Xaxaxe wrote:Is anyone else of a certain age range — I'll just say 38 to 48 — having the same reaction? That group, speaking very generally, pretty much "grew up" with either the classic GW first edition or else the more widespread, but still pretty damn cool, second edition.
Xaxaxe wrote:Of all the interesting things Wizards has prepped for the second half of 2010, I have to admit this one actually made my brain hurt for a few minutes:Gamma World as a D&D settingOkay, so ... Gamma World, a game with a long publication history and its own set(s) of rules ... is now a setting for D&D?
jasonw1239 wrote:It sounds like development-wise they only want to handle one set of generic rules mechanics and insert settings.This is similar to the way that Chaosium releases settings using the BRP system or GURPS uses their standardized mechanics with different setting books.
wavemotion wrote:Yep. Same head scratching here. Gamma World d20 is among the worst RPG lines ... admittedly this may give it a run for its money. But the d20 version was clearly a precursor to this happening.I'm still quite happy with Gamma World 4th Edition (1992). I'm playing a modified version of that mixed with Palladium's After The Bomb with my current group as we take some time away from D&D to awaken our appreciation for the granddaddy Mutant plants... mmmm.-Dave
FormCritic wrote:Wasn't Gamma World pretty much the D&D engine played with lasers and high tech battle suits instead of swords and sorcery?
FormCritic wrote:It seems logical to an opinionated ignorant person that what would matter about 4th Edition D&D Gamma World would be the presentation of the setting rather than the fact that it says 4th Edition D&D on it.