Zenfinite wrote:Don't we all just love D&D? Damn, I know I do.
Xaxaxe wrote:And I'm sorry, but we talk about playing D&D here all the time, and it's just wishful thinking to think otherwise. How many anecdotes has Mike B. told over the years? (I'm not saying it's a bad thing! Most of them are pretty funny!)
Fuck it; time for another long break, I think. With every month that passes, I feel more and more disconnected from this place, anyway. I've lost the plot, apparently.But I'll return to my attic with a pledge: you'll never hear another word about 4e from me. Or 3e. Hell, I'll just be safe and say that I'll never even mention 2e again. I wouldn't want to mess up any more threads.
Sure, I suppose a case could be made for moving this to the Non-TSR section, but as much as you'd like to disbelieve, this is the current incarnation of D&D and heck man, it bears discussing.
In November of 2007, Xaxaxe wrote:4.0 will suck harder than a black hole. It will be an event horizon from which fun cannot escape.
FormCritic wrote:What if more than one person has "grabbed" a target? Does the opposed check apply to all persons "grabbing," or just one at a time, one per round? Or, do I make as many attempts to get loose in my action as there are "grabbers" who are currently"grabbing" the opponent who "grabbed" me in their actions? Is there an "immobilize" check to follow "grab?"Does "grab" provoke an attack of opportunity and does a person who has been "grabbed" get to resist new "grabbers?"Suppose multiple people have "grabbed" each other? Are there bonuses or penalties for multiple "grabs" and "counter-grabs?"Can I, for instance, "join a grab" for free?Can I "grab" opponent #2 if opponent #1 already has me "grabbed?"If a dual "grab" and "counter-grab" has taken place, is there now an opposed "wrestle" action that involves throws, pins or other maneuvers?What if I want to just ignore the "grabbing" opponents who have "grabbed" me and swing away? Is there, for instance a "drag" action for either "grabbers" or those who have been "grabbed?"
Badmike wrote:Deimos, why care if someone wants to flush $65 down the toilet?
Zenfinite wrote:Bear in mind that your opinions (on this matter) would probably be held in higher esteem if you weren't so obviously biased, you know?
Xaxaxe wrote:we talk about playing D&D here all the time, and it's just wishful thinking to think otherwise. How many anecdotes has Mike B. told over the years? (I'm not saying it's a bad thing! Most of them are pretty funny!)
serleran wrote:It is odd how many forums have longstanding members clash over something as simple as a numbered edition. Quite sad, really. I hope things will cool down and relax to the state they were at before whatever happened happened... but, if not, then it was nice to have you around as long as you were here - I don't plan on going anywhere.
Badmike wrote:If it was a chick, I'd be bangin' it every night, after buying it dinner and promising to respect it in the morning..... Mike B.
MadMaligor wrote:Keeping 4E restricted to a post or two seems appropriate, and I would actually disagree with you on the collection thing Xax, heck Mike said it best, 4E has more collectibility out of the box than 3E ever was or will be. Interestingly enough there are even rumored to be off print PHB, DMG, MM covers that were run but changed before release (something that if true you can bet will have collection value).
In fact I would speculate that with the number of old schoolers coming out of their perspective lairs to give 4E a go, it shows that its got an appeal. I certainly have found it to be a blast after 5 sessions, much more so than 3.5. Having played enough of 3.5 to know I would rather stab myself in the eyes with a plastic mini, I feel the comparison is fair, as 4th will have a place to stay at our gaming sessions where 3.5 did not, and I have yet to feel the need to reach for a mini and blind myself (although I did get close on the whole AoE 3 dimension damage thing when using the appendix, who ever was responsible for the appendix needs to be tossed on a hill of fire ants).
Healing surges are no longer the mystic make or break for our group as we have now experienced enough to see the balance issues they revolve around. They are wierd and the one true divergance from classic rules. The argument for saying "4E is not D&D" should center around HS's, not minis. To be frank, it really does surprise me that so many old schoolers see minis as somehow not an integral part of the game, much like the dice, pencil, and paper we all use. Its right there on the white box many of you love and cherish. Yes you dont have to use them, but hell, you dont have to use dice either. I have run sessions without ever once rolling the dice. I could use a deck of cards, or chits, or flip coins, or never once toss a die and just story line it from start to finish. Its my darn gaming session Dice dont make it D&D, nor does my pencil and graph paper. D&D, for me, has always been about the roleplay set in a fantasy setting. Warriors and Wizards, Monsters and Magic.
What 4E does not have (and likely may never have) is the classic charm, and what I will call a true Mint mint version of collectability that OD&D, Basic/Expert, AD&D have. You just cant surpass that kind of history, nostalgia, and "old school" value. Its like comparing a lithograph to an original. The litho has value but it pales in comparison. It doesnt mean that the lithograph doesnt have collectable value, many do to some degree. But like 3.5, a good chunk are seen as wall hanging garbage to a real art expert (I think its fair to say there are enough experts in the D&D collecting field here to qualify as the Sotheby's of the D&D roleplaying world).
Deadlord39 wrote:... once the thrill of constant combat wears off.