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new book about the history of gaming
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Post Posted: Tue Aug 14, 2012 6:58 pm 
 

Lurker Below wrote:Playing at the World arrived today.  Wow.  

I did notice that there is no writer's blurb.  No headshot either.  What gives?  Bashful?

And where do I have to go to get it signed?

LB


If you want it signed, the Acaeum dinner tomorrow night would be a good place to find me.

And well, the book isn't about me - it's about some key individuals who designed games and the communities that played those games. You can't write a history without making decisions that reflect who you are and how you think, but I tried to make that the only extent to which I am "in" the book.


Author of Playing at the World, The Elusive Shift, Game Wizards co-author of D&D Art & Arcana and Heroes's Feast


Last edited by increment on Wed Aug 22, 2012 12:20 am, edited 1 time in total.
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Post Posted: Thu Aug 16, 2012 5:33 am 
 

Lurker Below wrote:Playing at the World arrived today.  Wow.  

I did notice that there is no writer's blurb.  No headshot either.  What gives?  Bashful?

And where do I have to go to get it signed?

LB


I agree. I got mine very quickly from Amazon UK  8)  and I'm very impressed - I'll most surely write a review. I really doubt having any chance to get it signed  :(  but it does look a great book. An author blurb would have been very well deserved  8)

  


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Post Posted: Fri Aug 17, 2012 2:27 am 
 

Just read through this thread. Very interesting discussion. Congratulations on the publication of your book Jon. Can't wait to read it!

  

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Post Posted: Sat Aug 18, 2012 7:04 pm 
 

My copy just arrived from Amazon today. Oh! My! Gosh! It's! Huge!

I love that you put the book's encumbrance value on the back cover! :)


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Post Posted: Sun Aug 19, 2012 4:50 pm 
 

Guy Fullerton wrote:My copy just arrived from Amazon today. Oh! My! Gosh! It's! Huge!

I love that you put the book's encumbrance value on the back cover! :)


I noticed that, thought it was the price in gp, but encumbrance makes more sense!


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Post Posted: Sun Aug 19, 2012 7:24 pm 
 

Zenopus wrote:I noticed that, thought it was the price in gp, but encumbrance makes more sense!


Or worth its weight in gold?

  

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Post Posted: Mon Aug 20, 2012 9:56 pm 
 

The "20 g.p." on the back is only one of many little Easter eggs built in to the book, but I assume most will be safely hidden in the 700 pages of dense material. We'll see if anyone else finds any. Some are very obscure.

It was funny at the charity auction when Tim scoured the cover of the book for a price and found only gold pieces listed. He eventually decided to just start the bidding at twenty bucks.


Author of Playing at the World, The Elusive Shift, Game Wizards co-author of D&D Art & Arcana and Heroes's Feast


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Post Posted: Tue Aug 21, 2012 11:02 pm 
 

I was fortunate to meet Jon at Gen Con. I picked up a copy of his book and it is an awesome project. Yes,it is huge, but it is also filled with great stuff. It will take me some time to get through it, but I look forward to it.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Fri Sep 07, 2012 12:00 am 
 

I'm about a hundred pages in and I love this book. Even if the rest is awful (which I highly doubt), what I've read so far has already been worth the cost. Thanks Jon, well played!

First few levels have been cleared, now on to the lower dungeons...

  

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Post Posted: Fri Sep 07, 2012 6:58 pm 
 

finally got round to ordering one - Amazon say it should be with me Monday - can't wait.


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Post Posted: Sat Sep 08, 2012 9:35 pm 
 

Ligmancer wrote:I'm about a hundred pages in and I love this book. Even if the rest is awful (which I highly doubt), what I've read so far has already been worth the cost. Thanks Jon, well played!

First few levels have been cleared, now on to the lower dungeons...


Glad to hear you're enjoying so far! The dungeons do plunge to some pretty scary depths. If you can survive the horrors of 3.2, you are braver than many a reader.

I don't fault anyone for skimming over some of that material to get to Chapter Five, which covers the few years immediately after the release of the game and the creation of the RPG industry. You have to be really interested in the minutiae of how wargaming systems evolved, or how the idea of playing a character developed, to go through the entirety of Chapters 3 and 4.

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Post Posted: Sun Sep 09, 2012 7:00 pm 
 

J-
I am just past the intro after skimming it over a couple weeks ago. I am very, very impressed. My only complaint is that it should have been a hardcover. It is so large I fumble with it while reclining in the easy chair! :D


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

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Post Posted: Wed Sep 12, 2012 2:58 pm 
 

Congrats on the Slashdot and Wired pieces by the way.  8)

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Post Posted: Wed Nov 28, 2012 8:31 pm 
 

One of the (many) big revelations I've gotten from the book thus far is the part about use of spring-loaded toy guns & pea-shooters in early/mid-20th-century wargaming.

I have a set of these toys, something I got for my son years ago, but never dreamed that it had this role. The plastic soldiers are the same scale & design as the big kids' wargames, with a catapult & a cannon to know them down with plastic balls, & castle walls for cover. It would not be hard to integrate them into a game with conventional rules.

