Mars wrote:Ruins of Undermountain is one that is very mass produced - at least 3 discernable prints.
Munafik wrote:The price is right and the supermodule is an absolute masterpiece. Basically, when it comes to 2nd Edition AD&D, about the only adventure modules worth purchasing are Ruins of Undermountain -- avoid the terrible sequel, Ruins of Undermountain II -- and the Al-Qadim modules. With the exception of maybe a of handful of other modules, the 2nd Edition AD&D era, in my humble opinion, was an absolute crapfest. Oh, I almost forgot: Dungeon magazine during the 2nd Edition AD&D era did continue to produce quality adventures. --Alphonso WardenP.S. I know that there are some big Planescape fans on these forums, but for me, with the exception of the fantastic computer games based on the campaign setting, the adventures produced for such were a bit too heavily scripted for my tastes.
Keith the Thief wrote:I gave up on D&D right about the time 2E was coming out, but I've heard good things about Ruins of the Undermountain over the years.Ignoring its sequel, did Ruins come out as a box set that was then followed by a series of modules?Or were the modules included with the box?~Keith
Mars wrote:2nd Edition has modules:Undermountain I: The Lost Level Undermountain II: Maddgoth's CastleUndermountain III: Stardock
Munafik wrote:The price is right and the supermodule is an absolute masterpiece.
Keith the Thief wrote:Any differences among the prints that'd affect game play?
JasonZavoda wrote:One thing to watch out for are the Monstrous Compendium sheets in these boxed sets, most are missing. If I remember correctly there should be MC sheets in Ruins of Undermountain.