The Acaeum Dungeons & Dragons
Collecting Forums

Beggars Review: Citadel by the Sea: Adventure scenario
Post new topic Reply to topic Page 1 of 1
Author

User avatar

Grandstanding Collector
JG Valuation Board
Acaeum Donor

Posts: 5029
Joined: Oct 11, 2004
Last Visit: Jan 16, 2017
Location: Texas

Post Posted: Tue Apr 19, 2011 10:41 am 
 

I recently bought a lot that included a slim paper module.
While I was bidding on the lot I saw the front cover and did not know what it was, but a fellow Acaeum member (Plaag) knew exactly what it was and told me.
I just got around to reading this adventure.

Citadel by the Sea
Designed by Sid Fisher
A 16 Page Fantasy Adventure Module published in The Dragon Magazine Issue 78, Vol. VIII, No. 4; October 1983.
Won 1st place in The Dragons Module Design Contest: Category A-1.

For 4-8 Player Characters of Levels 1-3 (with NO Half-Orcs)
Or
Alternatively, ONE Half-Orc PC of Levels 4-5; as a solo quest.

Includes a few mild Wilderness encounters (Mapped), a village (UNmapped but partly detailed), and a citadel (mapped and very detailed with a ground level and 2 lower levels).

Basic background.
Many centuries ago, an ancient Elvin citadel/fortress by the sea was overrun by a horde of Orcs.
The Orcs then inhabited the place for a very long time, though eventually they abandoned the place for some unknown reason.
One of the many rumors is that some sort of curse (from the vanquished Elves?) ran them off, but not before killing many of them first.

Recently a band of archeologists have taken refuge at the site of the ancient citadel in order to research the history of the place, including the battle, orcish living conditions and culture and to gather any found artifacts (using the bone digger meaning of the word, not magical).

Turns out one of those bone diggers is actually a half-orc posing as a human and he is after something very different from what the human bone diggers are digging for.

Start point:
The PCs are traveling along a worn road headed in the direction of a remote village near the coast.
They see travelers coming from that direction.
When the PCs stop some of them to ask why the remote road is so busy; it is learned that the travelers all come from one village and are running from some unknown curse, famine, or pestilence… each person stopped gives a different story.
But all of them agree that they wont go back and they have all their worldly goods with them (no treasure though... poor villagers).

Once the PCs arrive at the village they note it is now about 50% abandoned.
Eventually some few villagers might indicate that this village was the base for the archeologists, and some might note that the group has not returned for more supplies in a long while, as they often did.
Rumors and stories about the ancient citadel can also be learned.

Long story short, the Half-Orc posing as a human archeologist is searching for a long lost legendary Orcish artifact/weapon rumored to have magical powers when wielded by an Orc.
He wishes to obtain the artifact and become king of the Orcish nations and make them a great and feared race once again.

ImageImage

This looks to be a very entertaining adventure scenario and I will probably run my grandkids through it one day.

Go find your boxes filled with your dusty Dragon Magazines and check out some of the Adventures inside.
Those magazines are more than simply collectables sitting on a shelf or in some dusty box in the attic storage space.


"Guys, I am starting to think Tegel Manor might be haunted..."
Stated by me as a PC during a run of Tegel Manor DMed by killjoy at NTRPGCon 2010

Charter Member of the ATM


Last edited by Gnat the Beggar on Tue Apr 19, 2011 3:08 pm, edited 3 times in total.
  


Prolific Collector
Acaeum Donor

Posts: 450
Joined: Apr 13, 2008
Last Visit: Aug 02, 2026
Location: Ohio

Post Posted: Tue Apr 19, 2011 11:18 am 
 

Now we have to wonder if Plaag knew just by seeing the title page/cover for it...or if he had to research it first

Might have to start a "Stump the Plaag" contest with Dragon magazine adventures title pages  :D

From what I can remember, there were a lot of good adventures in there...and most were fairly short so it was easy to get through them in a day or weekend session.

  

User avatar

** Banned **

Posts: 1213
Joined: Aug 04, 2009
Last Visit: Nov 02, 2013

Post Posted: Tue Apr 19, 2011 12:15 pm 
 

Long story short, the Half-Orc posing as a human archeologist is searching for a long lost legendary Orcish artifact/weapon rumored to have magical powers when wielded by an Orc.
He wishes to obtain the artifact and become king of the Orcish nations and make them a great and feared race once again.


As I recall, that spear is bad-ass.


Ithaca Dragon
-==(UDIC)==-

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Apr 19, 2011 1:01 pm 
 

I've run this more than once back in the day...a very good adventure for low level characters, and introduces a good continuing foe (and a future plotline for the campaign should the DM want it).  Good traps, foes, and an interesting dungeon.

Always been very, very fond of the various IDDC contest winning dungeons in old Dragon magazines. Forest of Doom, Ruins of Andril, Can Seapoint be Saved?, and others were run more than once.  Barnacus (city adventure) was the home base for one of my group of characters back in the early 80s, and I still reuse it today when need be.

