I read the adventure,
The Lost Tomb of Doom, by James Ward, and it was typical James Ward. There were lots of deadly traps and monsters accompanied by lots of treasure.
Front cover:

Back cover:

Map:

Inside front cover:

Limited Edition #:

This is a LIMITED-EDITION Advanced Dungeons & Dragons stand-alone module. Only 275 copies were printed. Profits from the module will be going to
The Diabetes Foundation for the outreach, education and awareness of the disease gamers.
Angry Dwarf Games parent company of
Davecon paid James in 2020 for this module. With his untimely death we thought it was only right that we fast track this project and help a cause Jim was so passionate about. I believe some issues remain to sell at DaveCon, but I'm not sure.
It's twenty pages long, and it reuses traps and monsters, but that also helps it maintain a consistent Egyptian theme. The module states that it's for characters of 3rd level +, but I'd recommend an average party level of 5 for eight players and average higher levels if the party is smaller. The paper quality, layout quality and editing are all excellent. I found no typos. The artwork is so so as I prefer line-drawn art over photos although some art was line-drawn. The adventure itself is good, but not great. The Sun Pharoah Mummy Wizard boss monster is truly a challenge, but to me, a great adventure fleshes out a story. I would have liked to know what made this Pharoah who he was and how he became, or how this tomb became what it was. This background can help a
DM truly flesh out a gaming session as something more than hit points and dice throws. Overall, it's a worthwhile purchase, read, and adventure to actually run. I'd give it three and a half out of five stars. 8)
Truth is worth finding and life is too short to work for money.