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Marginally OT - Red Box D&D to be Published Again!
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Post Posted: Wed Jul 28, 2010 5:59 pm 
 

4th edition encourages the use of miniatures with such things as movement being regarded in terms of "squares" which equal 5 feet, I think, and I believe some effects which work on adjacent allies or foes, and things like that. The tactical element is the only thing I find marginally interesting... sort of like Warhammer Quest II.


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Post Posted: Wed Jul 28, 2010 6:02 pm 
 

Previous 4e discussions show it to be more tabletop wargaming, as I understand it. I'd kinda hoped this release was a more traditional RPG. Might almost buy it for the box...


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Post Posted: Fri Jul 30, 2010 10:52 pm 
 

ashmire13 wrote:Previous 4e discussions show it to be more tabletop wargaming, as I understand it. I'd kinda hoped this release was a more traditional RPG. Might almost buy it for the box...


Me too.
I'm sentimental.

Wonder if they'll include a dungeon module?

Does 4E do modules in the traditional sense, or is everything a hardback book?


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Post Posted: Fri Jul 30, 2010 11:02 pm 
 

In my limited attempt to follow 4e. it appears they do not do "modules" per se, but "encounters." And, they're all hardback.


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Post Posted: Fri Jul 30, 2010 11:04 pm 
 

serleran wrote:In my limited attempt to follow 4e. it appears they do not do "modules" per se, but "encounters." And, they're all hardback.


The only thing I read -- asides from Monster Manuals, which is a weakness -- are the books on Eberron.  Uneven quality, but I do like that island called Xendrik that has all the ruins of an ancient civilization of Giants.

Seems like a cool setting that could be dropped in anywhere.


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Post Posted: Fri Jul 30, 2010 11:25 pm 
 

serleran wrote:In my limited attempt to follow 4e. it appears they do not do "modules" per se, but "encounters." And, they're all hardback.


No they're not.  The new Tomb of Horrors and Revenge of the Giants are the only hardback adventures for 4E.

There are 11 adventures that are essentially two booklets plus an encounter map tucked into a two pocket folder (ala the rare Role Aids modules...think Beastmaker Mountain).  And there are a handful of standard modules.  These include the Free RPG day, D&D Encounters, and Game Day modules.  Village of Hommlet and Orcs of Stonefang Pass are examples of these.

Based on the last couple of adventures WotC released, it looks like they are moving away from the folder concept (good riddance) and sticking with the standard format.

Keith the Thief wrote:Wonder if they'll include a dungeon module?


No.  However there is a solo play adventure included in the Player Booklet.

http://www.wizards.com/dnd/Product.aspx ... /244660000

There is a wealth of information about 4E on Wizards of the Coast's website.


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Post Posted: Fri Jul 30, 2010 11:29 pm 
 

Keith the Thief wrote:
Me too.
I'm sentimental.

Wonder if they'll include a dungeon module?

Does 4E do modules in the traditional sense, or is everything a hardback book?


Nah, of course they do modules. Actually, they are on their second run of modules designed to take you from 1-30. Specifically, H1-2-3, P1-2-3 and E1-2-3. They have made HS1-2, and they are the first two of the new series of 9 afaik. What they have done is changed how the modules are laid out. For the first 9, they are actually 2 booklets inside a cardstock cover with like pouches to hold the booklets, and a battle mat. Now, they are stapled like the Greyhawk 2nd Edition book/modules/reference whatevers, with a tear out battle map (that I'll never be using cause I don't tear things out lol). Just some info for you, Serelan wasn't quite right. :)

They do have a couple hardcover modules as well, the remake of Against the Giants and the remake of Tomb of Horrors are both great reads. They are done in the style of the 3.5 hardcover super adventures and I have all of those as well, so might as well keep the ball rolling I suppose.

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Post Posted: Sat Jul 31, 2010 1:50 am 
 

Keith the Thief wrote:Does 4E do modules in the traditional sense, or is everything a hardback book?

The first run of 4e adventures (H1-3, P1-3, E1-3) each consisted of a folder with two 32/64 page booklets and a poster map (or two). There are also two hardback adventures Revenge of the Giants and Tomb of Horrors (and many other hardbacks that aren't adventures). Most of the RPGA and other promotional adventures are 16/24/32 page modules; those sometimes include a poster map.

Here's a quick list of the 4e adventures that have had some sort of print release (might not be complete!):

4e folder adventures
H1: Keep on the Shadowfell
H2: Thunderspire Labyrinth
H3: Pyramid of Shadows
P1: King of the Trollhaunt Warrens
P2: Demon Queen's Enclave
P3: Assault on Nightwyrm Fortress
E1: Death's Reach
E2: Kingdom of the Ghouls
E3: Prince of Undeath
FR1: Scepter Tower of Spellguard
Seekers of the Ashen Crown

Hardcovers
Revenge of the Giants
Tomb of Horrors

HS series
HS1: The Slaying Stone
HS2: Orcs of Stonefang Pass

Free RPG day modules
Treasure of Talon Pass (Free RPG Day 2008)
Khyber's Harvest (Free RPG Day 2009)
Bloodsand Arena (Free RPG Day 2010)

Game day modules
Into the Shadowhaunt (2008 Game Day)
One Dark Night in Weeping Briar (2009 Player's Handbook 2 Game Day)
Journey through the Silver Caves (2009 Monster Manual 2 Game Day)
A Passage Into Mystery (2009 Dungeon Master's Guide 2 Game Day)
Beneath the Lonely Tower (Player's Handbook 3 Game Day)

DM Rewards modules
Village of Hommlet (2009)
Tomb of Horrors (2010)

Weekend in the Realms modules
Beneath Haunted Halls (2008)
The Icy Queen's Crossing (2009)

Miscellaneous
Death in the Skyfire Wastes (Origins 2008)
Return to the Moathouse (Origins 2008)
Escape from Sembia (DDXP 2008)

  


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Post Posted: Mon Aug 02, 2010 1:07 am 
 

I have every print module released for 4e. There's a ton and Echohawk's list looks quite accurate.

  
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