Plaag wrote:Talk of 4.5ShaneG.
flying_purple_monkfish wrote:Yeah, we had to pick it up for cheap when it first came out. After attending the gaming day to promote it, the new rules intrigued me and my partner.Having had a quick readthrough, I still hate the new tieflings simply because of their name (petty I know) but the actual rules feel well.. streamlined and simple. It feels more... old school with some mmorpg elements and definitely a lot less clunky and annoyingly overcomplex as 3rd ed. The only problem I found... the monster manual. WHY ARE THERE NO MONSTER DESCRIPTIONS!? If you've never ever played D&D before how are you meant to know what the hell a Bugbear is unless they actually bother to describe it you know? but nope... there are just pictures... for SOME of the monsters but not all (I must admit, the art is a lot nicer though. Someone actually read the vrock description and realised hey, they're meant to look like vultures! )I just think it's a shame they decided to get rid of the text describing each critter. A real oversight if you ask me and something that will make it difficult for new gms who honestly don't want to have to imagine what something looks like based only on the rather minimal "female demon" or whatever descriptor.I like that first level mages actually can cast magic now! ahahaha. It'll be interesting to see what they do with Bards (i'm hoping for something that is very different to the jack of all trades little bit of crappy magic, minor thief and minor moral bonuses.. something more focused on the Bard's status as moral booster and less of this pointless cantrips. Who's ever used a bard's magic ever? it's like ranger magic.. it's just plain crap)I'd also like to see what they do with some of the other classes absent but to be honest, you no longer need the sorc with the new magic rules. Never again shall the mage yell "i'm out of spells!" lolA very different game 4th ed, which people either love or hate.
JasonZavoda wrote:I am noticing sets of rulebooks dropping in price.
JohnGaunt wrote:The main Half Price Books in Dallas has the three rulebooks for $18 apiece. 4e adventures and the 4e preview books are also at HPBs that I have visited.I don't know if someone died or became so disillusioned with 4e that he sold it for a few dollars apiece.
grodog wrote:I've heard that 4e's much closer to OD&D and AD&D than 3e was, and would be curious to see if you guys also think so??
Blackmoor wrote:4E sucks, it is not even remotely similar to 1st ed; whoever siad that never played it.Lets see where do I startNo spell booksKobalds with 40 + hit points1st level encounters that take 1+ hour to play throughRidiculous skill encounters that make no sense (trying to dice roll actual problem solving ??)Man the list goes on and on and I am to tired to do it4E really bites I played it quite a bit and I am leaving it behind.
robertsconley wrote:D&D 4th is not the D&D game. It is only D&D because of the brand. As a RPG it is simple and fun to play. The combat system has a lot crunch but it doesn't overwhelm the DM or the player with complexity. It achieves by using the same design as Magic the Gathering where there is a simple set of core rules and everything else is an exception to the rule with the text describing how it works.I have DMed it several times and found the whole thing easy to prep for. About as easy as OD&D. The DM Guide is probably the best next to the 1st edition DMG. The 4th edition game feels more old school because so much of it focuses on combat and everything else is very light. It like Arms Law, Spell Law in that regard. The sample dungeon, and setting are old school in presentation and tone.Understand a lot of what people complain about as Tyranny of Fun are given as suggestions. Instead of having OD&D/AD&D monster/treasure by level chart they grade the monsters more finely to allow it to be adjusted by the DM. They exposed more of the math behind how the system is balanced. The rules are presented as guidelines. Along with the DMG talking about all types of playing styles from traditional to DMless.A lot of people trying to pick D&D 4th are only citing from certain sections and ignoring the others. The general tone of the DMG is that here what we know about role-playing as the DM you choose how to run your game.However doesn't mean D&D 4th is the greatest game on earth. The problem as I see are nothing to do with the actual game. They are: It not the D&D game but a completely different game, it is high fantasy 24/7 with the mix of races and power descriptions, it has reduced character customization considerably from 3rd edition. These three alone would cause current fans to become upset. To top it all off the Game System License has been a public relation disaster further souring the opinion of the community.