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Post Posted: Tue Mar 04, 2008 4:31 pm 
 

Well, I put on a brave front when I heard the news, but I'm not getting anything done today as my mind races back on hundreds of adventures and memories the news has stirred up. I've been paging through the PHB since I heard the news. Anyway if anyone wants to share a particular memory of a Gary Gygax module, let it rip. Here's one:

When I ran my original gaming group through the G-series back in the day, one of the players was the guy who introduced me to the game, Joe.  Joe played a elven mage/ftr named Gandolin and he was notable for two things: forever trying to "break" the rules, and loving fire spells. For the latter, he'd load up on Burning Hands, Fireballs....it wasn't unusual for all his 3rd level spells to be Fireballs...and Wall of Fire.  For the former, he'd often try various swashbuckling moves that weren't built into the fledgling 1st ed players handbook.  Being a neophyte judge, I wasn't ready for some of the crazy stunts he pulled, so I started instituted "ability checks" as a measurement; basically, if you could roll that ability or under, the action succeeded.
  Joe's character Gandolin also had one more distinguishing factor:  An 18 Dex. In Joe's mind, this meant Gandolin was capable of all sorts of amazing skills and actions, to which he would often succeed with his 18 Dex.
   So the party started G1, and came upon the large feast hall with the giant feast in progress.  While the other characters carefully planned the attack, Gandolin had his own ideas:  He would sneak inside invisibly, jump on the table, run along it's length, drawing his bow, and then stop in front of the chief Nosnra and fire the arrow directly in his face.  Probably not the best plan, but like his character, it showed a lot of flair.
 So without the other player's or their character's knowledge, he snuck inside the feast room, jumped on the table, and started his plan. I started rolling ability checks...and he immediately started failing them.  Every action he took, he failed...miserably.  I described his actions thus:  "You jump on the table, try to run the length, you slip on a greasy spot of food, start tumbling down the length of the table, drawing your bow it was broken in half (failed save vs falling), your arrows are flying everywhere, you continue tumbling head over heels until you end up, on your back and prone, in front of the Hill Giant Leader, who glares at you...since you are now visible."  

Joe's reaction: Sheer panic.  Looking frantically for a spell on his sheet, I have the giant scream "Who is this interloper who has dared interrupt my feast?" Joe yells "I cast FIREBALL!"  Everyone else in the party: "NOOO!"  Too late.  The desperate elven ftr/mage tosses a fireball at Nosnra...ten feet in front of him.  Ooops. Luckily as all the flash burned giants and the now really pissed Nosnra are pounding the shit out of the charcoiled broiled Gandolin, the party rushes in from the rear and takes the giant assemblage from behind for surprise. Gandolin ends the combat with a couple hit points, cowering underneath the table.   One of the biggest ever laughs I've gotten from the group while gaming.  I'd like to say Joe learned a lesson but the next session with G2 Gandolin was back to leaping over icebergs, jumping across icy pits, etc.

Mike B.

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Post Posted: Tue Mar 04, 2008 5:04 pm 
 

The one that springs immediately to mind for me is eerily similar ...  8O

Back when I was just getting started, there often wasn't much of an opportunity for group sessions. I certainly played in my share of groups (we had one good local game store, and I had a core group of about six friends in middle school who were into gaming), but, more often than not, my buddy Mark and I would engage in marathon "one-on-one" sessions of D&D (with some other games thrown in every so often).

The all-time classic was when I DM'd G1 for a mixed group of our characters. It sounds sort of dumb, but our system worked pretty well: I would DM as impartially as I could and Mark would be responsible for "running" all of the characters. We had a blast ... and we would play for hours. Until we were literally just asleep in our chairs.

Anyway, we had worked a handful of characters up to levels high enough to challenge the Steading, so we gave it a shot. As it turns out, we were probably a little too weak overall, because that session involved a lot of running, retreating, and Mark having to think on his feet in a frantic effort to keep everyone alive. About halfway through, we were both laughing hysterically as doors were spiked shut, invisibility potions were desperately consumed, saving throws were prayed over, and on and on. We even had a fireball catastrophe, just like in Mike's story  :) ... I was forced to rule that our wizard had let one go in a standard 10-foot corridor, causing the party cleric to take half-damage from being in a hot LZ.* At this point, it's like 2 in the morning and we're both just laughing giddily and trying not to wake the rest of the house up ...

Not only are the memories still important to me, but much has survived from that night. Mark is still my best and oldest friend, we are both still fans of old-school D&D and things like SF/Fantasy fiction, and even the characters have survived to this day. They have been "plane-shifted" into the world of Neverwinter Nights, where the exploits of Westerling the paladin, Quinsaar the mage**, Ferrin the cleric, and ... drum roll ... Xaxaxe the crazy dwarven fighter are being sung by bards to this day.

Honestly, I can say that two things saved me from being a total cipher in my school years: being a reasonably good athlete and having my imagination totally stoked by D&D and speculative fiction. I was never a truly bad kid, but those things helped me socialize, gain confidence, and form friendships that last to this day. And Gary's creations played a big part in all of that.

