FormCritic wrote:I am not understanding the concept of "backward compatible." Several people have mentioned it so far.A gnoll from the OD&D Holmes Basic Set could show up in 3.5 and take a swing without a problem. The numbers are still the same.
Cushionsnbeans wrote:My thoughts are (and I stand to be corrected ) that I doubt it will give you the option to create a 1st ed character (obviously David thats why its called 4e )
FormCritic wrote:A gnoll from the OD&D Holmes Basic Set could show up in 3.5 and take a swing without a problem. The numbers are still the same.
Earlier he wrote:15) <*snip*> If that doesn't give you pause to consider then pack a lunch and bring your rules lawyer. The battle is gonna take a while!
JohnGaunt wrote:The OD&D gnoll could show up, but could he take a simple swing? Would he even be allowed through the dungeon entrance without a Challenge Rating/Encounter Rating/whatever it is? And if he were to fight in 3E, he doesn't have anything but the most basic of numbers --- no feats/skills/whatever they are.
Center_Stage_Hobbies wrote:The only thing about 4E that has me excited is the virtual gaming table...I'm just waiting to see how that all shakes out. On the WoTC promo videos, they've got some excellent video of how the table will work - complete with a dice roller, as well as a DMs set of tools and virtual miniatures.While I'm not planning on moving ahead to 4E rules-wise, I think it would be a smart thing for WoTC to do to make the "virtual gaming table" as generic as possible. For instance, you could lose the rules set and just move the miniatures around the table - that way, those of us who have already been playing (2E) online can add a nice aspect to our games, and WoTC can make some money too.I would happily pay $10+ each month for the use of a "virtual table," complete with minis, dice rollers, and DM tools...even if it is through something as stupid-sounding as "GleeMax"...
Badmike wrote:Ironically, it's much easier to convert a classic module to 3E, just take the monster/character and convert, adding or subtracting whatever abilities make it equal to the level you want.
gkramer wrote:Interesting reading all of this as I stopped playing at 2nd ed level.Bottom line, a company needs to stay in business - so evolution (i.e., new editions) are a given.
deimos3428 wrote:Why is that, exactly? I've heard this argument over and over since the announcement of 4E, and I"m just not (literally) buying it.Where is this theory coming from? There's six billion people on the planet. If the materials were of higher quality, they'd attract more customers. There's no need to "repackage" the same rules and sell them over and over again to the same customers.
JohnGaunt wrote:Of those six billion humans, perhaps a few million play Dungeons and Dragons 3.x. Besides MMORPGs, sports, and cocaine, what product can get all six billion humans addicted?
Are the different versions of D&D needed?
deimos3428 wrote:Why is that, exactly? I've heard this argument over and over since the announcement of 4E, and I"m just not (literally) buying it.
Xaxaxe wrote:I'm with you, strange lemur guy. I don't know where this logic comes from, and it's certainly not a "given."
mordrin wrote:Suppose there was only a version A of an RPG, and the company has 500k players. Then the company comes out with version B. Over a few years, 200k new players discover the game and buy the current version B, of course. Meanwhile, out of the old pool of version A players, some buy the new rules - because they're curious, because they like what they've heard about changes, because they found a new group to play with and that group plays version B, or maybe just because their old group wants to try something fresh and new - leading to another 200k in sales.
SimperingToad wrote in Old Candidates: Silliest Auction Prices of the Year:Okay, I don't know if I've ever typed this before, but WTF?!!