John Adams wrote:What can I do as a hobby publisher that would appeal to collectors? What kinds of things are you looking at my level of publishing? Are there things I could just incorporate into my current lines of products?
Munafik wrote:Even though I still game on occasion, I am primarily a collector these days. That being said, the collector in me prizes 1st Edition AD&D-compatible modules with a retro-feel to them, both in terms of artwork, typsetting, and trade dress, not to mention the actual gaming content itself.This means that in a perfect world I would like to see a module printed at a traditional off-set printing facility complete with a detached gatefold cover with the maps printed on the inside in blue ink ala TSR of old. I would also prefer that the heavy cardstock cover have a matte finish and not the glossy look in vogue these days. Of course, having one of TSR original artist do at least some of the interior illustrations and, I know such may not be financially feasible, the full-color cover art would be ideal as well. From a personal preference, from the classic artists still working today, I would choose either Erol Otus or Jeff Dee, both of whom do great work. I would also prefer that the pages of the interior booklet have a high rag content ala the early TSR module. If you will remember, the paper TSR used in the early days was extremely thick and durable. Heck, most of my old TSR modules look as good as the day I purchased them.As far as gaming content goes, I would prefer that the writer of the module perform his craft in a vacuum of sorts wherein every so called "gaming innovation" introduced into the hobby after Gygax's ouster from TSR be completely ignored. Basically, this means that the designer of the module would basically ignore all gaming products released after 1983. Being a bit of module designer myself, I employ such a strategy with every new module I write. In short, I feel that insofar as new modules are concerned, a publisher satisfying the above requirement would certainly make me stand up and take notice. --Alphonso Warden
vosarnath wrote:On that note, it always surprised me that I never saw a series of modules using the Artifacts & Relics listed in the DMG (yes I know the hut, the hand/eye and the cup/talisman got a run-out, but a series might fly).
TheHistorian wrote:I think the problem is that once they are in the hands of the players, you've pushed the power level too (?) high. Unless you come up with a compelling reason for them to hand the artifacts over, it's hard to continue.
Dungeon Masters Guide wrote:Many of these items tend to make their possessor reclusive, secretive, arrogant, and/or greedy. These effects are best to handle through manipulation of the player by means of powers, non-player characters, etc.Finally, whatever befalls the possessor of an artifact or relic, or the effects he or she causes by use of the prime powers (or even the major powers in some cases), is permanent and usually irreversible by the most powerful of spells - including wishes, for example - or even by deities.
Serian wrote:TheHistorian wrote:I think the problem is that once they are in the hands of the players, you've pushed the power level too (?) high. Unless you come up with a compelling reason for them to hand the artifacts over, it's hard to continue.If you play artifacts and relics properly, they provide their own reason to dispose of them.Dungeon Masters Guide wrote:Many of these items tend to make their possessor reclusive, secretive, arrogant, and/or greedy. These effects are best to handle through manipulation of the player by means of powers, non-player characters, etc.Finally, whatever befalls the possessor of an artifact or relic, or the effects he or she causes by use of the prime powers (or even the major powers in some cases), is permanent and usually irreversible by the most powerful of spells - including wishes, for example - or even by deities.or in short ... artifacts and relics tend to destroy their possessor ... alienating their friends and associates ... sometimes screwing up abilities, physical appearance, and/or mental capacity ... eventually eliminating the poor sap in favor of some new possessor "more suited" to handle the item ...
Serian wrote:or in short ... artifacts and relics tend to destroy their possessor ... alienating their friends and associates ... sometimes screwing up abilities, physical appearance, and/or mental capacity ... evenutally eliminating the poor sap in favor of some new possessor "more suited" to handle the item ...
benjoshua wrote:Serian wrote:or in short ... artifacts and relics tend to destroy their possessor ... alienating their friends and associates ... sometimes screwing up abilities, physical appearance, and/or mental capacity ... evenutally eliminating the poor sap in favor of some new possessor "more suited" to handle the item ...Yeah, but if that's true, then Acaeum collectors who have more level five rarity D&D stuff would suffer correspondingly with increasing levels of deformities and decreasing life levels, loss of hair, increasing wrinkles, bad gall bladders..... Just kidding......I hope. :?
Invincible Overlord wrote:benjoshua wrote:Yeah, but if that's true, then Acaeum collectors who have more level five rarity D&D stuff would suffer correspondingly with increasing levels of deformities and decreasing life levels, loss of hair, increasing wrinkles, bad gall bladders..... Just kidding......I hope. :?Have you met Bracton and Stratochamp? ::running and ducking::
benjoshua wrote:Yeah, but if that's true, then Acaeum collectors who have more level five rarity D&D stuff would suffer correspondingly with increasing levels of deformities and decreasing life levels, loss of hair, increasing wrinkles, bad gall bladders..... Just kidding......I hope. :?