ashmire13 wrote:I guess I never got to the high levels of 1st Ed, but even so, that just sounds like madness to me...
ashmire13 wrote:Already, I don't like the sound of that!! I guess I never got to the high levels of 1st Ed, but even so, that just sounds like madness to me...
FormCritic wrote:how many uber-monsters can be found in one medieval kingdom?
lokiwookie wrote:With WotC, madness become reality
lokiwookie wrote:1) level 9 or 10. Power attack, with other feats like weapon spe, improve critical and a +2 bastard sword (when you take this kind of sword with 2 hand instead of one, all bonus are doubled for power attack for example)... you add a nice strenght bonus, it is done when you roll a 17-20 2) Yes, we use expansion books. There is a set of expansions we didn't use but I don't remember which ones. In addition we played in Scared Lands where magic users are weaker than in other worlds (percentage of failing a spell when it is cast, is doubled for example when you are a wizard).
Invincible Overlord wrote:1) With a +9/+4 to hit at 10th level, you won't hit much. My L6 3.5 wizard can have a 27 AC with only 3 buff spells (Cat's Grace L2, Shield, L1, Greater Mage Armor L3). Good luck in hitting me at that range, IF I let you get that close to me. 2) The 100 point swings only enflame the 1.0 purists on this board
Agent Cooper wrote:Also I tend to disagree with the premise that the game breaks down at high levels. I would say it can be hard to balance ANY edition of the game at very high levels...
Agent Cooper wrote:You see an orc guarding a chest. But is it just a standard MM entry orc? It might be. Or it might be an orc with 10 fighter levels and a fiendish template.
deimos3428 wrote:I agree with the concept to a point, assuming careful observation can ascertain which is which. We used to call that a 2 or 3 HD orc chieftain. Ten fighter levels seems to be stretching it, and I don't even want to know what a "fiendish template" does.
Invincible Overlord wrote:Let's work the numbers a bit, for a Level 10 Fighter specialized in his +2 Bastard Sword, with a Strength of 22 (+6):Base to hit: [Level (+10/+5), +2 BS (+2), Weapon Focus BS (+1), 22 Str (+6)] = +19/+14 (FYI - He gets a 2nd attack at 6th level).Base Damage: [+2 BS (+2), Weapon Spec. BS (+2), 22 Str (+6)] = +10 +1d10[/u]
Invincible Overlord wrote:Base Damage: [+2 BS (+2), Weapon Spec. BS (+2), 22 Str (+6)] = +10 +1d10Now, with Power Attack you can reduce your attack (Up to your Base Attack, which is +10 since he's a L10 Fighter) to increase your damage on a 1:1 ratio. Since he's using the weapon 2-handed, the damage is now a 2:1 ratio.So when he's swinging for the fences, his attack bonus is now +9/+4, and his damage is +30 +1d10.
Invincible Overlord wrote:To "critical" with your weapon, you must roll in the d20 and score in your threat range (19 or 20 for a Bastard Sword), and be able to hit that armor class with your initial roll. Then you roll to "confirm" the threat by rolling your d20 again and hitting the target AC. With Improved Critical, you double your threat range (now 17-20 with his BS).So theoretically, he could do up to a maximum of 160 points of damage in two swings.
Invincible Overlord wrote:However this is far from the case, and this is why I'm reponsing to this post in particular.1) With a +9/+4 to hit at 10th level, you won't hit much. My L6 3.5 wizard can have a 27 AC with only 3 buff spells (Cat's Grace L2, Shield, L1, Greater Mage Armor L3). Good luck in hitting me at that range, IF I let you get that close to me. 2) The 100 point swings only enflame the 1.0 purists on this board
lokiwookie wrote:my english is too poor...
ashmire13 wrote:but considerably better than the little French that I know...