Kingofpain89 wrote:Call me crazy....but I think this is where RPG's are headed at some point. No more books (and eventually no more pdf's), no more box sets, no more dice, and no more Cheeto and Dr. Pepper stains on your modules. It would have to be done the right way though. Just another MMO isnt going to work. It has to be big and it has to cater to pretty much everyone. Which makes me believe that there is no way Hasbro/WotC could pull it off. Someone with some serious cashflow, imagination, and initiative will have to do it for it to work.
Agent Cooper wrote:Except that it's already been done to death. D&D Online already exists. And Neverwinter Nights. And the 4th Edition electronic table top thing. And those are drops in the ocean. There's already lots of choices out there. I can play any of those right now. Or WOW, or Everquest, or Torchlight. Or Diablo. Or Dungeon Siege, or Dragon Age, or Elder Scrolls, Etc., Etc.There's literally hundreds of Sword and Sorcery PC and console games out there to choose from already. A new D&D game would be just one more of these.What sets D&D apart in my mind is the face to face, dice rolling, table top experience. Especially now when there's a flood of electronic options out there, that is what makes it different.
sauromatian wrote:To some extent, they don't have to interest the 14-year-old, just the older relative who buys gifts. Look in a toystore at all the obsolete stuff: railroads, slotcars, lincoln logs. The gift-buyers are stimulated by their own nostalgia, hence the current red box with retro art.
Agent wrote:What sets D&D apart in my mind is the face to face, dice rolling, table top experience. Especially now when there's a flood of electronic options out there, that is what makes it different.
FormCritic wrote:Gleemax was a term from the game, Magic, The Gathering. (I don't know for sure, but I think it means, "To buy more cards than your opponent and thus max out some sort of wiener cardgame gambit.")Gleemax was personified as an alien brain in a tank...somehow dominating the minds of young gamers. The idea was for Gleemax to form the bridge for pathetic card floppers to migrate from their kid's game over to Dungeons and Dragons as part of an online pan-gaming experience. Gleemax was the name of a rather amateurish website that was supposed to facilitate the card game/virtual dungeon environment no one wanted to enter. The supporting technology looked at least 15 years behind modern computer gaming standards.Older gamers responded with open-mouthed astonishment that something so lame and impossibly stupid could actually seem like a good idea to game executives with an intelligence greater than that of a five year-old.It was difficult to find words contemptuous enough to describe Gleemax. No level of utter scorn seemed sufficient.(The English language just can't express how stupid Gleemax was. The only possiblity seems to be to use the word "gleemax" itself to describe something preposterous that someone else wants you to take seriously.)Younger gamers apparently responded with yawns.Gleemax was such an impossibly dumb idea that WOTC quietly put it aside and fired their computer people.Epilogue: I have one of the sponge Gleemax brains in my collection. A nice Acaeum member mailed one to me. I keep it as a memento of a truly great dumbass idea.
Badmike wrote:We were at the Gencon (2007?) where Gleemax debuted. To say there was a collective yawn of indifference is selling it short. Everyone present predicted failure, which seems to be obvious now, that actual gamers know more about what WOTC should do with their company than anyone responsible for Gleemax, or working at WOTC at the time.I have two of the sponge brains also, which is two more real brains than anyone working on the Gleemax project had in their heads.Mike B.
robertsconley wrote:What set VTT back is the same thing that sets back most internet collaboration. People simply prefer gaming face to face. To see who they are talking. Video chats doesn't really overcome this.
benjoshua wrote:Seriously, face to face is the way to go.
Kingofpain89 wrote:So because your normal gaming group has real life issues to deal with, And I dont know about you, but a couple of the people I play with have farts that smell like three day old corpses.
Prufrock wrote:Would you care to explain how you know what a three day old corpse smells like? I'm assuming you meant a three day old human corpse.Martin
Badmike wrote:: I'm on a long train ride, I pull out my Ipad, and I dial up King, Blackmoor from Canada, and Ron from Hong Kong. We decide on a rules set (say, 1E), and a module you guys want to go through (S2 White Plume Mountain). While you guys roll up your characters with 1E AD&D rules, I fiddle with the traditional S2 layout a bit (changing out some monsters and traps, adding some rooms, expanding it to two levels, etc). Since this module is set in Greyhawk, I pull up the Greyhawk program and have you guys start out at The City of Greyhawk, so we can play out the entire journey to WPM, random encounters and all. We can pause the session wherever we leave off and restart when we can all get together again. Dice rolling, mapping features included, along with the ability to talk amongst ourselves while we play.Mike B.