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Post Posted: Tue Aug 07, 2012 10:50 pm 
 

darkseraphim wrote:from Gygax's Role-Playing Mastery book:


I'll have to check it out. I didn't realize Gygax put any historical detail into that book, thought it would all be philosophising about running a good dungeon.

Looks like I'll have to obtain a copy of Diplomacy, of proper vintage of course, to go alongside Outdoor Survival & Chainmail. Then play it on the World of Greyhawk map. I suppose there will be a run on copies, resulting in an Acaeum effect of epic proportions.

Here's something I just found on Wikipedia
"Slobbovia was a postal Diplomacy variant played among science fiction and gaming fans in North America and Europe from 1972 to 1986. The game was published in Slobinpolit Zhurnal (Слобинполит Журнал).

It was unique among postal games in that, through extension of the convention of "press" (referred to in the game as "strakh") prevalent in postal Diplomacy, characterization, plot development and good writing became as important as the actual gameplay itself, and actually influenced the latter.

The resulting "shared world," created through collaboration, cooperation and conflict, had a substantial, well-fleshed out infrastructure that developed its own rich set of traditions."

  

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Post Posted: Thu Aug 09, 2012 3:22 pm 
 

Alexander, certainly I'd be interested to see your review in the zine.

And sauro, I have a whole section in the book about the collaborative fiction of postal Diplomacy and its influence on D&D, with a special emphasis on the games that Gygax and Lafofka played in and wrote for. Some of them grew quite elaborate. The earliest account written by Gygax that I could find of various colored dragons  and their powers/attitudes appeared in a series of Diplomacy zines in 1970, for example.


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Post Posted: Fri Aug 10, 2012 1:26 pm 
 

increment wrote:postal


If D&D grew out of PBM games like Diplomacy, Hyboria, & Midgard, it puts the whole hobby in a different context. Today, most RPGs are played by computer. In other words a systematic, remote process rather than face-to-face. Until now I saw it as a linear evolution from the tabletop to the PC, but now it looks more complex. RPGs are a branch that came from more systematic games, but didn't just branch like a tree. D&D feeds back into the main course by influencing computer games. So understanding this history is like navigating the endless swamp islands of Blackmoor, where mythology is difficult to discern from reality.

  


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Post Posted: Fri Aug 10, 2012 4:15 pm 
 

Here are my thoughts on the location of Blackmoor and Greyhawk on the original Great Kingdom map reprinted in Playing at the World:

http://zenopusarchives.blogspot.com/201 ... kmoor.html


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Post Posted: Sat Aug 11, 2012 4:44 am 
 

Zenopus wrote:Here are my thoughts on the location of Blackmoor and Greyhawk on the original Great Kingdom map reprinted in Playing at the World:


Yeah, I think more than a few of us have been doing that lately. Mine places the Duchy of Ten & the Great Kingdom further to the east, similar to the 1980 Darlene map. Otherwise it becomes too crowded around Blackmoor & too empty around Greyhawk. As is, I've already exaggerated the size of the Blackmoor region, relative to the rest of the continent. (Or should it be The Black Moors?)

I added in the other placenames & locations of OD&D (through 1976), placed in consideration of the 1980 map:
-The Dungeons of Pasha Cada, at an arbitrarily picked city in the Middle-eastern-themed northwest. Not technically D&D, but it deserves a place here.
-The Caverns of Tsojconth, the Marches of Perrunland, & the Duchy of Geoff, from the 1976 tournament module.
-A crashed spaceship in the mountains between the Dry Steppes & Geoff, from the 1976 tournament module.
-At first I was going to add an arrow south, indicating the Isle of the Ape reached from the Greyhawk dungeons. However Gygax's earliest references also involve time travel to the future. So I didn't.

With Arneson's 1977 work it gets much sloppier. There is a wealth of info, but less clear how much was written when. Both the First Fantasy Campaign map & the Wo'G map have nomads west of Blackmoor, but it is unclear whether they are a shared feature. I would prefer to use the map in the book, on the assumption that it is earlier. However it contradicts the foldout map. Or at least it looks like it does, maybe it is just poorly drawn. Is the circled dot Castle Blackmoor itself? Then its orientation doesn't match up with the hand-drawn map of Blackmoor & Vicinity as well as the JG map does. Is the Egg of Coot supposed to be upriver in the original map? It is also lacking the locations of Lake Gloomy & the Temple of the Frog. The placement of the Elf Forest is similarly in question, occupying the NW of the book's map but the SW of the foldout map. I've ended up simply drawing swamp symbols over the entire region, without defined coastlines. I've used the earlier spelling Gloomey from OD&D Supplement II, along with the Great Swamp of Mil.

