FormCritic wrote:Take the pdf to a local photocopy place and have several comb binding versions made...?Haven't priced this. Possible?
deimos3428 wrote:Well, it might be about preference, but it's also about technology. A book truly is an amazing analog interface. A PDF is a rather crude digital approximation of a book. You can't throw it at anyone.
deimos3428 wrote:The main issue I have with "retro-clones" is that they're just D&D rehashed. The organization might be better. They might be free in both senses of the word. They might attract more people to the game. Or not, it's debatable but not really important.But they certainly aren't significantly original, improved, or different -- by design!
DnDGeek wrote:That's the point. They don't want to reinvent the wheel, just fix it. If it was a new game, it wouldn't be a retroclone.
deimos3428 wrote:As a side note, bclarkie brought up in another thread one of the reasons I prefer books to PDFs. You can quickly add your own annotations by scrawling things in the margins.Or, do what I do and cut and paste the relevant info to a word document, to edit at your leisure! If and when the PDF format and their readers get to the point where you can easily do that with a stylus-like device, PDFs will transform into books rather than merely documents. There is a difference. (There are programs that can edit PDFs and/or annotate them...but they are neither easy nor cheap solutions for adding personal notes to your copy.)Also, I've been thinking about the whole retroclone thing a lot lately. Simply put, I don't like them. But I've really been trying to put in extra effort to figure out why I don't like them, and I think I have. I don't like 2E.2E is not terribly different from 1E. In some ways it is the first "retro-clone" -- written years after 1E, by different people, with the express goal of cleaning it up, preserving it for future generations, etc. Disregard the slew of supplements that followed; that was the original goal. I do see it distinct from the "knock-offs" that were more or less comtemporary with 1E, and from the UA-era of 1E supplements.Some people love 2E; some do not. It's not all that bad, but I think that they focussed too much on repairing the disheveled presentation and left some of the deeper underlying problems intact. But that's neither here nor there -- whether you love 2E or despise it, the big relevation for me is that the retro-clone makers are doing essentially the same thing as the 2E makers did before them. (2E has it's own retro-clones by now, I believe...that's not what I'm talking about.)So if you believe 2E fixed 1E, you'll probably enjoy retroclones. If you disagree, you probably won't enjoy them either.
deimos3428 wrote:As a side note, bclarkie brought up in another thread one of the reasons I prefer books to PDFs. You can quickly add your own annotations by scrawling things in the margins.
If and when the PDF format and their readers get to the point where you can easily do that with a stylus-like device, PDFs will transform into books rather than merely documents. There is a difference. (There are programs that can edit PDFs and/or annotate them...but they are neither easy nor cheap solutions for adding personal notes to your copy.)Also, I've been thinking about the whole retroclone thing a lot lately. Simply put, I don't like them. But I've really been trying to put in extra effort to figure out why I don't like them, and I think I have. I don't like 2E.2E is not terribly different from 1E. In some ways it is the first "retro-clone" -- written years after 1E, by different people, with the express goal of cleaning it up, preserving it for future generations, etc. Disregard the slew of supplements that followed; that was the original goal. I do see it distinct from the "knock-offs" that were more or less comtemporary with 1E, and from the UA-era of 1E supplements.Some people love 2E; some do not. It's not all that bad, but I think that they focussed too much on repairing the disheveled presentation and left some of the deeper underlying problems intact. But that's neither here nor there -- whether you love 2E or despise it, the big relevation for me is that the retro-clone makers are doing essentially the same thing as the 2E makers did before them. (2E has it's own retro-clones by now, I believe...that's not what I'm talking about.)So if you believe 2E fixed 1E, you'll probably enjoy retroclones. If you disagree, you probably won't enjoy them either.
SimperingToad wrote:Going by that definition, were those using extensive houserules the original Retro-cloners?
SimperingToad wrote:I believe Acrobat Pro allows you to annotate PDFs, but the Pro version costs a few pennies.
BadMike wrote:Most traditionalists, or die hard original AD&D or D&D lovers don't like retroclones probably for the reasons you state. What would be interesting is to see how many of these "traditional" games have a very low number of house rules...I suspect the more you get into house ruling your game of original D&D, the more you might be convinced to drift into using a retro clone.
Take the pdf to a local photocopy place and have several comb binding versions made...? Haven't priced this. Possible?
FormCritic wrote:In the sense discussed here, D&D 3.5 is a retro-clone of AD&D.
3rd Edition takes every (and I literally mean "every") argument that could possibly spring up and provides excruciatingly clear rules for the situation. In most cases it incoporates certain "house" rules that were almost universally applied.