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Post Posted: Thu Mar 06, 2008 11:07 pm 
 

Does anyone have any articles to recommend beyond those I outlined here:  http://www.enworld.org/showthread.php?t=220951


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Post Posted: Thu Mar 06, 2008 11:11 pm 
 

There was a series of articles Gary Gygax wrote titled "How it All Happened" that was published in some of the issues of TLG's Crusader magazine.


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Post Posted: Fri Mar 07, 2008 12:16 pm 
 

I don't think there is any in the 3 Judges Guild magazines.

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Post Posted: Fri Mar 07, 2008 12:23 pm 
 

In Steve Chenault's (one of the men behind Troll Lord Games) NPR interview, he mentioned having some Gygax autobiography material... I'm not sure what that is, or means, but maybe it's what you're looking for (or, he was referencing the Crusader stuff; I can't say since I don't know.)


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Post Posted: Fri Mar 07, 2008 1:50 pm 
 

serleran wrote:In Steve Chenault's (one of the men behind Troll Lord Games) NPR interview, he mentioned having some Gygax autobiography material... I'm not sure what that is, or means, but maybe it's what you're looking for (or, he was referencing the Crusader stuff; I can't say since I don't know.)


Gary Gygax wrote me in 2007 that an agent was shopping the rights for his autobiography in New York since years but nothing came from it. He was quite cinical about the chance of being published and alas it's too late now  :cry:

  


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Post Posted: Fri Mar 07, 2008 4:34 pm 
 

Space Gamer #41 ... "Who Am I" by Gary Gygax.

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Post Posted: Fri Mar 07, 2008 4:54 pm 
 

Plaag wrote:I don't think there is any in the 3 Judges Guild magazines.

ShaneG.


I must say I was quite disappointed. I *thought* there was one, and I was going to post it on the site as a freebie in his honor, but when I looked, there wasn't. I'd confused the interview with Bob that followed the interview with Dave for an interview with Gary...

Ah well...



  


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Post Posted: Fri Mar 07, 2008 5:21 pm 
 

Alexander1968 wrote:Gary Gygax wrote me in 2007 that an agent was shopping the rights for his autobiography in New York since years but nothing came from it. He was quite cinical about the chance of being published and alas it's too late now


Maybe Lin Carter & L. Sprague deCamp will finish it for publication.

  

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Post Posted: Fri Mar 07, 2008 6:00 pm 
 

I remember that Gary has an article in Gamer #2 magazine from the early 90s.  I will have to dig it out to see exactly what the article is but I do remember that it did contain some background on how he got into gaming and the early years.

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Post Posted: Fri Mar 07, 2008 6:03 pm 
 

There was also this article from The Scroll #7 by Sage Lore that I posted a while back in the NonTSR thread:

Here it is word for word from The Scroll #7:

Dear Roger,

I thought it a good idea to drop you a line regarding the book review of HEROIC WORLDS done for HIT POINTS by Paul Cardwell, Jr.  Mr Cardwell did a fine review, but I hate to see misinformation printed by the author of the book taken as "Good historical research".  It isn't, and that is easily demonstrable.

Poor Lawrence never seems to get anything right.  If the mine of misinformation I discovered in the few portions of the book I did read is perpetuated throughout the work, there can be little doubt it is not more than a compilation of unsupported allegations, Shick's whimsy, and his bias despite his having evidentially asked for and received assistance from many authors, myself included.  It is noteworthy that he didn't really ask me questions about most of the socalled factual material he relates, though.  Here are some examples of the errors in the work:

When Guidon Games published the original edition of the CHAINMAIL rulebook in 1971 it was complete  with "Man-to-Man Combat" and "Fantasy Supplement" sections - both of which were solely authored by me.  (The work also bore me suggestion that for dealing with underground activity, such as mines and counter-mines, graph paper should be used.)  This was the first set of fantasy miniature rules, possibly the first fantasy game, published.  In the Fantasy Supplement Heroes required four hits to kill, Superheroes eight.  The whole of the D&D class, movement, combat spells, and similar systems were taken straight from CHAINMAIL, with armor classes reversed for a "difference".

Dave Arneson was a member of the IFW, of which I was one of three founders, and my "Castle & Crusade Society" sub-chapter of the IFW.  I published the initial version of the CHAINMAIL rules in the "Doomsday Book" magazine of the C&C Society.  Dave approached me at an early GenCon, and told me about using CHAINMAIL rules with his group, having recently moved them from table-top to paper and pencil.  This was in 1972.

In his commentary of the "history" of the game, Lawrence mentions the DUNGEON! game done by Dave Megarry.  I developed that work in the form in which it was initially published by TSR.  It was little more than the CHAINMAIL "Fantasy Supplement" set in a dungeon labyrinth, but as TSR was the publisher, we had no objections to that, and I loved the game.  There was an "Elf", "Hero", "Superhero", and "Wizard" using Fire Balls and Lightning Bolts from CHAINMAIL as player tokens/characters whose probabilities of success in combat were based strictly on those aforementioned rules, complete with a two-dice roll and the monsters encountered were for the most part likewise drawn from CHAINMAIL.

