Keith the Thief wrote:Does
4E do modules in the traditional sense, or is everything a hardback book?
The first run of
4e adventures (H1-3, P1-3, E1-3) each consisted of a folder with two 32/64 page booklets and a poster map (or two). There are also two hardback adventures
Revenge of the Giants and
Tomb of Horrors (and many other hardbacks that aren't adventures). Most of the RPGA and other promotional adventures are 16/24/32 page modules; those sometimes include a poster map.
Here's a quick list of the
4e adventures that have had some sort of print release (might not be complete!):
4e folder adventures
H1: Keep on the Shadowfell
H2: Thunderspire Labyrinth
H3: Pyramid of Shadows
P1: King of the Trollhaunt Warrens
P2: Demon Queen's Enclave
P3: Assault on Nightwyrm Fortress
E1: Death's Reach
E2: Kingdom of the Ghouls
E3: Prince of Undeath
FR1: Scepter Tower of Spellguard
Seekers of the Ashen Crown
Hardcovers
Revenge of the Giants
Tomb of Horrors
HS series
HS1: The Slaying Stone
HS2: Orcs of Stonefang Pass
Free RPG day modules
Treasure of Talon Pass (Free
RPG Day 2008)
Khyber's Harvest (Free
RPG Day 2009)
Bloodsand Arena (Free
RPG Day 2010)
Game day modules
Into the Shadowhaunt (2008 Game Day)
One Dark Night in Weeping Briar (2009 Player's Handbook 2 Game Day)
Journey through the Silver Caves (2009 Monster Manual 2 Game Day)
A Passage Into Mystery (2009 Dungeon Master's Guide 2 Game Day)
Beneath the Lonely Tower (Player's Handbook 3 Game Day)
DM Rewards modules
Village of Hommlet (2009)
Tomb of Horrors (2010)
Weekend in the Realms modules
Beneath Haunted Halls (2008)
The Icy Queen's Crossing (2009)
Miscellaneous
Death in the Skyfire Wastes (Origins 2008)
Return to the Moathouse (Origins 2008)
Escape from Sembia (DDXP 2008)