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[Suggestions required] How was Gary Gygax rememberd at Gen C
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Post Posted: Wed Aug 20, 2008 12:07 pm 
 

Lucca Games, the main Italian game convention, is drawing closer and I'd like to submit proposals to the convention staff about the best ways to remember Gary Gygax here. How did Gen Con (and gen Con attendees) remember him? What was, in the minds of fellow Acaeum members attending the convention, the best way to do it?

  

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Post Posted: Wed Aug 20, 2008 1:57 pm 
 

I think the Tower of Gygax was the best way to remember what Gary Gygax meant to everyone.


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Post Posted: Wed Aug 20, 2008 2:37 pm 
 

yaya wrote:I think the Tower of Gygax was the best way to remember what Gary Gygax meant to everyone.


They should run Tower of Gygax as an annual event at Gencon every year.  I agree with Yaya, it was fun and simple and great to play, lots of people sat down who didn't even play D&D and had a good time.  Anyway if you guys could do something like this at Lucca Games I think it would be an excellent tribute.  Also the giant Dice Ball being auctioned at the charity auction with proceeds to go to a charity of EGG's was a great idea, and anyone could contribute dice to the huge amount so it was something everyone could be a part of.

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Post Posted: Wed Aug 20, 2008 3:22 pm 
 

They also announced a "moment of silence" at one point during the convention over the PA system.  Everyone was asked to devote 60 seconds to reflect, pray, or whatever they normally do to remember someone who has passed.  I think for the most part it went well although there were some locations in the exhibit hall where you couldnt hear anything and some people were walking around wondering why everyone had stopped moving and talking.


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Post Posted: Thu Aug 21, 2008 1:08 pm 
 

What was exactly the Tower of Gygax? It seems an adventure, but just to be on the safe side... better asking!

  

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Post Posted: Thu Aug 21, 2008 3:28 pm 
 

Alexander1968 wrote:What was exactly the Tower of Gygax? It seems an adventure, but just to be on the safe side... better asking!


The Tower of Gygax was a 24/7 event that was simply a series of deadly rooms that went on and on....there was no end, characters adventured until time ran out.  There were 12 people a sessionl.....six player characters, and six backups that filled a space when someone was killed.  If they were killed, the original took back their place, and so on.  Really the entire point was to be killed and let someone else play for awhile, but you wouldn't believe the numb-nuts that didn't realize this and fought like hell to have their characters survive.
 The rooms had no relation to each other, each had some sort of a puzzle or trap or monster or obstacle to overcome, and you could run through one or two an hour in the format they were in.  Some of the traps were instant kills, others gave you lots of warnings, they were all submitted by anyone who wanted to.

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Post Posted: Fri Aug 22, 2008 11:44 am 
 

Badmike wrote:
The Tower of Gygax was a 24/7 event that was simply a series of deadly rooms that went on and on....there was no end, characters adventured until time ran out.  There were 12 people a sessionl.....six player characters, and six backups that filled a space when someone was killed.  If they were killed, the original took back their place, and so on.  Really the entire point was to be killed and let someone else play for awhile, but you wouldn't believe the numb-nuts that didn't realize this and fought like hell to have their characters survive.
 The rooms had no relation to each other, each had some sort of a puzzle or trap or monster or obstacle to overcome, and you could run through one or two an hour in the format they were in.  Some of the traps were instant kills, others gave you lots of warnings, they were all submitted by anyone who wanted to.

Mike B.


Very interesting, but the convention site closes at 07.00 PM so it's not really feasible...

  
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