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Any Thoughts on the Future of Gaming Re: 4E?
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Post Posted: Wed Jan 09, 2008 11:50 pm 
 

A couple of interesting things happened today:

I happened to stroll into my FLGS (friendly local game store) and found the owner had moved things around...all the WOTC 3E stuff was now on a shelf in the back, not even facing the door.  He said that his sales of 3E had plummeted to depths unforseen during the Christmas holiday, and he wasn't going to waste anymore time promoting it (or buying any new releases to sell), instead concentrating on selling out of what stock he already had.  Instead, he had up front several generic D20 systems such as the Hero system, New Gurps, Changeling, basically anything but D&D related stuff that he said he was going to start pushing to his customers.

He also went on to tell me that many other game store owners were very discouraged by D&D sales this holiday season....while gaming sales were as they always were, less and less of it was coming from 3E stuff.  He is eagerly anticipating 4E, as most of his former 3E customers are already asking about it, and thinks it will be a huge shot in the arm. He said most of his former customers, who still come in to buy comics, are now buying all their 3E stuff online to get the incredible discounts, and won't pay full price for anything, especially a game that will be "dead" in another year.  

Curious to know...does this seem to say wholesale dumping of 3E stuff will begin this summer or sooner? Is it a D&D only phenomenon, or is this going to begin to happen with all RPGs on the market (as D&D goes, as we learned through the years, other companies follow).  Will collectible items weather the storm?  Will any of the 3E items become collectible in the near future besides what is alreay considered collectible (i.e. Goodman Games limited items, RTToEE, etc)  Is the more and more prevalent discounting of gaming items online (Ebay or in stores) going to truly spell the end of the FLGS?

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Post Posted: Thu Jan 10, 2008 12:14 am 
 

I would imagine a new edition will always spur the market on, even if only briefly (otherwise why would we have had 3E/3.5E/4E in what seems like 5 minutes when OD&D/D&D/AD&D/2E seemed to take 100 years, and even then were never really a linear , organised change/progresion

Obviously the US is a different market, but here in the Uk for all intents and purposed the FLGS is dead in the water - bricks an mortar stores just do not exist in numbers anymore (excepting GW but that's obviously a different story...). Some in the UK will obviously point to the likes of Leisure Games,Archeron,Travelling Man, Orcs Nest etc, but gone are the days of a games shop in every County, let alone every town. Desperately sad, but I guess it's my fault - I like most others I know, use the internet exclusively to buy games - with no game store in a decent journey of my house, I have no choice, but then it's me, and people like me, who have ensured that there are no games stores - it's desperately sad, yet not really surprising.


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Post Posted: Thu Jan 10, 2008 12:52 am 
 

Game/comic stores have become larger in these parts to compete with the broadened selections found online. They seem to have survived the extinction of book/record stores, following instead the growth [in store size] of Borders or B&N. Likewise, the local Half-Price Books became huge [the few surviving used CD shops are also huge].

So far, no Starbucksian corporation has emerged to take over gaming/comics retail, but I see that as the eventual danger. Distribution is a near-monopoly held by Diamond/Alliance, although that's often been the case- Zocci was said to be the godfather of games in the old days.

The stores are still mostly owned by individual operators. Some slyly expansionistic corporate types will see that as ripe for the picking.

  


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Post Posted: Thu Jan 10, 2008 7:22 am 
 

No surprise at all.

People are generally more inclined towards new things, and only those which are very solid manage to resist age. 3E was not designed to resist age, it was designed for "big bucks/short time" in a time when the role-playing market was becoming stagnant. While previous editions of the game were quite static, 3E has been designed in such a way that it is naturally evolving, and I guess it's natural to see 4E as the natural evolution of 3E.

What I mean is that there is a definite separation between D&D pre-2000 and post-2000. The pre-2000 game tended to evolve in space (with a lot of different settings coming out), while the post-2000 game evolves in time (the game itself changes). This is what gave older editions their sturdy solidness, and the reason why the "new" game is more fluid.

I think this is also based on a different target for the game. Once, RPG was for a small category of dedicated people, while WotC created 3E to appease a huge new market of youth who had approached this genre with CCGs. Sucha  market is not suitable for staticity.

