Deadlord wrote in City of Skulls:I have WGR6 City of Skulls in shrink, and I'd really like to read and maybe use it, but it seems a shame to de-shrink this thing. On the other hand, it is foolish to chase down an opened copy on eBay and possibly find out it is dogcrap. Anyone have any opinions on the book?
aia wrote in City of Skulls:Why dont you buy the pdf? ...it's a matter of a bunch of bucks...
Chainsaw wrote in City of Skulls:That notoriety idea is interesting, especially to someone who is terrible at running city- and town-based adventures and could probably benefit from a more structured approach to managing NPC involvement. Thanks for pointing it out Allan.
grodog wrote in City of Skulls:Chainsaw wrote in City of Skulls:That notoriety idea is interesting, especially to someone who is terrible at running city- and town-based adventures and could probably benefit from a more structured approach to managing NPC involvement. Thanks for pointing it out Allan.It's a neat mechanic, Donovan, and one I've toyed with incorporating into a con game. I'm not sure it's as useful in most D&D settings, but it strikes me as very applicable to Eclipse Phase, Amber, or Vampire (and perhaps CoC or Fading Suns)---games where in-game activities can have significant impacts on the campaign environment. The social mechanics in EP seem particularly apt, but I think it would work equally as well in Amber or Vampire too.
Badmike wrote in City of Skulls:The boxed set The Night Below uses a variation on this when you invade the Kuo-toan city during the underdark portion. To pass safely back and forth through the city, you have to destroy/render it helpless. The more "damage" you do to the city (kill high priests, destroy breeding tanks, rescue prisoners) the closer the city gets to total collapse and anarchy. Once my players knew they were getting points for certain activities (for example, killing an average Kuo Toan was worthmaybe 1 pt, killing a priest worth 10 pts, but killing the prince was 100 pts) they were highly motivated to create massive chaos! (all damage/pts are taken from memory I don't remember the actual points totals in The Night Below)Mike B.
benjoshua wrote in City of Skulls:The Night Below is my favorite boxed set, and I think a great deal for the money. In my opinion, it is often undervalued.
Deadlord wrote in City of Skulls:I've been going through my stuff and reading every module I wasn't intimately familiar with in order to trim out the junk, and I'm finding I have been missing out on some really great adventures. Caverns of Thracia, for example; I had skimmed through it before, but after sitting and reading it I realized it is a great module for play purposes.
Deadlord wrote in City of Skulls:The more I think about it, the more I think I should have held on to Dragon Mountain. I was on the fence about it so I sold it, but I am thinking it might have actually been good to use.
Deadlord wrote in City of Skulls:I had NB, but I don't remember if I sold it off. If I thought it was good, I still have it. I'll have to check.I've been going through my stuff and reading every module I wasn't intimately familiar with in order to trim out the junk, and I'm finding I have been missing out on some really great adventures. Caverns of Thracia, for example; I had skimmed through it before, but after sitting and reading it I realized it is a great module for play purposes.The more I think about it, the more I think I should have held on to Dragon Mountain. I was on the fence about it so I sold it, but I am thinking it might have actually been good to use.
dbartman wrote in City of Skulls:I've heard a lot of good reports on CoT. Perhaps I should give it a read. Has anyone read through or run the Sword & Sorcery D20 version? I was wondering if it would be better to run it than the original. I've got no problem doing the conversion from 3E.