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Post Posted: Sat Sep 22, 2012 8:49 am 
 

I've always wanted to give my kids a taste of D&D but never got around to it.
This last week, I've watched the D&D podcast which has Chris Perkins introducing the Robot Chicken guys to D&D and it's inspired me.

So.... the question is which edition and which module?

I've only ever played 1st edition so I can DM that quite comfortably. On the other hand, I've had a quick look at 4th edition and I like what I see - the way combat works, the fact that you start off with more than 1-4 hit points if you're a magic user and some decent spells etc.

Which edition would you recommend?
And
If I go 1st edition, which module would you recommend?
If I go 4th edition, should I just get the Game Starter Set? Any other recommendations?

BTW my kids are 13, 10 & 8

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Post Posted: Sat Sep 22, 2012 10:13 am 
 

Classic D&D Palace of the Silver Princess is great.  It's railroady, but that works well for beginners.   There are also so many classic, basic monsters.  8)


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Post Posted: Sat Sep 22, 2012 10:51 am 
 

I've introduced a few young people to D&D over the years and I've always used the 1st edition rules.  And the one module I always enjoy running is B2 Keep on the Borderlands.  Gives the players a taste of life inside the Keep and numerous encounters with all sorts of different creatures.  I've also had a lot of fun with tweaking the NPC's in the Keep to give the players some additional mystery to investigate.  An evil Curate trying to overthrow the Castellan was one I recall using.

Two other modules I am very fond of is U1 The Sinister Secret of Saltmarsh and UK2 The Sentinel.  U1 is very easy to run and fairly quick to get through.  UK2 is a bit more difficult (lvls. 2-5) but still simple in scope.  And both lead to more interesting and advanced modules that are very good IMO.


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Post Posted: Sat Sep 22, 2012 1:56 pm 
 

With the age range you mention, I'd try using the old Basic/Expert D&D (Moldvay/Cook B/X, Mentzer BECMI, or Allston Cyclopedia) or the modern retro-clone Labyrinth Lord. AD&D presents a lot of options and has a lot of odd stuff that might be a bit much for a younger crowd these days.

Also, there's Jimm Johnson's "D&D for Kids," which can be used with any of the original editions but cuts the "player interface" with the system down to the very basics so that they can play and not worry about paperwork. It's designed for younger kids, but I find it works nicely for older kids and even adults:

http://cubeofquazar.blogspot.com/2010/1 ... -kids.html

As for modules, B2 is the classic, but you might go for B1 instead. B2 is extremely combat heavy, and without fudging die rolls or having each player run two characters, death can come very quickly. B1 adds in a lot more interesting things and dungeon exploration; I think it is the better all-around dungeon adventure, as it introduces players to a wider variety of elements of the dungeon. Maybe use it as the "Cave of the Unknown," then move the players on to the "Caves of Chaos," that way you can still use the Keep on the Borderlands as a home base...



  

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Post Posted: Sat Sep 22, 2012 4:55 pm 
 

I start with a simple, basic, game with hints at role playing like Dungeon! or Hero Quest, so they get the idea of roles, spells, fighting, and the like without being bogged down in hard rules. Then, slowly, I'd move away the board and say "this is basically what you're used to, except the board is made up as we play and sometimes, there's no dungeon at all... the city or forest can be a dungeon." I would probably use a Basic D&D game, maybe even run N4: Treasure Hunt since it allows characters to "come into being" as opposed to one that needs characters already created -- I find that when I have done this in the past, many kids wanted to be like Conan or whatever their favorite character was, able to do everything, so being "classless" helps. Then, you can wean them off the "everything" and get to the "what was best in life?"


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Post Posted: Sat Sep 22, 2012 6:02 pm 
 

My thoughts:

B1 - ok
B2 - bad idea.  Mostly combat, minimal story, and requires strong organization and tactical skill to survive
B3 - ok
B4 - very good

N1 - inconspicuous investigation is probably too hard for kids
T1 - similar to B2
U1 - ok/good.  Does require a pretty large party, as written, though
B11 - ?
N4 - ?


Also, the Thunder Rift series is very beginner-oriented, although I'm only slightly familiar with it
http://www.tsrinfo.net/archive/dd/dd.htm
9342 Quest for the Silver Sword
9350 Assault on Raven�s Ruin
9387 Sword and Shield
9434 The Knight of Newts
9435 Rage of the Rakasta
9436 In the Phantom�s Wake

And the 3 box sets were designed to be intros to RPGs, with some board gamish trappings.  Again, haven't ever used them.
1073 The Dragon's Den
1076 The Goblin's Lair
1081 The Haunted Tower


You might also want to consider starting with 1-2 really simple things (like the Moldvay Basic sample dungeon) before moving into a 'full-scale module'.

  


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Post Posted: Sat Sep 22, 2012 8:49 pm 
 

nev wrote:I've only ever played 1st edition so I can DM that quite comfortably.

If 1E is what you know best, then I think that is what you should run. For kids especially, you want the game to be seamless, fastpaced and with minimal rulebook referencing. I think 4E would be a disaster in this situation because it's new to you and to them. Plus, one of it's philosophical changes was to outsource more rules knowledge responsibility to the players, which would be particularly bad in this case.