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Post Posted: Thu Jan 10, 2008 7:59 am 
 

Well, as someone who plays 3.5 Ed on a regular basis, I can add my own perspective.  

I've held off on buying any new books since the announcement of 4E.  Why?  Because anybody still playing 3E is probably going to have a windfall of cheap stuff available as soon as 4E gets released, as people who switch try to dump their old books and retailers try to sell off what they have left in the store.  I'm betting prices for any 3E left on the shelves will plummet.  So for anybody who sticks with the "old" edition, there's good times a' comin, and I'm waiting to get in on the coming fire sale.  

From what I saw on the youtube presentation, 4E is tied in pretty heavily with online content.  And it's playable online, which I think is going to be great for people who want to game but live far apart and can't meet regularly in person.  Plus I'm sure it'll be a big hit with the young people, and go a long way towards keeping the game alive into the future.  But they say the book content will be updated online from here on out, and I'm sure this is going to hurt the game stores.  No need to buy supplements and splat books any more, if can download them online.  No more minis, you have a digital avatar you can alter any time you like.  No more dice...you get the picture.  So I wouldn't be so happy about 4E maybe, if I was Badmike's FLGS guy.  

For me personally as far as 4E, I'll certainly check it out and see what it's like.  If I'm completely blown away, yeah, I'll try it.  But I have my doubts this will happen.  At this moment my group and I are more inclined to hold on to 3.5 for the foreseeable future.  All this online stuff may be great in alot of ways, but for me personally,  D&D is a pencil and paper game.  It's that,  and the fun of physically getting together face to face with my friends to play that is a really big part of the appeal.   If I wanted to game online with my friends, we might just as well all log on to World of Warcraft.  Ah, well...I guess I'm getting old and stodgy!


Last edited by Agent Cooper on Thu Jan 10, 2008 8:33 am, edited 1 time in total.
  

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Post Posted: Thu Jan 10, 2008 8:08 am 
 

Green Ronin and Kenzer already had their selling of anything 3.x for 75+% off..Half Price Books carries WotC books for cheap.  3rd party companies don't seem to be releasing anything 3.5 related, and won't for 4th edition until  August (if they pony over $5 grand) or January 2009 if not.

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Post Posted: Thu Jan 10, 2008 10:07 am 
 

future of gaming ie 4E etc eh...

ummmm....

well i will be playing a kinda-1E so i dont really care :)

Al

ps. i have enough fun sending mike and the guys in to kill off the tegel manor shrewish community, who apparently reside somewhere in Pensylvania :)


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Post Posted: Thu Jan 10, 2008 10:21 am 
 

I don't think its going to be good at all. Why even distribute when you can do all full price releases online? No money wasted on the printers...

My local store does a pretty good business selling 1e & 2e used materials. Nobody even touches the 3/3.5 stuff and they've got several shelves dedicated to it. That particular store won't be terribly hurt by the 4e switch because they also sell comics, board and wargames, lots of miniatures and have a "we-will-order-anything" policy. They have a very loyal customer base.

I can't imagine the average store having much success just selling rpg material.


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Post Posted: Thu Jan 10, 2008 10:22 am 
 

Killjoy-
See, this is the interesting thing about 4E to me.

If the new system goes up online like it's supposed to, would you set up a virtual gaming table to play with your Acaeum buddies overseas?

You could run a game with them whenever you want, but-- unless the system allows some way around it, you're using 4E rules.

Thoughts?

  

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Post Posted: Thu Jan 10, 2008 11:20 am 
 

Agent Cooper wrote:Killjoy-
See, this is the interesting thing about 4E to me.

If the new system goes up online like it's supposed to, would you set up a virtual gaming table to play with your Acaeum buddies overseas?

You could run a game with them whenever you want, but-- unless the system allows some way around it, you're using 4E rules.

Thoughts?


Doubtful.....the time difference is a bit to difficult to get around to play for any length of time.  When it 6 pm where I live its midnight in the UK.  Its difficult enough to get him to chat with us on Friday nights.  :wink:

I havent really looked at the whole Gleemax/4th Edition online experience but how much better can it really be than what Badmike and a few forum members are already doing once a week on the chat?  They dont have to pay for it and they can use whatever rules they want.

