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Post Posted: Tue Jun 14, 2011 8:16 am 
 

mbassoc2003 wrote: I'm wondering if I should start marketting PDFs without approval from the copyright holders. It seems as though the forum's moral standing has moved in favour of this sort of activity, and I have a nice set of the the big five Role Aids tourneys I've been trying to get Mayfair to give me permission to release for years.

I suspect people would part with £10 for a well presented set of Role Aids tourneys, and it's not like the PDFs would impact on anyone who has the originals.

In fact, maybe this sort of thing would drum up interest in the collecting of the rare non-TSR collectables.


Fine for you and some others who like them, but I would not buy it.
Probably not even at a single USD.
Even though I do have a handful of PDFs residing on my computer, I never purchase PDFs if a hard copy is also available and within my price range.
I do and always will prefer hard copies... originals if possible, reprints or research copies otherwise.
I seriously doubt that I am alone in that sentiment, but I have no doubt you would have a market for them.

But if you start selling PDFs of whatever, I would not be bashing you for making some money from it.
Just don't go on e-Bay with them, someone will most certainly have your listing pulled.

At a likely price of very close to THREE THOUSAND dollars (US) I will NEVER be able to PURCHASE an original Dungeon Masters copy of The Ghost Tower of Inverness.
But I was able to purchase several of the so-called research copies at the convention and I have some extras if you are interested. 8)
And I will stand by my certain thoughts that those few Research copies that Doug had printed, will NOT affect the value of those originals.

BTW: Speaking of unauthorized PDFs, Whatever happpened to that copy of RUS I sent you about 2 years ago (at your request)?
You said you would scan it and make a PDF (purely for RESEARCH of course) and send a CD back to me.


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Post Posted: Tue Jun 14, 2011 9:41 am 
 

No, morally I have an issue marketting something that belongs to someone else, and I would rather bring products to market and work with publishers to present legitimate PDF archives of our hobby. This stuff is OOP and I would like to make it available to all, and provide a backstop against some of the stuff disappearing into history, but I'd like to work with copyright holders and not against them.

We have seen PDF archives before, The Dragon Archive that was pulled, the White Dwarf Archive which as I've learned has a little spurious pedigree, and the Ares Archive which also has quite a shady undertone to it, all of which seem to sell and find their way into people's collections. It was the Dungeon Archive that get me interested in PDFs in the first place, and the publisher(s) in Oz that peeked my interest and kept me looking at PDFs as being a possible means of collecting and storing data.

As Faro pointed out, I am just playing devil's advocate for the sake of sounding out the board's current feelings on copyright theft.

Gnat the Beggar wrote:BTW: Speaking of unauthorized PDFs, Whatever happpened to that copy of RUS I sent you about 2 years ago (at your request)?
You said you would scan it and make a PDF (purely for RESEARCH of course) and send a CD back to me.

I don't actually remember this and I don't think I have RUS in my collection, but I have had many conversations with people over the years about digitising products for them, the moral implications, and I have discussions often with copyright holders. I'll take a look to see if I have RUS, and if I have I'll return it. I'm usually pretty fastidious about sending stuff back to poeple in a timely manner when I borrow things, like usually within a couple of days, so I am a little caught wrong footed with this one.


This week I've been mostly eating . . . The white ones with the little red flecks in them.


Last edited by mbassoc2003 on Tue Jun 14, 2011 10:09 am, edited 1 time in total.
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Post Posted: Tue Jun 14, 2011 9:56 am 
 

Guys, this current line of discussion is not NTRPG con related but veering into other territory, I'd appreciate it if this was taken to another appropriate thread and we save NTRPG con talk for here, thanks!

Mike B.


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Post Posted: Tue Jun 14, 2011 10:12 am 
 

Yes, boss.  :oops:


This week I've been mostly eating . . . The white ones with the little red flecks in them.

