Great ideas! I'll add all of them!
New version
Tell us something about you: age, education, hobbies (besides gaming I guess):
When and how did you discover role playing games?
We read that in March 1976 you wrote The Perrin Conventions for Original Dungeons & Dragons. How and why did you develop them? Where they successful?
How did you enter in contact with Chaosium?
How was RuneQuest born?
You career at Chaosium, judging from your web site, lasted from 1981 to 1985. There you worked on various
RPGs besides RuneQuest: Stormbringer, Elfquest, Worlds of Wonder... how was the creative environment at Chaosium at the time?
Thieves World was a very ambitious product, especially for the time. Were there any difficulties involved in developing it considering the number of authors and game developers involved in the project?
Why did you leave Chaosium?
After leaving Chaosium, you were a freelancer. What are the biggest projects were you involved with? I'd guess the TSR ones...
Tell us something about the aborted Ghostbusters II adventure, Haunted House... It's not the most popular
RPG ever, but it has a loyal following of collectors. What kind of adventure was? What was the plot?
From 1989 you were employed full time by a videogame company, Spectrum Holobyte, following many other game designers that switched from adventure games to computer games. What was the biggest difference you noticed between adventure game companies and computer game companies?
Are you still involved in the adventure games and computer games industries? What is your occupation at the moment?
What are your opinions about recent trends and the future of adventure and computer game design?