+++++

* I can't remember if I also ruled that the Steading itself caught fire at that point. I think I might have. Maybe Mark will remember ...

** Who, technically, went on to perish in the boiling mud of White Plume Mountain. Not that I've ever let that detail get in the way of anything ...

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Post Posted: Tue Mar 04, 2008 5:38 pm 
 

I cannot remember if it was a module or a home brew scenario, but I had a dwarven fighter named Gothmaul who forever gained a "reputation" from one bone-headed move.

Our party was fighter light and cleric and wizard heavy so I was on point, along with a ranger. I was the mighty tank in heavy armor so whenever something looked suspicious, everybody would hold back while I went forward to "investigate".

One particular encounter involved opening a door into a large chamber and seeing a "dark opening" on the floor in the middle of the room. Before opening the door, somebody had heard a sound inside. There was nothing to be seen so I made an assumption that somebody (or something) was hiding inside the "dark opening".

Gothmaul was fond of his elaborate helm with large plumes, etc. on it and what I intended to do was get down on my hands and knees and with mace in hand, slowly crawl across the floor to the edge of the "dark opening". So the helm was removed and left with the other party members.

When I successfully reached that point and had not been attacked, I lunged forward face first into the dark opening preparing to strike whatever was lurking there. At this point the DM said in a somewhat surprised voice "You're doing what?"

Unfortunately, the "dark opening" was a black pudding that had spread itself out and I had crawled up to it and suddenly stuck my face in it.  :oops:

Damage was done, the other players rushed into the room and a few turns  later, Gothmaul the dwarven fighter was saved. Unfortunately, the DM ruled that he had done enough damage to his face that the charisma was reduced to 6 and he could no longer grow a beard.

And that is how Gothmaul the Bold became Gothmaul the Bald...  :D


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Post Posted: Tue Mar 04, 2008 7:11 pm 
 

Not exactly a "module memory", but it involves EGG. After DMing a long series of adventures with a group of three PCs, around 1993 (long after 2nd edition was out we were still playing AD&D 1st), I decided to run them through S2. Now, two of the characters were fairly standard strength--when they were generated, I had them roll straight 3d6s for ability scores, and stuck to them. Dalmion was a thief who was pretty mediocre but happened to have a 16 int and rolled psionics, and Redderick the Deviant a NE gray elf cleric/magic user/thief, if you can believe that. The third character, however, was Kalin Darbren, the bad-assest (is that a word?) fighter you ever did meet. With straight rolls, mind you, he had an 18(71) str, 18 int, 17 wis, 16 dex, 17 con, 15 cha. Ridiculous.. By 8th level, when they started White Plume, he was already tough to keep under control. Needless to say, by the end of it he had Blackrazor firmly in his grasp (happend to be CG), and meant to keep it.

To make a long story short, about 3-4 sessions later, his alignment had shifted to CN (lose a level or two for changing alignment? who cares! I've got Blackrazor!), well on its way to CE. In my desperation, I turned to Mordenkainen. I took out the Rogues Gallery, filled in an NPC sheet with the stats for EGG's character, and contrived a way to force a showdown. About 5 minutes of play-time into the session, Mordenkainen had Blackrazor, Kalin Darbren was humbled, and the campaign continued like nothing had ever gone wrong. Thanks Gary!

  


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Post Posted: Tue Mar 04, 2008 7:49 pm 
 

The "playing until we were asleep in our chairs" statement reminded me of my funniest in game event.  

While playing through A2, our DM was working on a TPK.  It was about our 30 hour of gaming and about 3am.    We finally had reached the big battle against the blind leader who was flinging the handfuls of hot coals at our decimated party.   The entire group was down except for myself (thief) and my buddy Jay (fighter).   I am trying to flank the big baddy to backstab.    Jay get hit and drops on his initiative, but it was enough of a distraction for me to finally role the backstab.   I was jumping all over the place as the dice came up a 20.    I tossed the damage and I announced - 16 points of damage.   The response was a resounding "snore".    Inexplicably, the GM had fallen asleep right at the climax . . . right in his damn chair.    

Not wanting to wake him (hell, he had a "real" job to get to in just 3 hours), we all found places in the room to crash.   About 1/2 hour later, I had just finally dozed off.   The GM jerks awake and yells, "You hit!!!   Roll damage.".     I have never seen anyone so confused in my life.   We were all laughing so hard we got a call from the neighbors.   

Guess ya had to be there.

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Post Posted: Tue Mar 04, 2008 8:01 pm 
 

The fondest memory of a D&D module I have is of B2 Keep on the Borderlands.  Not because of any one encounter but because when I bought it I had no idea a "rulebook" was involved.  No, I thought the game was just in each book...!

B2 has about 30% of the rules one needs to play D&D - I just made the rest up as I went along.  Initiative?  Bah, heroes go first!  Damage?  One hit from the monsters = 1 hit point loss for the players.  Players hit?  insta-kill on the monster!

I also dutifully read each bit to my players (Tommy Meiner from up the street and my sister, Beth) including secret DM-eyes-only information :o  Needless to say traps were fairly easy to avoid!

