mbassoc2003 wrote:I know there are many writers involved in WoTC's version of D&D, but for each writer on WoTC's staff, there must be 50 or 100 supplemetary staff employed by WoTC, and I'm sure while a chunk of them play, the number of staff who have the passion and dedication to producing playable product is limited to those core writers etc. that you mantion. I'm talking percentages here, and about a company employing thousands of people with only a small amount of inhouse talent.
FormCritic wrote:Before flogging WOTC and lauding TSR it would be well to remember...TSR published Unearthed Arcana.TSR published The Dungeoneer's Survival Guide.TSR published The Wilderness Survival Guide.TSR published Barbie's Magic Playland (also known as 2nd Edition AD&D)TSR published the whole series of brown cover 2nd Edition splat books.TSR published Dragonlance. In fact, it was EGG's idea.TSR published the SAGA game system.TSR thought Star Frontiers was a good idea.TSR published the Birthright series.TSR split the Dungeons and Dragons line into separate, competing game systems.Remember Marvel Super Heroes? Gangbusters? Top Secret?It was TSR that used a giant chunk of every DRAGON magazine to give us the ARES science fiction section. You may or may not agree to the relative disastrous nature of each of these decisions. Point is: Loyal as I am to TSR and its creative staff, they were not perfect.
FormCritic wrote:Before flogging WOTC and lauding TSR it would be well to remember...
TSR published Unearthed Arcana.TSR published The Dungeoneer's Survival Guide.TSR published The Wilderness Survival Guide.
TSR published Barbie's Magic Playland (also known as 2nd Edition AD&D)
TSR published the whole series of brown cover 2nd Edition splat books.
TSR published Dragonlance. In fact, it was EGG's idea.
TSR published the SAGA game system.
TSR thought Star Frontiers was a good idea.
TSR published the Birthright series.
TSR split the Dungeons and Dragons line into separate, competing game systems.
Remember Marvel Super Heroes? Gangbusters? Top Secret?
It was TSR that used a giant chunk of every DRAGON magazine to give us the ARES science fiction section.
bbarsh wrote:At the time, I think Ares was actually a better magazine. Still think that to some degree. But I am a closet boardgamer at heart...
FormCritic wrote:My answer: "Stop wasting my time and money with the ARES section just so you can sell your crappy superhero and space games! Go back to covering AD&D!"To my considerable glee, that was the last issue of DRAGON that featured the ARES section.
bbarsh wrote:Agree with you on a couple points here. Marvel RPG was an absolute piece of crap. The rule system was horrible, and the concept of actually playing Marvel characters was terrible. I can't think of an RPG where the players do not create their own characters that is any good. TSR gets a license to do a Marvel-based rpg and they come up with that garbage. I always found that somewhat insulting.
Ares was a SPI flagship that was completely torpedoed by TSR. TSR space games, first of all were a joke compared to most others. Ares became some half-assed publication that pimped Marvel Super Heroes, Gamma World and Star Frontiers. Also, the original Ares was not specifically a space game magazine - it included games like Barbarian Kings, Ragnarok, Arena of Death, etc. If you ever get a chance to pick up an issue (they generally run about $20), take a look. It really was a nice magazine.
Badmike wrote:For the life of me I'll never understand the hatred of 2E, AS A GAME, for as long as I live. Mike B.
Zenfinite wrote:In 4th Edition, they hang on the idea of an "encounter" as a balanced entity that forces the party to expend an amount of their resources, and is rewarded by 1/10th of a level in xp. As always, PMs for further input/opinions is always welcome.
bbarsh wrote:The presentation sucked. When I first opened the PHB and saw that absolutley hideous artwork, I nearly puked. As time went on and TSR started printing supplement after supplement after supplement, I really could not stand 2e. I never liked the expansion of 2e to begin with - way too much everything for everybody going on. But I am a simpleton, so for me, less is more.
Zenfinite wrote:Sorry about the long-ish post. Every once in a while I gotta get on board the train, the "Don't hate on current D&D" train. It gets new people involved in a hobby we ALL love, so it can't be ALL bad, right? ZenfiniteAs always, PMs for further input/opinions is always welcome.
Zenfinite wrote:The popular idea today is that people have less spare time. So, the current iteration of the D&D game allows you to roll out of the gate, guns blazing, take out a few encounters, then go home. You feel like you did a good bit of "gaming", killed some bad guys, and now you can get back to your life.
Every once in a while I gotta get on board the train, the "Don't hate on current D&D" train.