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Post Posted: Tue Jun 14, 2011 11:41 am 
 

mbassoc2003 wrote:Yes, boss.  :oops:


Thanks Ian  :wink:

Back to the NTRPG con, I should be sending out a short survey form in the next week or so.  Just a few questions about what you liked, disliked, or would like to see at future cons.  What guests would you like to see? What kinds of RPGs would you like to play?  Any seminars/sessions you would be interested in?  Any suggestions to improve the con? That sort of thing. Feel free to post any of your post-con comments here or on the NTRPG con site for discussion!

Mike B.


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Post Posted: Tue Jun 14, 2011 11:49 am 
 

EE hopes to have all of us down there next year, adding Chris Clark to the current squad (Kask Mentzer Ward). We have also made an offer to Officially Sponsor this great con, and Doug is Considering It. ;>

I suggest that you vid more and upload more to YouTube as promotion. The entire world is Local now.

Get more space. I wanted to run more games but everything was full. :/

Grow a LITTLE bit but not too much, tho. Enough to get out of the red.

And stay OldSchool... but consider this radical notion: NewSchool rules sets can sometimes be played in OldSchool style. So think about Pathfinder.

F

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Post Posted: Wed Jun 15, 2011 12:08 am 
 

ExTSR wrote:EE hopes to have all of us down there next year, adding Chris Clark to the current squad (Kask Mentzer Ward). We have also made an offer to Officially Sponsor this great con, and Doug is Considering It. ;>

I suggest that you vid more and upload more to YouTube as promotion. The entire world is Local now.

Get more space. I wanted to run more games but everything was full. :/

Grow a LITTLE bit but not too much, tho. Enough to get out of the red.

And stay OldSchool... but consider this radical notion: NewSchool rules sets can sometimes be played in OldSchool style. So think about Pathfinder.

F

::offering to help whack Ian just to stay in practice::  :wink:


Thanks Frank, a lot of those suggestions are already being considered.

It's been our policy to allow ANY RP game that can fill a table, no matter what type, as long as they are "open" gaming. For scheduled games we like staying old school, but there is wide leeway there.  For example any edition of GURPS or Call of Cthulhu fits because the rules set has basically stayed the same over the years.

Mike B.


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Post Posted: Wed Jun 15, 2011 12:21 am 
 

Badmike wrote:
Thanks Ian  :wink:

Back to the NTRPG con, I should be sending out a short survey form in the next week or so.  Just a few questions about what you liked, disliked, or would like to see at future cons.  What guests would you like to see? What kinds of RPGs would you like to play?  Any seminars/sessions you would be interested in?  Any suggestions to improve the con? That sort of thing. Feel free to post any of your post-con comments here or on the NTRPG con site for discussion!

Mike B.


I vote for having it moved to Delaware where we have no sales tax and cheap women.


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Post Posted: Wed Jun 15, 2011 12:22 am 
 

Badmike wrote:EPIC.
More later......including obscene dice bag art, serendipitous meetings with waiters, Mythmere Tower madness, Chariot Racing, and other fun.

Mike B.


Hey Mike,

So where's part 2 to this write up? :)

Some of us living far away have to live vicariously through those of you who made it to the event. :)

Best regards,
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Post Posted: Wed Jun 15, 2011 12:27 am 
 

JasonZavoda wrote:
I vote for having it moved to Delaware where we have no sales tax and cheap women.


Hey Jason,

Man I wouldn't even know how to get there from Hong Kong.
What's the closest airport hub to Delaware?

At least if they keep it in Texas I can fly direct to Dallas/Fortworth. :)

Best regards,
Ronald

  


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Post Posted: Wed Jun 15, 2011 12:41 am 
 

grodog's Quick NTX Con After Action Report

Wednesday, 1 June:  I'm up until ~3am Thursday morning packing and organizing things, which is not the recommended way to start a convention....

