted: Fri Dec 18, 2009 6:01 pm 
 

MetamorphosisSigma wrote:
Heck, my current DM still has homegrown random tables for stuff like that, that he put together back in the '80s. We have female players at the table nowadays, so these have sort of fallen by the wayside (and they were always optional).
...


LOL  I hadn't thought about that in years, but my group did pretty much the same thing.  (1d12)  We never actually used it for anything in the game though; just in-game bragging rights.

  

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Post Posted: Fri Dec 18, 2009 7:30 pm 
 

Oh, now you've done it.  You mentioned F.A.T.A.L.   :x

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Only 1d12?  Why not 3d4?   :D

  

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Post Posted: Sat Dec 19, 2009 1:22 am 
 

Unless it is something worthwhile, like new magic items, spells or monsters, or maybe something cool like a map of a dungeon or something... it goes away. I have no care for the way someone else plays, and I don't find it interesting. I'd rather make my own experience than try and bother with figuring out what happened with someone else.


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Post Posted: Sat Dec 19, 2009 3:11 am 
 

I always keep the notes and character sheets.

I leave them stored in the box or tucked into the module.  These sorts of things are like historical artifacts.


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Post Posted: Mon Dec 21, 2009 11:39 am 
 

Read my posting on this page of Recent Fun Finds:

viewtopic.php?t=4983&postdays=0&postorder=asc&start=880

Not only do I keep all of my older characters, but those that are existing in collections that I do purchase. Partly because of the provenance it provides in the purchase, and partly because (sometimes) they funny as hell.  :D


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Post Posted: Mon Dec 21, 2009 2:00 pm 
 

JohnGaunt wrote:Only 1d12?  Why not 3d4?   :D


Simple.  Because you can't roll a "1" with 3d4.  A d12 has a lot more comedic potential.   I didn't say we were mature!  :-D

...We must be getting old now though.  My group got together again for a new campaign a couple of years back and it didn't even occur to us to roll the "Manhood" attribute.   :?

...Then again, I wouldn't have thought 25 years ago that we'd all be playing D&D again in our 40's!!!

  
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