Still, I had a lot of fun.

  

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Post Posted: Tue Mar 04, 2008 8:08 pm 
 

DungeonDelver wrote:I also dutifully read each bit to my players (Tommy Meiner from up the street and my sister, Beth) including secret DM-eyes-only information :o  Needless to say traps were fairly easy to avoid!

Heh, don't players buy the modules or read PDFs nowadays?

I remember checking out Deities and Demigods and the DMG from the local public library.  I also read them in the stacks.

  


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Post Posted: Tue Mar 04, 2008 8:45 pm 
 

DungeonDelver wrote:The fondest memory of a D&D module I have is of B2 Keep on the Borderlands.  Not because of any one encounter but because when I bought it I had no idea a "rulebook" was involved.  No, I thought the game was just in each book...!

B2 has about 30% of the rules one needs to play D&D - I just made the rest up as I went along.  Initiative?  Bah, heroes go first!  Damage?  One hit from the monsters = 1 hit point loss for the players.  Players hit?  insta-kill on the monster!

I also dutifully read each bit to my players (Tommy Meiner from up the street and my sister, Beth) including secret DM-eyes-only information :o  Needless to say traps were fairly easy to avoid!

Still, I had a lot of fun.


That's classic. B2 was my first module also (though I had the Basic Rulebook as well). I can't tell you how many times I "self-DMed" myself through the Caves of Chaos before I found an actual group to play with. I was still pretty excited when I finally went straight to the Ogre (for about the 7th time) and actually killed it with one character, LOL.

  

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Post Posted: Wed Mar 05, 2008 3:23 am 
 

mine wasnt really as a player, but as a DM.

i DM'd the G and then D series. same party of players. they went on to meet Lolth in the DEmonweb where they all got killed bar one, but hey :)

but that said, without the rules to guide the way so to speak, there wouldnt have been that game. prb the most amazing 6 months of gaming in my life that was.

since then, there have been a few amazing games, but the most recent, which all know, was at the last GenCon. ok it wasnt Garys adventure, but without his paving the way, that would never have happened, and i for one, will forever be thankful to him. thanks to him, i DO have an avenue now for my imagination and nothing will ever compare to that.

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Post Posted: Wed Mar 05, 2008 6:36 pm 
 

Okay, show of hands: how many players out there used some part of Hommlet as a "base" for their adventurers?

We sure did. I was pretty much DM-ing rather than playing, and I ruled that our group, if they were willing to spend some gold pieces, could rebuild and occupy the moathouse. Maybe not a realistic option (I knew very little about how the economics of such a thing would work, other than some charts in the DMG), but it was a blast.

Other choices would include taking over the tower/castle from Rufus And Byrne, The Ambiguously Gay Duo (Not That There's Anything Wrong With That), taking over the cleric's temple in the northwest, or maybe just building a large home/fort on some of that good, open land.

Man, T1 was such a good example of a low-level setting. We talked about this quite a bit last night on Lemur Chat, but it bears repeating.

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Post Posted: Wed Mar 05, 2008 6:52 pm 
 

I have used T1 as the basis of more than 50 campaigns, each one in a different direction. Gary was brilliant when it comes to many things, but it was most bright in providing only enough to get you going... that kind of sparkle of the imagination. Gary put the imagination in the product. Never before has that old TSR slogan meant much to me... but now, it means everything.


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Post Posted: Wed Mar 05, 2008 7:05 pm 
 

T1 and N1 were PERFECT for long-term campaigns. Both offered the possibility of the characters setting up a permanent base of operations.
Out of the two, I think T1 may have been slightly better, since it had a larger plot already laid out for use.
Another show of hands: How many people looted the Bufus tower? How many attempted to defeat the Dynamic Duo?


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Post Posted: Wed Mar 05, 2008 7:31 pm 
 

Ah, come on... Rufus and Byrne were just really good friends  :wink: . Never used T1 myself, but I think B2 was a great place to start a campaign also, IMO (it was the only "non-AD&D" module I ever used, but I always used it). As serleran said, just enough to get started, but not enough to use as a crutch; it forced you to use your imagination to fill in the blanks, but provided a great framework to build on.

  


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Post Posted: Wed Mar 05, 2008 9:40 pm 
 

Deadlord39 wrote:Another show of hands: How many people looted the Bufus tower? How many attempted to defeat the Dynamic Duo?

We were almost as bad.

I explained above that my friend Mark would actually end up playing my characters quite often while I DM'd. So, did that make me the most impartial of DMs ... uh, not every time.  :)

One thing we did, if memory serves, was to recruit most of the major Hommlet NPCs at one time or another and then pretty much stick them in harm's way until they died. "Whoops, sorry about that massive damage you just took there, Byrne ... my bad."

Soooo ... the NPCs would die, we'd loot the bodies, and then go live in their homes. Hell, they didn't need them any more, right? This all made such good sense when we were 13 ...

We ended up at the moathouse, as I mentioned. But I do believe we "hired" (press-ganged) The Ambiguously Oriented Duo's laborers for the heavy lifting.

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