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Grandstanding Collector
JG Valuation Board
Acaeum Donor

Posts: 5029
Joined: Oct 11, 2004
Last Visit: Jan 16, 2017
Location: Texas

Post Posted: Tue Apr 19, 2011 2:35 pm 
 

Alkrarg - "Elf-Destroyer" is a +1 Spear to hit and damage.

When any Elf approaches within 60' the spearhead glows Red-Hot, becoming a +2 weapon to hit and damage.

When Alkrarg strikes an Elf, it is a +4 weapon to hit and damage (+3 vs Half-Elves).
Any Elf that grasps any part of Alkrarg is immediately dealt 4 points of damage from heat. (3 points damage to Half-Elves)
It does not affect any other creatures in this way.
Alkrarg radiates an aura of Lawful Evil.

When Alkrarg is carried by an Orc, or Half-Orc that creature will effectively have an 18 Charisma for all other Orcs/Half-Orcs.

Unknown to everyone however: Alkrarg has an Ego of 12 and an INT of 12 and will attempt to posses the mind of any Non-Elf wielder.
If successful Alkrarg will Urge its (non-Elf) wielder to attack and slay ANY Elf encountered, including other PCs.
No matter what the consequences might be.

Alkrarg saves as if a +1 metal weapon, and gives a +2 bonus to saves vs Fire related attacks to its (non-Elf) wielder, but does not affect any damage that might acrue from such attacks.

Despite all of that, Alkrarg is not an artifact and could be destroyed by any number of logical means (by DMs choice).


"Guys, I am starting to think Tegel Manor might be haunted..."
Stated by me as a PC during a run of Tegel Manor DMed by killjoy at NTRPGCon 2010

Charter Member of the ATM


Last edited by Gnat the Beggar on Tue Apr 19, 2011 4:27 pm, edited 1 time in total.
  

User avatar

Long-Winded Collector
Subweb Admin
JG Valuation Board

Posts: 4597
Joined: Nov 08, 2002
Last Visit: Aug 06, 2026
Location: Land of 10,000 ponds

Post Posted: Tue Apr 19, 2011 4:00 pm 
 

GreyM wrote:Now we have to wonder if Plaag knew just by seeing the title page/cover for it...or if he had to research it first

Might have to start a "Stump the Plaag" contest with Dragon magazine adventures title pages  :D

From what I can remember, there were a lot of good adventures in there...and most were fairly short so it was easy to get through them in a day or weekend session.


Lucky bit of research, plus I know I have that and others from Dragon photocopied and 3-ring bound that I got in a lot years ago.

ShaneG.


I reject your reality and substitute my own

 WWW  

User avatar

Long-Winded Collector
Acaeum Donor

Posts: 3718
Joined: May 30, 2007
Last Visit: Aug 04, 2026
Location: USA Georgia

Post Posted: Tue Apr 19, 2011 4:16 pm 
 

Badmike wrote:Always been very, very fond of the various IDDC contest winning dungeons in old Dragon magazines. Forest of Doom, Ruins of Andril, Can Seapoint be Saved?, and others were run more than once.  Barnacus (city adventure) was the home base for one of my group of characters back in the early 80s, and I still reuse it today when need be.



The Temple of Poseidon was always one of my favorites (Dragon 46).


Truth is worth finding and life is too short to work for money.

  

User avatar

Sage Collector
Valuation Board

Posts: 2867
Joined: Nov 16, 2002
Last Visit: Aug 06, 2026
Location: Ohio, The land without sun

Post Posted: Tue Apr 19, 2011 9:58 pm 
 

Here are some of the most memorable ones from my perspective:

The Halls of Beoll-Dur #41
The Temple of Poseidon #46
The Chapel of Silence #50
The Assassin's Run #64
Forest of Doom #73
Citadel By the Sea #78
Valley of the Earth Mother #102

They are all AD&D.

Worth picking up the magazines just for these adventures.

  

User avatar

Long-Winded Collector

Posts: 4756
Joined: Oct 31, 2004
Last Visit: May 02, 2025
Location: Caddo Mills, TX

Post Posted: Wed Apr 20, 2011 12:02 am 
 

dbartman wrote:Worth picking up the magazines just for these adventures.


Same goes for these:

The Fell Pass #32
Fedifensor #67
The Dancing Hut #83
The Ruins of Andril #84


You don't like your job, you don't strike. You go in every day and do it really half-assed. That's the American way. - Homer Simpson

  

User avatar

Grandstanding Collector
JG Valuation Board
Acaeum Donor

Posts: 5029
Joined: Oct 11, 2004
Last Visit: Jan 16, 2017
Location: Texas

Post Posted: Wed Apr 20, 2011 12:15 am 
 

The Halls of Beoll-Dur #41

Yes, that one was also in that lot and I was planning on doing another Review on it soon. 8)


"Guys, I am starting to think Tegel Manor might be haunted..."
Stated by me as a PC during a run of Tegel Manor DMed by killjoy at NTRPGCon 2010

Charter Member of the ATM

  
Post new topic Reply to topic Page 1 of 1