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Post Posted: Thu Mar 07, 2013 3:50 pm 
 

Hi,

Purple Pawns State of the Industry report is out again:

http://www.purplepawn.com/2013/03/purpl ... ry-survey/

Pathinder outperforming D&D by 2 to 1.

Cheers,
KAL


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Post Posted: Thu Mar 07, 2013 6:45 pm 
 

I haven't seen a D&D RPG starter at my LGS for a couple of years. Plenty of hardbacks & everything else (the reprints currently take up a lot of shelf space), but the only way to get into the game is through the Pathfinder Beginner box. Of course, in the long run it evolved from Dragon Magazine. How did the popularity & sales of the magazine compare to the sales from the game? At its height, Dragon could be found at far more sellers (news stands, grocery-store magazine racks, bookstores which didn't otherwise sell RPGs) than D&D itself.

  


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Post Posted: Fri Mar 08, 2013 1:52 am 
 

I shall now post, for posterity, Ryan Dancey's words on what killed TSR and what made Wizards of the Coast such a superior company:

"I know now what killed TSR. It wasn't trading card games. It wasn't Dragon Dice. It wasn't the success of other companies. It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy. TSR died because it was deaf."

Let's update that, shall we?

I know now what killed Wizards' of the Coast's dominance in fantasy RPGs, despite controlling Dungeons & Dragons.  It wasn't Pathfinder.  It wasn't World of Warcraft.  It wasn't the success of other companies.  It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy.  Wizards' control of the FRPG market died because it was deaf.

I know they're finally republishing 1E materials now that 4E is dead, but COME ON you guys wiped out .pdfs, sat on a treasure trove of material and made it illegal to acquire electronically, killed Dragon magazine, wasted multiple opportunities for quality online D&D presence and play, shoved through an edition nobody wanted, willingly assimilated yourselves to the Hasborg with no way to meet their expected numbers, created the OGL, basically abandoned it, and then got outplayed by the beast you created.  And that's just the tip of the iceberg.   :evil:

Sell D&D to Peter Adkison or some of the original crew or something.  It's such a beloved and mismanaged property ...

  

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Post Posted: Fri Mar 08, 2013 6:24 am 
 

never a truer word said there darky! well said man!

Al


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Post Posted: Fri Mar 08, 2013 7:14 am 
 

darkseraphim wrote:Sell D&D to Peter Adkison or some of the original crew or something.  It's such a beloved and mismanaged property ...


Sell D&D to JJ Abrams so he can make it into the RPG for Lost & Disney Star Wars. Players go looking for adventure & glory before realizing that D&D is actually dead and they're experiencing its purgatorial afterlife as one of those hobbies no one cares about anymore. Each rule or chart should be incomprehensible unless you've seen all the previous rules. Monsters now appear as columns of black smoke, so instead of miniatures the game includes a pack of cigarettes. Take a photo of Carrie Fisher today in a metal bikini for the cover.

  

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Post Posted: Fri Mar 08, 2013 10:47 am 
 

darkseraphim wrote:
I know now what killed Wizards' of the Coast's dominance in fantasy RPGs, despite controlling Dungeons & Dragons.  It wasn't Pathfinder.  It wasn't World of Warcraft.  It wasn't the success of other companies.  It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy.  Wizards' control of the FRPG market died because it was deaf.

I know they're finally republishing 1E materials now that 4E is dead, but COME ON you guys wiped out .pdfs, sat on a treasure trove of material and made it illegal to acquire electronically, killed Dragon magazine, wasted multiple opportunities for quality online D&D presence and play, shoved through an edition nobody wanted, willingly assimilated yourselves to the Hasborg with no way to meet their expected numbers, created the OGL, basically abandoned it, and then got outplayed by the beast you created.  And that's just the tip of the iceberg.   :evil:

Sell D&D to Peter Adkison or some of the original crew or something.  It's such a beloved and mismanaged property ...


Say you had the money to buy D&D...

... how would you fix it, and/or restore it's dominance in the RPG market (if it can be done...) ?

Nice words btw...


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

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Post Posted: Fri Mar 08, 2013 12:18 pm 
 

darkseraphim wrote:I shall now post, for posterity, Ryan Dancey's words on what killed TSR and what made Wizards of the Coast such a superior company:

"I know now what killed TSR. It wasn't trading card games. It wasn't Dragon Dice. It wasn't the success of other companies. It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy. TSR died because it was deaf."



James Ward expressed in an interview I made his total and absolute disagreement with Dancey's words...

  


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Post Posted: Fri Mar 08, 2013 2:21 pm 
 

Invincible Overlord wrote:
... how would you fix it, and/or restore it's dominance in the RPG market (if it can be done...) ?


Good questions. I wonder though - would we want a new resurgent and possibly dominant D&D now ?  Myself, I like playing a range of different roleplaying games these days (when I have time!), and I am glad that the RPG field is now much more open than it was when I started out playing.  We are living through a new era of crowd-funded and online-community supported games and RPG initiatives - the like of which make me optimistic for the future growth of tabletop gaming.  I collect old D&D (and some others) out of nostalgia and fondness for the game - but I am more ecumenical in my playing tastes.

For sure I would like to see some more new material published (1st ed. AD&D is my preference, and I am also a sucker for detailed campaign settings), I hope that WOTC will start to produce some as part of this old-school direction. But if they don't, there is always ebay.  and I can work up some of my own  :D


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Post Posted: Fri Mar 08, 2013 3:12 pm 
 

Invincible Overlord wrote:
Say you had the money to buy D&D...