  

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Post Posted: Sat Aug 11, 2012 11:34 am 
 

sauromatian wrote:
If D&D grew out of PBM games like Diplomacy, Hyboria, & Midgard, it puts the whole hobby in a different context. Today, most RPGs are played by computer. In other words a systematic, remote process rather than face-to-face. Until now I saw it as a linear evolution from the tabletop to the PC, but now it looks more complex. RPGs are a branch that came from more systematic games, but didn't just branch like a tree. D&D feeds back into the main course by influencing computer games. So understanding this history is like navigating the endless swamp islands of Blackmoor, where mythology is difficult to discern from reality.


Certainly the idea that you play a character, rather than just a commander of forces, developed from that school of largely PBM games. I'd add to your list Fight in the Skies and a number of other minor games with a postal dimension and an emphasis on writing battle reports and backgrounds for protagonists. But character is only one component of the game - the mechanics of battle, the overall combat system, certainly game directly from the table top.

What has been neglected in prior histories of D&D, and I would say catastrophically neglected, is the relationship of the Blackmoor campaign to Arneson's Napoleonic Simulation campaign. You can only understand Blackmoor in light of the structures and tools that surrounded the prior game. It was a hybrid "strategy-tactical" game, a type of two-mode game I discuss extensively in the book. It used Diplomacy as its strategic framework (actually a Diplomacy variant Gygax created called Napoleonic Diplomacy II), so all of the major world powers of the era were effectively engaged in a Dippy campaign, with each of the major players representing the leadership of various countries. However, instead of using Diplomacy combat resolution, any conflict in the Dippy game was resolved by running tactical miniature battles on the tabletop, either using Wesely's Strategos N rules for land battles or DGUTS rules for naval battles. Every notable Twin Cities gamer was in the campaign, as were Gygax, Kaye and Kuntz. So in essence, the game inherited its idea of character from Dippy and its idea of combat from wargames - moreover, pretty much everyone involved with the creation of D&D played in the game.

Blackmoor cloned all of these structures. In place of Wesely's Strategos N, it used Chainmail to resolve battles. We see a snapshot of what the campaign-level rules look like when we look at the first few pages of the First Fantasy Campaign. The smaller scale dungeon adventures became the most popular aspect of Blackmoor, but even those explorations had the same sort of strategy-tactical split. In the book I suggest a slightly more nuanced way of interpreting the structure of D&D, but effectively it draws on the very same concepts of character that filtered from Diplomacy through the Napoleonic Simulation campaign.

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Post Posted: Sat Aug 11, 2012 1:07 pm 
 

Well, I think a big part of the problem is that Gygax was a prolific refiner and Arnseon was an unpredictable idea generator - the end result being that the textual history, especially what's actually available, massively favors a Gygaxian interpretation of where D&D's influences lie.  Since the Napoleonics campaign was an Arneson-run thing, Gary probably downplayed that to focus on how his own history of wargame rules solidification resulted in Chainmail, and Chainmail resulted in D&D.

We can all buy digital or relatively cheap copies of Chainmail and early Dragons and Strategic Reviews, but we can't exactly run down to DriveThruRPG and procure a quick set of Corner of the Table, Rumormongers, Wargamer's Newsletters and organized retyped Dippy zines and compare and contrast.  (In this age of parenting and limited funds keeping the house going, with 2 jobs I'm still having trouble re-securing a copy of First Fantasy Campaign!  :lol: )  For the player with casual historical interest, it's even worse; not only are the materials unavailable, but all of the secondary sources point to Gygax cleaning up Arneson's mess to make the game we know and love.  Something like the Napoleonics history is going to get completely lost in that reality of availability, because there's no supporting information to review.

Hopefully your book will help to turn that tide ... but until glossy books by Wizards, Adkison, designers and (dare I say?) Eldritch Ent are around to tell more of the real story, most people are not going to know the relative importance of Twin Cities innovations in early role-playing.

