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H1 Keep on the Shadowfell v. B2 Keep on the Borderlands
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Post Posted: Thu Dec 02, 2010 11:07 am 
 

Here we go...

So, in my futher research of 4.0, I picked up their marquis product: H1 Keep on the Shadowfell.

For those not acquainted with 4.0, H1 is the introductory module. It is specifically designed for first level characters and for new players of the 4.0 system. There are quick start rules and plenty of "how to" sections.

From the title alone, you have to draw the comparison to B2 (for most D&D players the first module they ever played). I have to believe that H1 is designed to be the heir to B2 (though most might prefer red-headed step child or bastard son). The title alone is clearly designed to make the connection between H1 and B2.

And the connection does not end there. H1 does have the "basic" elements of B2. The adventure is pretty much a simple dungeon crawl. There are far fewer actual encounters - maybe 20 or so - than B2. The main villain is an evil priest surrouded by low level undead. The party must first deal with kobolds then goblins and few other creatures - again, same general adventure path.

Larger differences in the two modules are presentation, scope and price.

Like the few other 4.0 products I have read, H1 is nicely packaged and presented. The adventure book has lots of graphics and it flows very well. Instead of individual room encounters, the encounters are broken down into room area sections (for the most part). That is, a series of rooms is depicted and described as one inclusive encounter. It is an innovative way of presenting a dungeon and I think it works great for the 4.0 system where maps are critical to combat.

The scope of H1 is pretty much the same as B2: Explore a monster-inhabited dungeon. B2 is significantly larger in overall scope. B2 has at least three times the number of encounters. Of course, experience gain is a factor. In 4.0 it only takes 1,000 exp to move up a level and you gain experience at a faster rate (values per monster are generally higher than basic D&D). I would think that overall table time spent with H1 is significantly less than B2. I know that combat encounters in 4.0 are longer than traditional D&D, but there are far fewer actual encounters in H1.

Now we get to the point that originally struck me. H1 has a retail price of $29.95. Yes, I know you can hunt around and get it cheaper, but that is the price. I know I bought B2 off the shelf back in the day for around $6 or less. Yes, I get inflation, but 5x the cost is glaring. For $30 I was expecting a great deal more than what I found. Sure, the art and presentation are good, I'd even say excellent, but so what. Where is the beef? It is not there.

For $30 I think this product falls way short of any reasonable expectation. So here we are 30 years after the release of B2 and out comes its predecessor, H1. Even considering most contemporary modules run around $10-15, the leap to $30 is a big leap. I have to wonder about the thought process that moved in this direction. Creating your intro module and setting the price at this level just appears contradictory. Why not make it signficantly cheaper and try and put it in as many hands as possible? Afterall, B2 shares a place in the collective memory of the majority of all 1e and basic D&D players. I can't believe H1 will achieve that goal in any way.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Thu Dec 02, 2010 12:01 pm 
 

Isn't it the tiles that make those 4e modules more expensive?
Have you looked at the introductory module for 3rd edition D&D: The Sunless Citadel and compared them?

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Post Posted: Thu Dec 02, 2010 12:08 pm 
 

Plaag wrote:Isn't it the tiles that make those 4e modules more expensive?
Have you looked at the introductory module for 3rd edition D&D: The Sunless Citadel and compared them?

ShaneG.


If there were any tiles in the thing, I could see the costs. But H1 does not have any. It has two fold out color maps - just like the challenger series modules (which also had cardboard figures) and they ran around $8-9 or so.

I barely remember reading Sunless Citadel, but I think it was certainly more original than H1.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Thu Dec 16, 2010 4:04 pm 
 

H1 is the only 4e WotC item I\'ve bought, had a quick flick through it, filed away, probably never to see the light of day again.
However, got it out to have a look again. It is nicely packaged and presented, gatefold with 80 pages, plus quick start rules booklet and 3 large double sided poster maps.  Overall, a good looking package.
Although I agree on the hefty pricetag, this is clearly aimed to be a mass market item.  Not sure what its like in the States, but over here in UK, a price tag on a book is a price that allows bookstores and Amazon alike to either offer a big price reduction or a 3 for 2 type promotion.
Current Amazon UK price: a little under $20, checking back through my account, I paid £11 ($16) for it.  
Definitely not $30, but who pays sticker price!?

  

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Post Posted: Thu Dec 16, 2010 4:44 pm 
 

jonjhargreaves wrote:Definitely not $30, but who pays sticker price!?


I didn't. I used a 30% off coupon that Borders Books sends me every month or so.
But pretty much all of the heftier modules are in the same price structure. They have a few modules that look to be around 32 page in format without any godies. They are priced at $14.95.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

 WWW  
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