Danke. That explains some of it.
Skull Island would be Francois's kewl idea that never got completed.
We had a prototype, tho; full 3D skull-shaped adventure setting.
We were gonna try it as a double-use item -- both a toy (with figurines) and a setting (with encounter key etc, for use with miniatures).
iirc we never figured out how to make it big enough for a valid adventure setting (at 25mm scale it had very few areas), and as a toy the little figures would choke kids...
Concept & Adventure Design by Francois Marcella Froideval, prototype by Art Neckerman (head of TSR miniatures, formerly of Valiant). Never got further than the prototype, which prolly got thrown out unless Francois kept it.
Gee, I haven't thought about that one in years.
No idea about
Dragon's Den tho.
Frank