MichaelC wrote in Six Difficult D&D Adventures:What did I leave out? What should appear in a sequel?
Badmike wrote in Six Difficult D&D Adventures:Ditto on Night Below. My group played it for about 2 years, got down to the Sunless Sea, then group dynamics broke them apart while battling undead and they never finished. Frankly I didn't know how they were going to get it done even as high level as they were.Mike B.
Agent Cooper wrote in Six Difficult D&D Adventures:You left out "Tomb of Horrors." ...rimshot Seriously though, Temple of Elemental Evil is no cake walk once when you get to the elemental nodes.
Chainsaw wrote in Six Difficult D&D Adventures:Agent Cooper wrote in Six Difficult D&D Adventures:You left out "Tomb of Horrors." ...rimshot Seriously though, Temple of Elemental Evil is no cake walk once when you get to the elemental nodes.From what I have heard, everyone gets bored long before then. Surviving the boredom may be the most challenging part! :)
MichaelC wrote in Six Difficult D&D Adventures:What did I leave out? What should appear in a sequel? Educate me, O peerless connoisseurs of classic RPG grognardia!
grodog wrote in Six Difficult D&D Adventures:Dungeon Magazine modules:- "Into the Fire" and "Out of the Ashes" by Grant and David Boucher (all of their adventures are quite good)- "The Mud Sorcerer's Tomb" by Mike Shel
Tarmogoyf wrote in Six Difficult D&D Adventures:Any modules feature tarrasque as the end boss? Fanboy favorite.
aia wrote in Six Difficult D&D Adventures:What about the apocaliptic "Wrath of the Immortals"?