WTB Rob's memoirs, along with many others.  PDT_Armataz_01_01

  


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Post Posted: Sat Aug 11, 2012 10:56 pm 
 

Zenopus wrote:Here are my thoughts on the location of Blackmoor and Greyhawk on the original Great Kingdom map reprinted in Playing at the World:

http://zenopusarchives.blogspot.com/201 ... kmoor.html


I bet that the detailed regional map of western shore of Niv Dyv looks a lot like the western shore of Lake Michigan. Embedded much the same way as I embedded western PA into this map I drew for the LARP chapter I once owned. http://nerolarp.com/WoT/The_Physical_an ... _CC_01.pdf

That Gygax and others were accurate in saying Greyhawk roughly corresponded to where Chicago is.

  

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Post Posted: Sun Aug 12, 2012 1:38 am 
 

darkseraphim wrote:Hopefully your book will help to turn that tide ... but until glossy books by Wizards, Adkison, designers and (dare I say?) Eldritch Ent are around to tell more of the real story, most people are not going to know the relative importance of Twin Cities innovations in early role-playing.


I don't think it's a matter so much of Wizards or some other authority embracing the narrative, actually, as it is a matter of D&D fandom weaning itself of its addiction to conjecture. It will only be a matter of time, and not a long time either, before all the relevant docs are scans you can just go download - even Domesday Books. As I pointed out in another thread, you can go check #5, #7 and #9 out of a library today. Somebody even posted a scan of #1 online, I hear. But the documents will never satisfy our curiosity about some points of minutiae. Nothing I saw in any document, for example, really explained what happened in November of 1976 when Arneson left TSR. Tons of stories about that are going around, but not a lot of evidence. We collectively need to accept that there will be facts we can establish, and other things that lie beyond the documentary record.

The Great Kingdom map is a good example. We can know with relative certainty where Blackmoor and Greyhawk reside on that map, thanks to a few contemporary hints left behind by Gygax and Arneson. When we try to retrofit that map with place names that came about much later, however, we're almost certainly going beyond what Gygax had intended at the time that the map was created. It's a fun exercise, of course, to try to figure out where places like Loch Gloomen might have been. But that really isn't a question that will be decided as a matter of fact. I think people like Zenopus and sauro and others on this forum do understand the distinction between conjecture and evidence, but there is plenty of just baseless speculation on other subjects being passed off as fact out there. That is the real problem that I think a history of D&D faces - a lot of people don't want one. They prefer the conjecture.

But yes, I do hope to make a dent in that.

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Post Posted: Sun Aug 12, 2012 6:33 pm 
 

sauromatian wrote:I would prefer to use the map in the book, on the assumption that it is earlier. However it contradicts the foldout map. Or at least it looks like it does, maybe it is just poorly drawn. Is the circled dot Castle Blackmoor itself? Then its orientation doesn't match up with the hand-drawn map of Blackmoor & Vicinity as well as the JG map does. Is the Egg of Coot supposed to be upriver in the original map? It is also lacking the locations of Lake Gloomy & the Temple of the Frog. The placement of the Elf Forest is similarly in question, occupying the NW of the book's map but the SW of the foldout map.


Sauro, here are my thoughts on how the "sketch map" corresponds with the fold-out poster map. I annotated the dots on the sketch map with my best guess for the corresponding settlement. I have the circled dot as Vestfold, with Blackmoor to the NE.

http://zenopusarchives.blogspot.com/201 ... kmoor.html


Zenopus Archives website & blog: Exploring the Underworld of Holmes Basic D&D. Holmes Ref: Reference Sheets for Holmes Basic Referees, also compatible with OD&D plus the Greyhawk supplement

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Post Posted: Sun Aug 12, 2012 11:54 pm 
 

increment wrote:Nothing I saw in any document, for example, really explained what happened in November of 1976 when Arneson left TSR. Tons of stories about that are going around, but not a lot of evidence. We collectively need to accept that there will be facts we can establish, and other things that lie beyond the documentary record.

The Great Kingdom map is a good example. We can know with relative certainty where Blackmoor and Greyhawk reside on that map, thanks to a few contemporary hints left behind by Gygax and Arneson. When we try to retrofit that map with place names that came about much later, however, we're almost certainly going beyond what Gygax had intended at the time that the map was created.


