JasonZavoda wrote:I've been thinking of these as the same game system. How are they different?
Blackmoor wrote:(just played Gamma World last weekend, it was a hoot)
Kingofpain89 wrote:Which one? Don't tell me you have been playing the edition based on the D&D 4th edition rules. No one around this part of the world seems to be playing it since all of the game stores are stocked full with it and no one is buying it (according to the clerks anyway).
Traveller wrote:With all of this, the best edition was 2d, especially if you take the experience mechanic from 1st and house rule it into the 2d edition system.
Traveller wrote:Actually, the Gamma World WotC currently has on the shelves would qualify as 7th Edition, though it's based on the Abomination.1st2d3d (Using the dreaded Marvel Super Heroes-style ACT table)4th (Based on AD&D 2d Edition)5th (Based on Alternity)6th (Omega World, Polyhedron Magazine)7th (Based on the Abomination)And then there was the d20 Gamma World produced by Sword & Sorcery Studios that was generally seen as a major turd.With all of this, the best edition was 2d, especially if you take the experience mechanic from 1st and house rule it into the 2d edition system.
Willowisp wrote:2e. is merely a cleaned up, clarified version of 1e.- what a revision ought to be. There were some ambigus and clunky parts to 1e.; 2e. streamlines all of that. Its "advancement rules" are "broken" if you want to see your PCs actually become more personally powerful; but, that's really the only problematic part with the system. I use the 1e. advancement method, but give a PC the benefits of one "Rank" as well as those they get for "levelling".4e. is pretty on paper; but has some significant problems. It is much more of a "new school" game: PC hit points spiral out of control; PCs are already significantly more powerful than their predecessors were- partly due to an ill-designed "class system" added into the mix; the crunch of the game is significantly expanded (although certainly still playable in its complexity); and above all this, the sin of "ballence" has been committed within the PC generation system, so that now all characters are pretty much on an even kiel powerwise- which makes for a much more boring game.If I were choosing, it would be no contest. 2e. all the way.
Just to contribute a small domar or two to make this a BIT more than a "me too" post though, 2nd IS much better when you add back in the level advancement from 1st; just use the 1st game's mechanics but ALSO award all the benifits from 2nd when an increse is gained, except the mandatory +1 CHR (this is replaced by the 1st's bonus). Works like a charm. I might keep the 2nd's terminology or "ranks" just for the feel, but that's just an astethic issue.......
FormCritic wrote:A better "cleanup" for 1st Edition would have been to ban Unearthed Arcana, and the two hardback adventure guides. That's all that was needed.2nd Edition had so many problems with its overall feel.However, 2nd Edition had the beefed up giants and dragons that made it cool. The giants and the dragons were way too weak for their reputation in 1st Edition.
MetamorphosisSigma wrote:We were talking about Gamma World, but nevertheless I completely agree about AD&D. Sorry to derail the thread.. Back to 3.5/PF .
Blackmoor wrote:biggest difference is grappling rules and turning rules. Lots of minor rules modifications but generally the same engine as 3.5.Both 3.5 and Pathfinder are excellent games. I play Pathfinder regularily as well as other games ...
MetamorphosisSigma wrote:I'm quite happy with 1st ed. GW. Is there some compelling reason to move up to 2nd?