Thursday, 2 June:  I wake at 6am to eat and finish packing/loading, since Jon and I are planning to leave his place ~8am, which means I need to leave home ~7:10 so we can start loading OSRIC, MoM, hex paper, etc. in my van at 7:30.  Jon and I leave his home at 8am, and arrive ~2:30pm or so---only to discover as we're finishing unloading the van that the Charity game that Jon's running for the Old TSR Guard (as opposed to the TSR Old Guard!) is slotted to begin at 3pm!  So, Jon heads in there to start getting set up, while I set up the table, banners, and backdrop.  Lots of catching up with folks in the evening, and a few sales too.  During that time I find out the the K&K Social has been postponed from 7:30pm to at least 9pm, due to a conflict with the Staybridge's Thursday night Happy Hour (free beer!).  Pizza is ordered for dinner during the Social---which starts late, but earlier than 9pm---and the Aliens battle is fought while some excellent homebrews are imbibed.  

Friday, 3 June:  I run my Castle Greyhawk "Black Reservoir" level from 8am to 4pm or so, with a break in there for some food (I unwillingly stop at Chilis for a burger, not knowing that Whataburger was just a few blocks further along the same road; oh well...).  At 6pm, Paul Jaquays starts his Runequest 2e game, which runs until midnight, but I had to bow out around 11pm since I was still so sleep deprived coming into the con.  Paul's game was quite fun---exploring a ruined city that sank into a number of pits/sinkholes, from which various things lurked/attacked.  We were stalked by an invisible something, and trailed it (probably its intention...) to one of the sinkholes, which we descended into and explored.  DungeonDork and I attempt to walk off with these huge bronze bars, through which the rest of the party descended (we were the rear-guard:  I was starting to fade at this point, and wasn't much use anyway); we're convinved the rest of the PCs are dead (that they'll be eaten by some eldritch horror lurking down there...), so we bar them in with spikes and other stuff, and haul the large bronze bars back to town as our loot!  Not my most chivlarous moment as a PC*, but I can live with that :D  (*In character justification:  they were all going to die, and Brian was playing an gloriously obnoxious noble townsman, whom my PC was convinced was somehow going to survive, which just wasn't an option to permit!).

Saturday, 4 June:  I sleep in until ~8am, which is wonderful, breakfast and man the table for a little while.  Jim Ward's 10am Metamorphosis Alpha game (suitably christened "The Outpost of Doom"!) is great---easily one of the best convention games I've ever played.  Jim's game ends ~2pm, and John Lile and Paul Jaquays and I run out for a quick lunch at Subway.  Rob Kuntz and I are able to catch up a bit in the afternoon, before my evening Black Reservoir game begins at 6pm.  That runs to ~midnight, and I run around and socialize with folks until ~1:30am.

Sunday, 5 June:  I sleep in again to ~9am, which is even more wonderful than sleeping to 8am, and mostly spend the day manning the table.  During that time I catch up with Victor Raymond a bit on Tekumel/EPT mega-dungeons, sell some more books, and chat for awhile with Erol Otus, Paul Jaquays, and Steve Winter as the con starts to wind down in the afternoon.  Around 4pm or so, Jon and I start to tear the table down and pack our books up (which takes until to 5:30 or 6pm); then Jon and I help Doug and Mike and several other Acaeum stalwarts to break down the registration area.  Doug kindly takes us out to dinner afterward at a Cajun restaurant, during which we're regaled with the Dallas fans rooting rather loudly for the Mavericks (though the lost that game in the end, IIRC).  After returning to the hotel, we found a conference room, and played Aliens for a few hours, wrapping up by ~12:30 or 1am or so.  In space, no one can hear you scream  :twisted:

Monday, 6 June:  Jon and I sleep in, then breakfast with Victor, and Badmike and his grandson, and end up leaving the hotel at ~11am.  We return to Wichita in time for dinner.  

If you're not aware, Doug only enabled the NTX Zazzle swag store after the con, and items there are only available until 15 July.  And many of the convention modules are available for purchase at www.RPGMarketplace.com (toward the bottom of the linked page, and the next one too).