Nonsense. Using well-understood principles of quantum physics, we can extrapolate how the world of Gygax & Arneson split into two alternate universes. From there we may draft the one true map of the imagination, & then use the map to travel back in time & get STINKING RICH!


Last edited by sauromatian on Mon Aug 13, 2012 12:51 am, edited 1 time in total.
  


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Post Posted: Mon Aug 13, 2012 12:11 am 
 

Zenopus wrote:here are my thoughts on how the "sketch map" corresponds with the fold-out poster map.


At the bottom of the page (12, FFC), Arneson writes "In re-drawing the first campaign map, I have decided.. to link it with the Judges Guild Known World..." The fold out map includes JG's Valley of the Ancients, but the book's map does not. I am interpreting this to mean that the book map is the first one, although it might conceivably indicate Gygax's Great Kingdom map.

Meanwhile, I have more questions:
-What is the Giant Kingdom mentioned in Gygax's intro to Holmes? Is it a mis-rendering of Great Kingdom, which he mentioned a few lines before? Arneson's map just says "Kingdom" in the SE corner. "Giant" suggests the Hellfurnace/Crystalmist/Jotens range from Wo'G.
-FFC includes quite a bit of detail about the Outdoor Survival board, placed south of Blackmoor. However the details cannot easily be tied down, as there is no indication of where on the board any particular domain is. Is there any record of this campaign map? Was it considered to occupy the Great Kingdom map, or did Blackmoor+OS occupy a world of its own? Is the City of the Gods located in the desert of the Blackmoor map, or the desert on the OS board?
-Gygax stated in A&E that players in his Greyhawk campaign could travel overland to Blackmoor. Is there any record of this combined geography?

  

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Post Posted: Mon Aug 13, 2012 2:18 am 
 

sauromatian wrote:
Zenopus wrote:here are my thoughts on how the "sketch map" corresponds with the fold-out poster map.


At the bottom of the page (12, FFC), Arneson writes "In re-drawing the first campaign map, I have decided.. to link it with the Judges Guild Known World..." The fold out map includes JG's Valley of the Ancients, but the book's map does not. I am interpreting this to mean that the book map is the first one, although it might conceivably indicate Gygax's Great Kingdom map.

Meanwhile, I have more questions:
-What is the Giant Kingdom mentioned in Gygax's intro to Holmes? Is it a mis-rendering of Great Kingdom, which he mentioned a few lines before? Arneson's map just says "Kingdom" in the SE corner.
-FFC includes quite a bit of detail about the Outdoor Survival board, placed south of Blackmoor. However the details cannot easily be tied down, as there is no indication of where on the board any particular domain is. Is there any record of this campaign map? Was it considered to occupy the Great Kingdom map, or did Blackmoor+OS occupy a world of its own?
-Gygax stated that players in his Greyhawk campaign could travel overland to Blackmoor. Is there any record of this combined geography?


- We know there is a Giant King in the setting from the Battle of the Brown Hills, which mentions Verdurmir, the Giant King. That same battle report features other Greyhawk names, like the place name Iuz. We might from there extrapolate the existence of a Giant Kingdom. I assume Arneson's FFC map on page 15 meant the rest of the Great Kingdom, though. For an extra dose of confusion, note that the foldout map says "Grand Kingdom" for that southern road. Presumably we'll unearth a Ginormous Kingdom shortly. I don't think the line in Holmes is meant to suggest that Blackmoor lies north of the Great Kingdom - too many sources put Blackmoor in the Great Kingdom.

- From my reading of FFC, I got the sense that Arneson employed the Outdoor Survival map to improvise the lands that players wandered into when they strayed south from his original tabletop map surrounding Blackmoor (a detail of which is in sketched in DB #13). I don't think this was meant to have any particular relationship to Gygax's original DB #9 map, and the use of the Outdoor Survival board only became canon in OD&D for precisely such improvisations. Obviously, since the DB #9 map came out a year before Outdoor Survival, there's no sense in which either effected the graphical layout of the other. The lack of an ocean and so on makes any greater resemblance to the OS map tenuous, though presumably the bay and the town of Blackmoor was part of the original Blackmoor tabletop and would thus be off-map on OS. The only further hint in OD&D about the use of the OS map is the notation switch that "catch basins are castles, buildings are towns." I don't really see any obvious mapping between catch basins in the towns represented on the page 15 map, though.