... how would you fix it, and/or restore it's dominance in the RPG market (if it can be done...) ?

Nice words btw...


Well, it's too late for that because of all the fanbase attrition and fragmentation, meaning that no one strategy is going to work.  But assuming that it was not too late, the intro fanbase needs to be expanded while catering to us old guys a little too.

Step zero is to release everything out of print as a quality .pdf, but they're finally moving in that direction so they get a pass on that.

The first step would be to release the Moldvay/Cook or Mentzer Basic Set, verbatim.  I'm sure the plates are gone and all that but WotC have shown that they want to reprint early materials by re-editing them.  The quality needs to get a little higher, but that's what they should do.  Include B2 in the set.  Also include an optional CD with a character generator, encounter generator, treasure generator and lead-in to apps (below).

Then, market to young people.  The Basic Set needs to be in Toys R Us, but it also needs to be in WalMart, Amazon, and on the Cartoon Network.  Dump a cool ad into the middle of the Game of Thrones premiere.  Those are places where all age groups go to shop and enjoy entertainment.  Get people talking, both "what was that new game?" and "can you believe D&D is back?"

Keep it pen and paper, but make two cool apps, one an introduction to role-playing (Harry Potter vibe) and another a character rolling app with expanded options, graphics and social features ("Help me name and gear this guy, I just made a level 1 fighter using ..." etc.).  Partner with Blizzard, Sony, Apple and/or Microsoft and get in bed with the devil ... find out if they're willing to partner on a promotion project in which phones become a part of the optional young game experience, as dice rollers if nothing else.

The teenagers have already gone away to electronics and MMOs, but a lot of them still like books and boardgames.  To get those people you need to release the Endless Quest line as illustrated e-books (virtually all the work is already done), and you probably need to make D&D cool enough for social networking.  Yes, that probably even means a Dungeonville (shudder) or something similar that the rest of us can either ignore or sneakily play at work while denying we ever do so to our grognard brethren.   :lol:

Then gauge sales of the Basic Set in comparison to the 1E reprint sales, and make a strategic decision to determine if AD&D should come back into print as a separate brand.  See if the old guys are worth catering to (they probably are, especially since the game is so creativity-intensive and a lot of people just want nice reprints and a few new products).  If you consider AD&D as Classic Coke and 4E as New Coke, this makes some sense.  :wink:

  

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Post Posted: Mon Mar 11, 2013 3:52 pm 
 

darkseraphim wrote:
Invincible Overlord wrote:
Say you had the money to buy D&D...

... how would you fix it, and/or restore it's dominance in the RPG market (if it can be done...) ?

Nice words btw...


Well, it's too late for that because of all the fanbase attrition and fragmentation, meaning that no one strategy is going to work.  But assuming that it was not too late, the intro fanbase needs to be expanded while catering to us old guys a little too.

Step zero is to release everything out of print as a quality .pdf, but they're finally moving in that direction so they get a pass on that.

The first step would be to release the Moldvay/Cook or Mentzer Basic Set, verbatim.  I'm sure the plates are gone and all that but WotC have shown that they want to reprint early materials by re-editing them.  The quality needs to get a little higher, but that's what they should do.  Include B2 in the set.  Also include an optional CD with a character generator, encounter generator, treasure generator and lead-in to apps (below).

Then, market to young people.  The Basic Set needs to be in Toys R Us, but it also needs to be in WalMart, Amazon, and on the Cartoon Network.  Dump a cool ad into the middle of the Game of Thrones premiere.  Those are places where all age groups go to shop and enjoy entertainment.  Get people talking, both "what was that new game?" and "can you believe D&D is back?"

Keep it pen and paper, but make two cool apps, one an introduction to role-playing (Harry Potter vibe) and another a character rolling app with expanded options, graphics and social features ("Help me name and gear this guy, I just made a level 1 fighter using ..." etc.).  Partner with Blizzard, Sony, Apple and/or Microsoft and get in bed with the devil ... find out if they're willing to partner on a promotion project in which phones become a part of the optional young game experience, as dice rollers if nothing else.

The teenagers have already gone away to electronics and MMOs, but a lot of them still like books and boardgames.  To get those people you need to release the Endless Quest line as illustrated e-books (virtually all the work is already done), and you probably need to make D&D cool enough for social networking.  Yes, that probably even means a Dungeonville (shudder) or something similar that the rest of us can either ignore or sneakily play at work while denying we ever do so to our grognard brethren.   :lol:

Then gauge sales of the Basic Set in comparison to the 1E reprint sales, and make a strategic decision to determine if AD&D should come back into print as a separate brand.  See if the old guys are worth catering to (they probably are, especially since the game is so creativity-intensive and a lot of people just want nice reprints and a few new products).  If you consider AD&D as Classic Coke and 4E as New Coke, this makes some sense.  :wink:


Back in the day, Dungeons and Dragons was the glue that held all the other RPG's together. You were a member of the RPGA and played in the various tournaments trying to earn your Master or Gransmaster status (anyone else remember asking for EXP at the members meeting at Gencon on Wednesday night? :D ). After playing a few round of AD&D, you picked up a round of another fringe game endorsed by the RPGA (and earned points for playing them). My vice was the Rolemaster tournaments run by John Curtis III.

#1 - This I think would be one more thing to add to your list, as the RPGA needs to be the glue to hold (or now in case bring back) the other RPG's into the fold. The RPGA became the marketing arm / ambassador / front-man of the D&D brand.

#2 - Buy out Pathfinder.


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

 ICQ  
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