Keith wrote:While reading about Rob Kuntz's exciting new release of Bottle City, the following statement caught my eye: "The idea of challenge was then vested with the player, unlike many later reinterpretations that vest it with the character."So I'm wondering how many DMs challenged the players in the group as opposed to the characters.The reason I ask is because my two primary player groups (one in high school, one in college) never role-played per se. The players created characters of course, and the used abilities that went with their class & race, but they were nonetheless essentially themselves. What about the rest of you? How did this develop in your campaigns?Keith
jasonw1239 wrote:Looking back the challenge was mainly to the players to stay in character as much as possible. Jason
Keith wrote:Yeah, I also kept the MM and DMG tightly controlled... .
Deadlord39 wrote:the other thing I have never really done is tailor challenges and encounters to PC's or players. PC's can encounter any situation, regardless of level or ability, from a single kobold to a horde of vampires. The challenge, I guess, is for players to realize when they are outclassed and react accordingly.
jasonw1239 wrote:....As an experiment I had the players keep their alignment secret from each other with the only obvious alignments being those of clerics and which order they represented....
Keith wrote:In one post-college campaign I had a friend who insisted on role-playing a character where he kept his alignment secret, as well as some other character traits. He kept passing me notes or talking to me between sessions, letting me know his intentions.While it was humorous at first, it eventually became very frustrating for everyone involved.He wanted his character to be a loner, and that character basically became an antagonist to the rest of the group.Complicating matters was the fact that he was (and is) a good friend, but we couldn't convince him to abandon this style of play.The campaign fizzled as a result.