Doug Williams wrote:There was a small bookstore across the street from my high school that had an entire spinner rack of (A)D&D stuff. Dad would give me $1 to buy my lunch every day in the cafeteria. I pocketed that money, along with my yard mowing and car washing money and made an after school trip to that store at least once a week to purchase those treasures. Ah, the memories...
puterdragon wrote:Having read the 4e PHB, FR Player's Guide, and Underdark books from cover to cover, I've noticed how wildly different the 4e system is from any earlier editions of D&D. Takes some gettin' used to.Reading through modules P2 and E2, I've noticed a couple of good villains, encounter settings, and diplomacy uses--amidst the stat blocks. Still looking for a module with puzzles, riddles, and a higher encounter-per-module frequency, though. Is there anything available yet from WotC or any other publisher like this?
JasonZavoda wrote:They just released a 4e version of tomb of horrors. I wonder how they've done the traps for 4e rules.
JasonZavoda wrote:I wonder how they've done the traps for 4e rules.
Xaxaxe wrote:Speaking generally, I think traps have been de-emphasized in every successive major edition of the D&D (or AD&D) system. That will likely change with the 4e Tomb of Horrors, but it remains to be seen whether that begins a trend or is more of a one-off occurrence.
puterdragon wrote:Yeah, 3e was amazing for its templates and variable monsters. I'm guessing I'll find the 4e templates in the MM.Okay, for me, the elements of a great module increase to include:plot, setting, characters (especially villains), traps, puzzles (i.e., the "physics" room in an old classic), riddles (and other word games), unpredictable monsters (new monsters, use of teplates, wishes)new magic items... I wonder if there's any more?
puterdragon wrote: puzzles (i.e., the "physics" room in an old classic),
Xaxaxe wrote:I'm sort of guessing that's what's meant, since I'm just jumping in here.But the guy on the left is definitely puzzled.
Keith the Thief wrote:I'm getting older by the day.Refresh my memory on the physics room.
puterdragon wrote:Definitely, the NPC counter-party (for us, they used to be the nondescript but annoyingly-present Black Riders). Okay, expanded key elements:plot,setting,villains,rival parties,traps,puzzles,riddles,traditional monsters altered (by templates, wishes, radiation)new monsters,new magic items
Keith the Thief wrote:Yes! In fact, it was the players' fav back in the day. I remember the art specifically, but I don't remember it being called the physics room.
Keith the Thief wrote:So, what's the word around the campfire? Will the 4E Tomb of Horrors meet these conditions? Probably will just by virtue of its legacy, huh?