- We know that the Greyhawk and Blackmoor scenarios were, in 1973, considered to be components of a single distributed campaign operating in both the Twin Cities and Lake Geneva. There are records of players moving between the campaigns (notably Mike Mornard). I do believe that the DB #9 map served as the first and most important depiction of that combined geography. However, it's a long drive from Lake Geneva to the Twin Cities, and I'd imagine that the geography was only loosely synchronized once play was in full swing.

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Post Posted: Mon Aug 13, 2012 7:15 pm 
 

FWIW, the "Forward" of Men & Magic from the OCE set has "Great Kingdom" twice rather than "Great Kingdom" followed by "Giant Kingdom" as in Holmes Basic (all printings). Holmes used an earlier printing of OD&D (with the Tolkien references) when editing the Basic Set. Can anyone with an earlier set (e.g., woodgrain) check whether it has "Great" or "Giant" in the line 'a spot between the "Gxxxt Kingdom" and the fearsome "Egg of Coot'?


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Post Posted: Mon Aug 13, 2012 7:26 pm 
 

Zenopus wrote:FWIW, the "Forward" of Men & Magic from the OCE set has "Great Kingdom" twice rather than "Great Kingdom" followed by "Giant Kingdom" as in Holmes Basic (all printings). Holmes used an earlier printing of OD&D (with the Tolkien references) when editing the Basic Set. Can anyone with an earlier set (e.g., woodgrain) check whether it has "Great" or "Giant" in the line 'a spot between the "Gxxxt Kingdom" and the fearsome "Egg of Coot'?


Right, it does say "Great Kingdom" in the 1st printing. Again, I think this question of whether Blackmoor is in the north part of, or is actually north of, the Great Kingdom is pretty much a matter of semantics. I do think circa 1971, Blackmoor was supposed to be located on the map shown in DB #9.

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Post Posted: Mon Aug 13, 2012 11:44 pm 
 

I had always thought Giant Kingdom was a typo:  very interesting to there was one, too (which doesn't necessarily rule out the possibility of a typo, either:  was Holmes plugged into Arenson Blackmoor circles at all??).


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Post Posted: Tue Aug 14, 2012 12:24 pm 
 

increment wrote: From my reading of FFC, I got the sense that Arneson employed the Outdoor Survival map to improvise the lands that players wandered into when they strayed south from his original tabletop map surrounding Blackmoor (a detail of which is in sketched in DB #13). I don't think this was meant to have any particular relationship to Gygax's original DB #9 map, and the use of the Outdoor Survival board only became canon in OD&D for precisely such improvisations. Obviously, since the DB #9 map came out a year before Outdoor Survival, there's no sense in which either effected the graphical layout of the other. The lack of an ocean and so on makes any greater resemblance to the OS map tenuous, though presumably the bay and the town of Blackmoor was part of the original Blackmoor tabletop and would thus be off-map on OS. The only further hint in OD&D about the use of the OS map is the notation switch that "catch basins are castles, buildings are towns." I don't really see any obvious mapping between catch basins in the towns represented on the page 15 map, though.


It may have started as improvisation (beginning  the 2nd year of the campaign, maybe just after OS is published), but Arneson describes the OS map as having acquired borders between players' lands & other characteristics of a specific locale (by the 3rd year, c. 1973). Some record must have existed to define those borders & other locations. As to its relation to the Great Kingdom map, these newly defined countries occupied a position relative to BM, which occupied a position on the GK map, so Arneson's group may have placed it somewhere on the GK map. Given that the GK map wasn't too detailed at this point, there was plenty of empty space to work with.

An OD&D campaign might follow the same path. The OS board is taken out whenever the DM needs some more random terrain, but what happens after the players have encounters, meeting the lords & ladies of the catch basins? Maybe the DM records it, so that the OS board (or bits & pieces of it) becomes constant within the campaign world. Essentially the same concept as a dungeon generated from the Geomorphs: each piece is not a specific location before the DM places it, but after placement it is.

  

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Post Posted: Tue Aug 14, 2012 6:11 pm 
 

Playing at the World arrived today.  Wow.  

I did notice that there is no writer's blurb.  No headshot either.  What gives?  Bashful?

And where do I have to go to get it signed?

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