Shick suggest Arneson wrote at least a portion of the D&D game.  In fact, Arneson in a letter published in DIFFERENT WORLDS magazine (number 3, I believe) states that he didn't write a single word of that work.  His contribution was inspirational, so to speak.

With respect to Boot Hill, that game was begun by Don Kaye (my original co-founder of Tactical Studies Rules) and me in 1972.  Don died before we could complete it, so Brian Blume took over co-authorship.  It was, at best, a semi-roleplaying game of action-adventure shoot-em-up quite different from D&D.

Likewise, Lawrence completely overlooks the really interesting WARRIORS OF MARS game rules which Brian Blume and I co-authored at about the same time.  The play was baed on Burroughs' "John Carter of Mars" series, as was eventually taken out of print by TSR, but that game was truly roleplaying and should have been noted.

Shick asserts that M.A.R. Barker's RPG work, EMPIRE OF THE PETAL THRONE, was edited by TSR to make it closer to the D&D game than it was in his supposedly original version.  In fact, Barker played D&D and "borrowed" freely from those rules, as he said at the time in correspondence to TSR.  However, I can assure all readers that I took the professor's manuscript to the printer's untouched with respect to text of copy editing, for Barker's efforts could not be improved by me efforts in that regard!  The same was true for the board game, WAR OF WIZARDS, by Barker, also published by TSR at about the same time.  The professor was quite proud of his work in regards to submissions of such clean manuscripts, and accompanying art, and would surely have informed any inquirer of this fact.  Barker sent the material "copy ready", and as we were a poor and struggling company, we took advantage of that!

Another misstatement from the author has to do with the imagined effects of the publication of GREYHAWK supplement to D&D.  Shick suggests that this was the trigger which opened the game rules to "tinkering" and a release of "creativity" and expansion on the game which I thereafter attempted to stem in a series of articles in DRAGON magazine.  Utter nonsense.  There is at best a kernel of fact in that bit of opinion.  "Tinkering" began immediately, in 1972-3, in fact, when I sent out a dozen or so 50-page prototype rules manuscripts to my compatriots.  It continued all along in D&D, and that made tournament play at conventions nearly impossible.  I ran most of those events then, and I know it for a fact.  For example, three different groups playing D&D at U.C.Berkeley wouldn't speak to each other because their play was so radically different.  That was a sorry state of affairs!  The articles I penned, as it were, indicated this but pertained to AD&D, not D&D at all.  The success of the RPGA and the massive tournaments it sponsors are proof of the pudding.  So is the persistence of AD&D as the fantasy RPG to date.

I submit that the so-called "burst" of "creativity" came when it was observed that D&D was making money.  In truth EN GARDE, what I believe was the first non-TSR RPG, was not a blatant steal from D&D, but which other weren't?

Meanwhile, observe the number of "improved" fantasy RPGs that have come and gone since D&D was first released...

After getting that far in the book I skipped to the last part and then set it aside, for it was plain that the author did not do a worthwhile job.  In fact, Lawrence's opinions about the "best" and "worst" works in the conclusion only highlight the fact that his highly questionable, not to say shoddy, research is also colored heavily by his preconceptions and prejudices.

If Mr. Cardwell hadn't taken verbatim the work being touted as "A History and Guide to Role-Playing Games" I wouldn't have taken the time to comment, but he was obviously misled, so I thought I should point out those errors of fact and matters of opinion evident in the first few pages of material.  Cavet emptor!

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Gary Gygax

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Post Posted: Fri Mar 07, 2008 6:04 pm 
 

There is an interview with Gary in Shadis #4 but IIRC it doesn't have a whole lot to do with the origins of D&D, it mostly talks about what Gary was working on at the time (1987 or so?).



  

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Post Posted: Sat Mar 08, 2008 12:17 am 
 

There is also an interview with Gary Gygax in Polyhedron #1 and 2 but I don't have these one so I don't know the content.

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Post Posted: Sat Mar 08, 2008 2:31 pm 
 

There was an interview with him in Gryphon magazine first issue (IIRC published in 1980 or 1981  8O ).

  

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Post Posted: Sat Mar 08, 2008 3:23 pm 
 

There are a couple of little nuggets in the following 1998 interview on how Gary Gygax chose the name of Dungeons & Dragons.

http://www.revolutionsf.com/article.php?id=3964


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Post Posted: Sat Mar 08, 2008 3:48 pm 
 



Great article on the state of D&D in the 90s. I remember another men's [non-porn] magazine that ran a similar 'revenge of the nerds' article, & of course the Weezer lyrics which Gary mentions in the article. There was also a Busta Rhymes song with the phrase 'like a dungeon dragon.'

The semi-pro humor magazine Lies did a D&D-themed issue in 97: http://www.aidabet.com/LIES/LIES15toc.html
The funniest bit was how all the authors' bios were written as character data, including one really big guy identified as a 'Halfling (Tallfellow).'

  


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Post Posted: Fri Sep 12, 2008 10:33 am 
 

Any others?


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