JZavoda wrote:Maybe it is impossible now for a new player to experience what 1E was, ehst s new horizon opened up, how it inspired, obssessed, what magic it was to step into a world and live adventures that had only been in books, to play a hero alongside other heroes, to fight monsters, to die gloriously or foolishly, to sit among friends and share an adventure, and have stories of your own.
MadMaligor wrote:But we digressed from a 4E to roleplay argument hehehe. 4E has no more or less roleplay in it than 1E. Thats my belief based on what I have been experiencing.
killjoy32 wrote:so is everything done on a board with miniatures, or will there still be part of the game doen through role-play? or is it all board etc
JZavoda wrote:Roleplaying is hard. A bad DM makes for a bad game, even with good players, even with great roleplayers. These 3E/4E games are striving to make up for bad or mediocre DMing by making the game more like a boardgame or a miniatures game. Dungeons & Dragons full circle, back to its pre-roleplay origins.But it was the roleplay aspects that made D&D and AD&D so much more than just a miniatures game, and the roleplay aspect is what made it so hard to sell outside of a niche market. 2E tried to spoon feed the roleplaying parts with character kits and more monter books, more supplements, more rulebooks, and that was where the money was. Only what made the game great were a handful of modules and base settings that DMs and players could make their own. And 2E ended that as well with novels and linked adventures and setting updates that made many DMs afraid to change anything or fill in the blanks on their own, or just say NO to their players.1E forced DMs to create, to roleplay, because there weren't endless shelves of supplements and settings and adventures, and the game wasn't a boardgame or a miniatures game, it was a roleplaying game. And it was complete. And a complete rule system doesn't make any money for the company, better to revamp the rules and sell more rulebooks, like the newset bit of fashion wear. Calling 4E or 3E Dungeons and Dragons makes me a little sick, a bit revolted at where this wonderous game of the imagination has ended up. It wouldn't bother me at all if the left the D&D part out of the name and called it something else. Maybe it is impossible now for a new player to experience what 1E was, ehst s new horizon opened up, how it inspired, obssessed, what magic it was to step into a world and live adventures that had only been in books, to play a hero alongside other heroes, to fight monsters, to die gloriously or foolishly, to sit among friends and share an adventure, and have stories of your own. Listening to the stories told today is akin to listening to gamers talk about a game of risk, I rolled a 6, a 5, and 2 and he rolled two 4's... dice talk, nothing to stir the imagination. Or talk of characters so powerful they wreske Thor for his hammer, or start the game with more firepower than an armored platoon, uber talk. There can be roleplaying in 4E and balance and great DMs and great roleplayers, but why would they bother? AD&D is already here, cheaply had, and they would need to remove little if anything, change little, and they would be roleplaying.What will 4E be like? Exspensive. Very Expensive.
Busman wrote:If you pre-order from Amazon right now, you can get them for about $62, I've heard Barnes and Noble you can get them for about $55. If you're real desperate I read on another forum that the PDFs of the core rules have already been leaked. I pre-ordered mine from Amazon early this year with free shipping, I'm expecting the books on or around the 10th of next month.The Keep of the Shadowfell came the day after release and was $19.07.
stumbling tiger wrote:I hate to reveal my complete stupidity on a public forum, but I have a question, Mark. Your formulation of the engine is concise and elegantly stated, but I don't get the ' 1=5%' and ' "to hit" = x' part, maybe because I never played 3.x. In OD&D through 2E, x = a number between 0 and 21 determined by a chart in the rule book (attacker's level vs defender's AC). In 3E, x = defender's AC , a number between (?) 10 and (??) three billion.
FormCritic wrote:.....Possibly the only valid argument I have heard that 3.0 is not D&D came from Deimos (see above).....that rolling a d20 to see if a guard lets you out of jail is not actually role-playing. That is not really a fatal argument, since what happens can involve as much or as little interaction as the DM requires...but it is at least a valid argument.I sincerely apologize to anyone who is still reading all of this.
MadMaligor wrote:Killjoy...were they using a Dwarven Forge set up? http://www.dwarvenforge.com/store/home.phpThat stuff is fantastic for creating dungeons. If my collecting habits didnt already suck up my limited budget, I would go all out with that stuff.We will be starting up the true campaign the weekend after the release of the handbooks. All of them want to create their own characters instead of the pre gens and Im not sold on Dragonborn and Tieflings (no one has succumed yet to downloading the illegal PDFs that got leaked, I would rather support the local hobby store anyway).I will let you know how the new rule impacts the game...I think I will spring it on em without warning. MM
MadMaligor wrote:I would also agree that his argument applies to 4E as well. It really does come down to the DM and PC interaction. 4E does a better job of mitigating roleplay inexperience with the skills challenge, but if its used improperly and as a crutch, I can see where his position has merit (something I thought about later because new players and DM's might have a tendency to rely completely on the roll).I too will appologize for some of what basically amounts to defending 4E on my part. WotC and Hasbro certainly deserve their detractors. I just felt that 4E is worthy of a "look see" for those interested (its not for everyone for sure). I doubt I will try the electronic version, but the actual DM/PC face to face game table play looked interesting. We gave it a shot, and it turned out to be a blast.
killjoy32 wrote:....so to actually start the game and have enough stuff to get the game going, how much do you reckon is going to be the rough cash outlay to do so?Al
FormCritic wrote:To explain:100 divided by 20 = 5Thus, each side of a d20 = the # rolled x 5%. For instance, 15 x 5% = 75% So, for instance, there is a base 50% chance of hitting AC 10 (5% x 10 = 50%) In this case the "to hit" roll required 10. Thus, X=10.... *sniped*
Plaag wrote:Sorry I can't turn off my analytical mind, but you have a 55% chance to hit since 1-9 miss and 10-20 hit an AC 10.ShaneG.
killjoy32 wrote:as i said, i doubt very much whether i would ever play the thing, but i would like to read it a little and get more of a feel for what its like, just so i am not TOTALLY ignorant of the thing.thanks for spending the time going over it all though.Al