As for what module, again, I would pick one that you know well. The more you can run the game without having to re-read bits of the module during the game, the more you can focus on keeping your kids engaged with voices, noises, faces, creepy descriptions and so on. I don't run a heavy "roleplaying" game with my group (voices etc), but if I were running one for kids, I would probably indulge some of those elements a little more.

What modules do you have experience with?

Also, although your kids aren't exactly "small children," you may still find still find this thread at K&KA helpful. People totally new to D&D are kind of like small children.  :wink:

  

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Post Posted: Sat Sep 22, 2012 9:23 pm 
 

mordrin wrote:My thoughts:
Also, the Thunder Rift series is very beginner-oriented, although I'm only slightly familiar with it
http://www.tsrinfo.net/archive/dd/dd.htm
9342 Quest for the Silver Sword
9350 Assault on Raven�s Ruin
9387 Sword and Shield
9434 The Knight of Newts
9435 Rage of the Rakasta
9436 In the Phantom�s Wake

And the 3 box sets were designed to be intros to RPGs, with some board gamish trappings.  Again, haven't ever used them.
1073 The Dragon's Den
1076 The Goblin's Lair
1081 The Haunted Tower
.


My choice with my kids who were 8, 10 and 12 at the time. Used the Challeger rules set (black box). Also, you get to use all those cardboard cut out figures and miniature scale maps that come with all those modules and boxed sets. I think the visual aspect really helps with kids. It makes things very easy on you as a DM, too.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

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Post Posted: Sat Sep 22, 2012 10:57 pm 
 

I ran some afterschool classes on teaching D&D (and chess, too) for the local PTA when I was growing up.  I'm pretty sure I have the materials up in the attic, can dig around for them if you're interested, nev?


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Post Posted: Sun Sep 23, 2012 9:55 pm 
 

I'm in a similar position with my eldest being 9 but working at school at age 12. He's really into fantasy books so I'm planning starting something on our Saturday gaming evenings soon.

I've already bought some board games from Thud! to Circus Maximus just for the gaming side of things, but I was interested in the Dungeon! reprint just announced and with it already mentioned in this thread, might pick that up.

I have the Moldvay set, so again, may go for the basic adventure simply to test the gaming out before either running a simple home brew scenario on U1 etc


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Post Posted: Mon Sep 24, 2012 12:16 am 
 

ExTSR must silently smile after reading this, he was big on pushing the sharing of hobby games with kids when I was at GaryCon.

All is proceeding as he has foreseen. :)

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Post Posted: Mon Sep 24, 2012 11:42 am 
 

Tomb of Horrors.  Day One.
Have to cull the weak players from the herd right from the start.

:D


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Post Posted: Mon Sep 24, 2012 12:09 pm 
 

Nogrod wrote:ExTSR must silently smile after reading this, he was big on pushing the sharing of hobby games with kids when I was at GaryCon.


D'oh! I should have mentioned, if you want to just hand your kids a game and let them learn it and play it on their own without any input from yourself, Frank's edition of Basic Dungeons & Dragons is the way to go. It's essentially the same as Moldvay/Cook in rules, but with a much easier "learn to play" interface for kids. The Player's Guide has a "pick a path" style intro that explains pretty much everything as you go along, and the DM's Guide similarly has a "design a dungeon" intro that helps the novice DM quickly learn how to run and make a dungeon.

Back at the store, when we had both in stock in used games, if someone said that they wanted to teach their kids to play D&D like they did back in the day, I'd point them to a Moldvay/Cook B/X package. If they had never played themselves but said their kids wanted to learn to play D&D and 4th Edition looked too complex (which it usually did), I'd hand them a copy of Mentzer Basic and Expert.



  


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Post Posted: Wed Sep 26, 2012 1:42 pm 
 

My son (just turned 15) and I are in two father & son games, one 2e, one 3.5e with me as the DM. It's caused some confusion, trying to remember how each system works, and each seems to have its own benefits and drawbacks, but I think he prefers 3.5. It has more complex rules, but since for every die roll you want to roll high, I think he finds it simpler. Plus, everything adds, rather than some things adding, some things subtracting. For example, anything that gives you an AC bonus ADDS to your AC. So, rather than having bracers that set your AC to, say, 7, they just give you a +2 bonus. That way, if they're paired with armor, you don't have to figure out how the bonuses add up.

Regardless, it's been a great bonding experience, both for he and I and for the two of us with the other father & son pairs.


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Post Posted: Fri Sep 28, 2012 4:15 pm 
 

I started on on home made stuff. I thought that was the point.

I took the path of least resistance and used a middle earth background since the kids were already obsessed with the Lord of the Rings. Couple of hobbits, an elven ranger, dwarven fighter and a wizard.

Second session was more down to earth: a raid from Iceland (led by NPC Egil Skalagrimmson) into unsuspecting Hebrides encountering dark witches etc etc


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Post Posted: Fri Sep 28, 2012 4:17 pm 
 

should add that they enjoyed the fact that the characters used Copeland Island as their base of operations


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Post Posted: Fri Sep 28, 2012 5:24 pm 
 

I've never run a published adventure, I don't recall them being available to buy in my small town BitD. I always ran home brew with my brother, I loved drawing up the dungeons, towers, castles, towns and creating the world.

With my boys, I may try a simple module now on the basis that they are readily available in PDF form, printable and usable. But I'd like to think that if they get into it, they'll create their own as I did. :)


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