Bottom line....no kind of online experience is going to even come close to replacing the enjoyment people get from sitting around a table with the modules, books, dice, miniatures, pizza, and whatever else you use in your games.


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Post Posted: Thu Jan 10, 2008 11:36 am 
 

Badmike wrote:Will any of the 3E items become collectible in the near future besides what is alreay considered collectible

Depends on what you consider collectible.  It won't become "rare" for quite some time, but it should become at least as rare as 2E, and probably will become so quite rapidly.  Any obscure rulebook is likely to be thrown out, due to the lower overall quality of the content and lack of any sentimental value.

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Post Posted: Thu Jan 10, 2008 11:45 am 
 

Kingofpain89 wrote:I havent really looked at the whole Gleemax/4th Edition online experience but how much better can it really be than what Badmike and a few forum members are already doing once a week on the chat?  They dont have to pay for it and they can use whatever rules they want.

Exactly.  Any chimp (even a lemur) with a text chat and an imagination can run an online D&D game.  The really fancy chimps use Skype for voice, and sometimes a whiteboarding or videoconference app for maps, etc.  There's quite a few options out there, and they're usually free.

What you don't need is a WotC-managed online site, where they can dictate what you can and can't do, and what rules you need to use.  Especially if it costs money.

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Post Posted: Thu Jan 10, 2008 12:44 pm 
 

For me - meeting online to game goes against why I game in the first place.  I game to actually be in the same place as my friends.  To meet and talk and see their kids and interact.  Those who believe you can get the same satisfaction from online gaming would seem to me to be isolationists.  The internet is creating space between us.  It is not swrinking the world as some would have you believe.

I was lucky enough to paticipate in the "Shrew" Tegel Manor game session that Alan DMed last Gencon.  That experience could not have happened online.  You had to be there to truely understand the halarity of a my dwarf grabbing Badmike's character from behind as he thrashed around trying to get the shrew off him.  Effectively my dwarf planted his face in Badmike's charachters ass while KingofPain's character tried beating the hell out the shrew.  And thus beating the hell out of my and Badmike's characters.  Add in some great, very colorful, DMing by Alan and none of us left the game without a very sore stomach from laughing.  That's what D & D is about.

I will go to my grave counting that experience as one of the best I ever shared with friends.  That's why if 4e is moving towards more online interacting I, and I doubt my gaming group, will not participate.

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Post Posted: Thu Jan 10, 2008 1:21 pm 
 

Prufrock wrote:For me - meeting online to game goes against why I game in the first place.  I game to actually be in the same place as my friends.  To meet and talk and see their kids and interact.  Those who believe you can get the same satisfaction from online gaming would seem to me to be isolationists.  The internet is creating space between us.  It is not swrinking the world as some would have you believe.


Fair enough, but in my case, our DM moved halfway across the country.  He's a very good friend and a very good DM, and thanks to Skype, we were able to keep our gaming group together, and include another friend who lives a couple hundred miles away.  We're able to play regularly online, notwithstanding the fact that the closest anyone lives to any other player is about 45-60 minutes.

I don't think that any of us in my group is operating under the illusion that Skype play is preferable to face-to-face gaming, but not everyone has the luxury of that choice.  As such, the online approach shouldn't be dismissed out of hand, although of course you're free to say it holds no appeal for you personally.

  

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Post Posted: Thu Jan 10, 2008 1:35 pm 
 

gyg wrote:Obviously the US is a different market, but here in the Uk for all intents and purposed the FLGS is dead in the water - bricks an mortar stores just do not exist in numbers anymore (excepting GW but that's obviously a different story...). Some in the UK will obviously point to the likes of Leisure Games,Archeron,Travelling Man, Orcs Nest etc, but gone are the days of a games shop in every County, let alone every town. Desperately sad, but I guess it's my fault - I like most others I know, use the internet exclusively to buy games - with no game store in a decent journey of my house, I have no choice, but then it's me, and people like me, who have ensured that there are no games stores - it's desperately sad, yet not really surprising.