I'm already looking forward to next year:  7-10 June 2012!  Mark your calendars now, and registration is already available for 2012 :D  (In addition to registering for $5 less than when standard registration opens in August 2011, you can also pre-pay for discounted raffle tickets).  

And that's all for now.  I'll add some more details and such as I remember stuff, and will write up some summaries and post maps for my Black Reservoir levels over in the GH forum later.


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Post Posted: Wed Jun 15, 2011 12:46 am 
 

rhynne wrote:
Hey Jason,

Man I wouldn't even know how to get there from Hong Kong.
What's the closest airport hub to Delaware?

At least if they keep it in Texas I can fly direct to Dallas/Fortworth. :)

Best regards,
Ronald


It would probably be more direct and quicker to take the center of the earth tunnel.


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Post Posted: Wed Jun 15, 2011 1:02 am 
 

JasonZavoda wrote:
It would probably be more direct and quicker to take the center of the earth tunnel.


Hey Jason,

Ah yes the old dig your way to China idea. :)
I remember that as a kid living in Canada.

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Post Posted: Wed Jun 15, 2011 1:38 am 
 

rhynne wrote:
Hey Jason,

Ah yes the old dig your way to China idea. :)
I remember that as a kid living in Canada.

Best regards,
Ronald


With the direct route you avoid a lot of Pi.


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Post Posted: Wed Jun 15, 2011 8:14 am 
 

rhynne wrote:
Hey Mike,

So where's part 2 to this write up? :)

Some of us living far away have to live vicariously through those of you who made it to the event. :)

Best regards,
Ronald


The obcene dice art should not be posted here.
Many of you are too young to view such things.
Not to mention, once you have seen them your eyes might be damaged and you cannot take that experience back.


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Post Posted: Wed Jun 15, 2011 8:39 am 
 

JasonZavoda wrote:
I vote for having it moved to Delaware where we have no sales tax and cheap women.


Hey! Where are these cheap women? Figures I'd hear about this about a month before I'm going to move to another state.

..Oh wait, I'm married, never mind.


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Post Posted: Wed Jun 15, 2011 12:29 pm 
 

Hi Grodog,
Nice recap of your con weekend. What books/products were you selling at the con? Are they available online somewhere?

With so many members offering products these days I'm having trouble keeping track of who is with what company sometimes. I know you have your hand in a few different arenas so I just want to make sure I'm up to date.

Also, do you have any idea of what the next offering from RJK will be and when?

Thanks,
Phaedran

  

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Post Posted: Wed Jun 15, 2011 11:16 pm 
 

It's been a long couple of weeks, but I'm finally catching up on the important stuff.  Pictures!   8)

First, the charity game.  From the left:  Erol Otis; Tim Kask; yours truly; Dennis Sustare; Jim Ward; and DM extraordinaire, Jon Hershberger.  The Burntwires are in the background, manning the camera.

Image

Tacojohn, Paul Jaquays and Steve Winter at the charity game.

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Badmike, DMing his take on B1.  That's Smarmy and son in the background.

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Grodog leading us to our doom in Castle Greyhawk.  Johngaunt is third from the left, kingofpain and Blackmoor are in the background at right, and Jeff Dee is in the foreground, back to the camera.

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Doug and Frank.

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One of the module displays:

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Black Blade Publishing.

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Tim at his game.  "After the world stops spinning you look around, and you're surrounded by nattily dressed mice . . . ."   8O

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Some of my fellow mice.

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Frank's game.  Have you ever seen a party look more doomed?   :lol:

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The gamemastering panel, with Matt Finch, Frank and Harley Stroh.

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And finally, Steve Winter's game:  a Hollow World adventure, with the equivalent of Athenian soldiers attempting to plunder an Egyptian tomb.   8)

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I took a lot more pictures, but this gives a good taste of the Con.  If you haven't been, you've got to go next year.  Registration is open!  What're you waiting for?


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Last edited by Bracton on Thu Jun 16, 2011 11:29 pm, edited 1 time in total.
  
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