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Post Posted: Tue Jun 09, 2009 11:41 pm 
 

Well, Officially, my first was B2, as it came in the boxed set my dad bought me when I was 11.   After that, I had several...  D1, D2, and X1 (that I recall)

That being said. In my heart, my first module was X3.  I ran this with a few friends and this was the first one I started DMing off the cuff, expanding on the pre-written world and creating a world.  Albeit several years after I began playing DnD, this is the one that cemented the love of gaming in my heart and also one of the guys who still plays with me to this day.

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Post Posted: Wed Jun 10, 2009 5:05 am 
 

Well, the first module I ever got (as opposed to bought directly and alone) was, as with so many, B2: Keep on the Borderlands, which I got with the Moldvay Basic Set Christmas 1981.

The first module I ever purposefully bought alone was B1: In Search of the Unknown. I still remember buying it at Hallmark in Marquette Mall in Michigan City. I often went there as a kid, as my father's law office was in the office tower connected to the mall. I still have that same module, now much used and abused, with the sticky mark from the price tag visible in the upper right corner of the cover.

Shortly thereafter, I bought the AD&D Dungeon Master's Guide from the same Hallmark store. I bought a lot of my early game books, all in the TSR D&D/AD&D lines, from that store, before and even after I discovered game stores and hobby stores; until I got my drivers license, I was at the mercy of my parents, of course, in getting access to places to buy games, as there were no such stores in our small town for the first couple years I gamed.

Wow, such a flood of memroies...



  

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Post Posted: Wed Jun 10, 2009 6:47 am 
 

B1 in the basic boxed set. I can't even remember who got it for us (brothers and I).


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Post Posted: Wed Jun 10, 2009 1:16 pm 
 

The first module I played was B2 Keep on the Borderlands (which was DM'd by my older brother John).

The first module(s) I purchase were at LaGrange Hobby Shop in LaGrange, IL (A1 - A4 Slave Lord Series).

Years later when my brother was in the Naval Academy (when the family got to visit him his first year there) I got to go into the PX store where I bought a Q1 for $4.00. I thought that it was really cool that they carried D&D stuff.   :D

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Post Posted: Wed Jun 10, 2009 1:23 pm 
 

Like many, my first module was Keep on the Borderlands that was was included in the basic sets (Moldvay in my case).  I believe the first module I bought was B6 The Veiled Society.

  


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Post Posted: Wed Jun 10, 2009 1:34 pm 
 

Mine was B2 as well in the basic set (Moldvay), most of the modules were purchased by my older brothers. My first module purchased was G1 mono cover....

  

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Post Posted: Wed Jun 10, 2009 2:56 pm 
 

Whale Tagger wrote:B1 in the basic boxed set. I can't even remember who got it for us (brothers and I).

That's right! That was the first module. Holmes basic. Thanks for the memory-jogger.

  


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Post Posted: Wed Jun 10, 2009 8:03 pm 
 

Add another one for B2 from the Moldvay basic set. I remember saving up the money to buy it from the old Rinks department store in Florence, Ky (near Cincinnati). I think it cost around 7 bucks in 1981. They still had some copies of the Holmes set on the shelf at the same time. I picked the Moldvay set because I preferred its box art.  :D

Castle Amber is the first module I remember purchasing separately. I loved running that one.

  

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Post Posted: Wed Jun 10, 2009 9:01 pm 
 

First module that I purchased and ran was G1 and if I recall I got a lot of mileage out of it.
I purchased subsequent ones followed by the D1-3 series.
That was thirty years ago...wow.  8O


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Post Posted: Wed Jun 10, 2009 10:47 pm 
 

B2.



Strangely enough, that one works better with AD&D.



The B/X rules are as close to a perfect edition of D&D as I can think of.



Imagine how we were introduced to the game, and compare this to the thought of introducing someone to D&D through 3.5 (or even BtB 1E, for that matter). I don't know what 4E is like.



A set of simple teaching rules is totally needed (something that we forget, or find it hard to relate to after 10+, 20+ years of (A)D&D).



The only criticisms that i have of the B/X rules is that they weren't integrated with AD&D, and that they didn't have -HP (although death at 0 does make things a lot more intense!).



It would be beautiful to see a middle ground system written, with new illustrations by all of those original artists. Whoops ... dreaming again.