Australia is in the same situation. Game stores here are very few and far between, with certainly a decline in numbers over the years. There is just not enough base customers to make a living I believe. I also almost 99.9% buy my stuff online thes days as well, however for the 10 years I have only bought used items, ie 1st ed and 2nd ed AD&D, I have only a smattering of 3rd ed stuff and then only when they have been dirt cheap. I haven't read anything about 4th ed, and lets face it I don't know much about 3rd. I don't see how online content is any different that D&D online or WoW at the end of the day, and of course they will have to make $$ somewhere along the line so they will be charging for something. I can't imagine that will be the case, all those small game companies out there will also need to sell and contribute stuff in some sort of way as well if they are going to survive...

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Post Posted: Thu Jan 10, 2008 2:07 pm 
 

Prufrock wrote:For me - meeting online to game goes against why I game in the first place.  I game to actually be in the same place as my friends.  To meet and talk and see their kids and interact.  Those who believe you can get the same satisfaction from online gaming would seem to me to be isolationists.  The internet is creating space between us.  It is not swrinking the world as some would have you believe.

Depends on your preferences and to what you're already accustomed.  I've been chatting with friends that I've met online via text-based chats, forums, etc, for more than 20 years now.  (It's also my preferred method of gaming at the moment, as it fits the dual needs of being nearby my daughter should she wake up in the middle of the night, and not having a bunch of noisy people invading my living room.)  

I don't really think I'm missing much.  I can still eat chips, and drink pop, and spin d4s on their points.  I read and type quickly, and I've got a good imagination, so I don't need voices or visual cues...in fact, they're a distraction.  I do require a DM that can describe things intricately, but then that's a nice to have, anyway.  In some ways, it's an improvement -- I don't miss the olfactory input at all, and I can step away very rapidly to deal with a "real life" issue, and usually nobody's the wiser.

Prufrock wrote:I was lucky enough to paticipate in the "Shrew" Tegel Manor game session that Alan DMed last Gencon.  That experience could not have happened online.  You had to be there to truely understand the halarity of a my dwarf grabbing Badmike's character from behind as he thrashed around trying to get the shrew off him.

Unless you actually tackled Mike, I disagree.  It is certainly possible to have those sorts of "you had to be there" moments online.  It's a matter of how much you immerse yourself into an online game, and that's something that certainly takes practice.  By immersion, I don't mean roleplaying your character well, I mean literally forgetting you're using technology to communicate with someone far away.

Assuming the feed is not too choppy, try watching a group having an animated discussion via videoconference or videophone (or even telephone, but that's a bit less obvious as people are more familiar with telephones.)   Arguments work best for this.  You can actually observe the moment when the participants forget the media exists.  They then begin to react precisely as though the other party were physically present.  They posture in similar ways, they look directly at the image, they shout, etc.  For that brief moment...they are effectively in the same room.  (I've even seen one videoconference participant move his head to avoid something thrown at the far camera.  :lol: )

It's important to play RPGs with friends though, I agree.  I wouldn't want to sign up to WotC's site if that meant playing with a randomly selected group of snot-nosed teenagers that have nothing in common with me except that they are all using a computer to connect to the internet.  Regardless of the game rules, that'd be horrible.

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Post Posted: Thu Jan 10, 2008 2:30 pm 
 

I see your point deimos3428.  But I also see your number of post add in the time you spend onling playing the game and any other time spent on the computer and or TV and I'm wondering if you ever see the light of day.  

Please understand no offense is intended.  I just think with TV and now computers (internet) we are retreating into our homes more and more.  Less time actually spent in the presence of other human beings.  To my way of thinking this is not a good thing.

  


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Post Posted: Thu Jan 10, 2008 3:00 pm 
 

Prufrock wrote:I see your point deimos3428.  But I also see your number of post add in the time you spend onling playing the game and any other time spent on the computer and or TV and I'm wondering if you ever see the light of day.

You're right, I am somewhat of a hermit by nature.   Fortunately, I married someone with enough sense to make me go outside now and then, so it's not like I'm completely walled off from society or anything like that.  Still, I'd rather do something like roleplaying online, if I'm just going to be sitting around a table anyway.

Regarding the number of posts, I spend at least 40 hours a week in front of a computer with excellent internet access...what do you expect me to do, work?  :lol:

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