killjoy32 wrote:well aside from the points mentioned, i don't see why you can't run a game, keep the stats simple (ie give them one weapon and a base to hit table for it) and simplify things - check out how tim and frank run their games for instance.and run a dungeon on the fly. just have a batch of monsters rolled ready and make rooms up as you go along and throw the monsters in as they fit the situations - keep everything rules light and just let them dictate the direction of the game and what they want to do and just have fun with the scenario.thats how i run a game here for the family who havent got a clue about the game and it works every time.keeping the game simple, interesting and fun is the trick Al
red wizard wrote:I started my son and his friends on the Keep on the Borderlands when they were all 13/14 and it was fun because they could explore part of the caves, get beat up, go recover and come back and explore a new cave. I still chuckle over the bugbear cave where they read the signs saying "Safety, security and repose for all humanoids who enter...." Needless to say the boys aren't as gullible anymore. We also have a whiteboard that covers the dining table so I can draw out large areas so its easier to follow and photocopy the drawings of the monsters to show them so they can visualize fights better.
killjoy32 wrote:whatever you choose to do, please let us know what you end up doing with them...would be very interested to hear.
Keith the Thief wrote:Will do!
killjoy32 wrote:or if you want a bit of mystery for them, sinister secret of saltmarsh is a great one. change some of the stuff so its a stand-alone module and you have a great little adventure - this is the first one my daughter played and she still goes on about it being amazing.Al
Keith the Thief wrote:I6 is a good thought, and timely since the girls love the Twilight novels/movies and we have Halloween coming up.I've never run (or read) Saltmarsh but if it's underwater adventure, that might be a little too exotic for their first adventure.I need a 1st-level dungeon that we can "add on to" as we go. It doesn't need to be overly-complex, but it does need to be interesting.They are, after all, 13-yrs-old. And quite well-read.Keep the ideas coming!This helps a great deal.thanksKeith