The hardest part to imagine is players actually allowing their delicately constructed metal figures to be hit with the projectiles. Some minis would fall more easily than others, tilting game balance away from simulation.

The book describes a formative game involving a whole rack from the toy store. I imagine an early session proceeding from table-to-table in Gygax's fabled basement dungeon. Table 1 is set up for Diplomacy, perhaps with upside-down maps of North America & the Netherlands. Table 2 is Outdoor Survival, while Table 3 holds stamps & stationary for play-by-mail movements. The rest are a profusion of metal & plastic dinosaurs, soldiers, & siege engines. Under this basement would naturally be located a tunnel to China, source of all the magical numbered polyhedrons.

  

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Post Posted: Thu Nov 29, 2012 6:09 pm 
 

sauromatian wrote:One of the (many) big revelations I've gotten from the book thus far is the part about use of spring-loaded toy guns & pea-shooters in early/mid-20th-century wargaming.

I have a set of these toys, something I got for my son years ago, but never dreamed that it had this role. The plastic soldiers are the same scale & design as the big kids' wargames, with a catapult & a cannon to know them down with plastic balls, & castle walls for cover. It would not be hard to integrate them into a game with conventional rules.

The hardest part to imagine is players actually allowing their delicately constructed metal figures to be hit with the projectiles. Some minis would fall more easily than others, tilting game balance away from simulation.

The book describes a formative game involving a whole rack from the toy store. I imagine an early session proceeding from table-to-table in Gygax's fabled basement dungeon. Table 1 is set up for Diplomacy, perhaps with upside-down maps of North America & the Netherlands. Table 2 is Outdoor Survival, while Table 3 holds stamps & stationary for play-by-mail movements. The rest are a profusion of metal & plastic dinosaurs, soldiers, & siege engines. Under this basement would naturally be located a tunnel to China, source of all the magical numbered polyhedrons.


Remember that Britains weren't too delicate, especially not the models made in the early 20th century. They're much larger and studier than miniatures we're used to today. Still, by the 1950s, you hear stories of gamers like Charles Sweet who shot q-tips from his canons instead of dowls, and would then place a metal circle around the area that the q-tip fell to determine which figures were killed by the shell. This reflects the conceptual shift from treating miniatures as toys to caring for them as collectibles.

But yes, I imagine a formative game experience would need the strategy level (Diplomacy and Outdoor Survival), the tactics level (miniatures), and a large dose of the zany, which the tunnel to China would certainly provide.

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Post Posted: Fri Nov 30, 2012 7:09 pm 
 

increment wrote:Remember that Britains weren't too delicate, especially not the models made in the early 20th century.

The paintwork still chips badly!

increment wrote:They're much larger and studier than miniatures we're used to today. Still, by the 1950s, you hear stories of gamers like Charles Sweet who shot q-tips from his canons instead of dowls, and would then place a metal circle around the area that the q-tip fell to determine which figures were killed by the shell. This reflects the conceptual shift from treating miniatures as toys to caring for them as collectibles.

I'm not convinced that passes the sniff test (outwith the US, at least) as an actual "conceptual shift" within the timeframe you're stating: the 1940s journals are primarily focused on collectibles - building up historically accurate collections, discussing painting details, creating dioramas, etc. - and the likes of Hamleys are fully behind that approach, creating exhibits along such lines. Not forgetting the many museum and other exhibits, of course.
That some rich kids - and a very small number of adults - may also have treated those miniatures as toys to game with was a secondary consideration in that particular marketplace.

(Of course, y'could point out that "flats" were far cheaper but it's darn easy to cheat on the ballistics with those ;) ; to say nothing of the approach adopted by a certain Mr P Cushing, initially at least)


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Post Posted: Fri Nov 30, 2012 11:18 pm 
 

After preparing the sand table* with a thin layer of sand atop gas-treated newspaper, a Q-tip dipped in gas, lit, and shot from a Bangsite(r) cannon can ignite a localized area and simulate flaming debris. When used in combination with cheap plastic dimestore soldiers, a truly epic visual battle can be recreated at minimal cost, even when a lot of them melt in the process.

Plastic airplanes fitted with suitable fireworks can add a nice aerial dimension.

We did all this when playing miniatures wargames circa 1960-66 in suburban Philadelphia PA.

F

* flammability factors (i.e. parents) sometimes forced us to move down to the woods, wherein a lovely creek accumulated ample sand along its winding banks.


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Post Posted: Sat Dec 01, 2012 12:47 am 
 

Of course David you're right that miniature collectors societies existed on both sides of the Atlantic by the 1940s, so I didn't mean to suggest they hadn't emerged in those timeframes - but surely you'd agree that Wells treated his Britains with a cavalier attitude towards their safety, compared with later wargamers. Sachs felt comfortable shooting those 4.7"s in simultaneous move (i.e. ceaseless barrage), even, in the early BMSS tournaments of the late 1930s and into the 1940s. It isn't until the 1950s that I really started to read of a more sympathetic relationship between wargamers and particular figures, in Bath and Scruby and other authors who really started to identify with prized figures. But I know you've seen some earlier BMSS issues than I have, so perhaps you know better.

And Frank, that sounds totally awesome.

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