2E was a definite playability improvement over 1E (a better _game_), although it lacked some of the artistic magic of 1E, as well as the detail (appendices, ea.)



What's too bad is that they didn't write 2E to be completely compatible with the 1E adventures.



It's sad that these new editions 'invalidate' those old adventures.



The whole idea of get started for 10$, all you need is some dice, a 64 page rulebook, sheets, screen, and graph paper (hey, that would be a nice basic set), and one adventure (no need for minis : it's true ... you can actually make pencil marks on a piece of graph paper, and use your imagination) .... that whole idea/approach to (A)D&D is something that I hope doesn't get lost.



It's interesting that people take the game into other directions (me, sometimes, as a figure of speech, I've got a WSG in one hand and a scroll by Leomund in the other, wondering how to integrate the whole thing, and manifest it all through UA++/C++), but if that original idea :



no computers (heck, we didn't even own one when I first got the game), no minis, "just graph paper and imagination!"



gets lost, then I think that the meaning of what Dungeons & Dragons _is_ gets lost, it just becomes some kind of a trademark or an IP thing.



keep it simple, and have _fun_ with your friends!



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PS. Thanks to all who keep (A)D&D alive.

Long live (immortality, I hope ... I drink to their immortal health!) TSR!

Well, most of them :)

Great bunch of folks, and I am looking forward to seeing them complete the AL HABET. Almost as much as seeing their art within the context of the original format.



Long live TSR!

  

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Post Posted: Wed Jun 10, 2009 11:36 pm 
 

B1

At first it was massively disappointing to find an unpopulated, untreasured dungeon, but it was probably the best thing for developing DMs. The dungeon had a fantastic atmosphere but we were forced to bring it to life.

In our campaign it was the top levels of what became a 30+ level dungeon. The players just kept going deeper and we just kept adding levels.

I think we were around 11 or 12 when we started with it (I just wished there had been some dice in the box, randomizer chits are complete crap). The dungeon lacked a certain coherence and was incredibly unbalanced, but it worked for us and was a hell of a lot of fun.

  


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Post Posted: Thu Jun 11, 2009 1:03 am 
 

My first module story is a little different.

In the early 80's, my grandma worked at Sells Printing in Milwaukee. One day she presented me with a gift: an over-run of the cover to X2 Castle Amber. Just the cover. I want to say it wasn't even scored or folded; It was just a flat cardstock sheet with the Otus artwork on one side and these wonderful blue maps on the other.

Even though it predated my very first game of D&D by a year or so, she thought it was something I might like. Boy was she right! My imagination went wild wondering at the maps and the artwork.

I have no idea what ever became of that cover. It disappeared some time between the ages of 10 and 30.


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Post Posted: Thu Jun 11, 2009 8:43 am 
 

My memory is fuzzy on this one. It was most likely T1 at Wintercon 1978. The reason it is relevant as my first purchase is that I know I bought my Inverness and Tsojcanth at Wintercon 1978. I just do not remember which module I bought first that weekend. Probably the T1. TSR was one of the major dealers and I probably went there first.

But I was also the Security Manager for MDG at the time and worked the registration booth to help out on Friday (the first day of the convention). MDG maintained a dealer table next to registration where we sold current and back issues of the Deck of Many Things, other stuff I can't remember and by the way older modules with crappy paper covers like Inverness, Tsojanth, Fazzle et al.

However, since Inverness was TSR's major tournament that weekend - I played it - I think they put them up for sale on Sunday morning during the finals. So my recollection is that I was hanging out at the MDG booth with my last $10 and decided to buy the Inverness, which I enjoyed and, "what-the-hell, you might as well throw in one of those old Tsojcanth's that we can't get rid of." I know for fact that many copies of each were packed up at the end of the convention and saved for Michicon 1979. I do not know what happened after that because I just do not remember seeing the modules after that...

But I am sure I would have bought the T1 on Friday and the tourneys on Sunday. In fact, that is pretty well the way it happened. Coincidently I bought my very own PHB and MM at that convention. Alot of history with pretty much no clue as to any of the significance.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Thu Jun 11, 2009 1:44 pm 
 

The first module I bought was N1- Against The Cult of The Reptile God.

  
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