Kingofpain89 wrote:If you enjoy adventuring beyond the prime material plane, the Planar Handbook and the Manual of the Planes are nice books to have. As are the two Fiendish Codexes.
SoulCatcher78 wrote:I will have to say that the two Fiendish Codexes seem well written (read: any edition use).
JohnGaunt wrote: . . . and now you are well on your way to buying a wall of 3.5 books . . .
JohnGaunt wrote:Since this isn't Dragonsfoot . . .What 3.5 books beyond the three Core books are worth buying? The Fiendish Codexes seem to have a following.
Kingofpain89 wrote:Brain in a Jar.
Plaag wrote:Oh come on now..Rudolph Von Aubrecker from Ravenloft was a brain in a jar - had to look that one up as no way I'd have remembered the name exactly. Another brain like creature outside of D&D would be Krang from TMNT.ShaneG.
ashmire13 wrote:thanks for the advice on the books, I'm curiously interested now!But as a game, is it more dice orientated than 1st ed, or less?
Gnat the Beggar wrote:Once your PCs have beaten all of them in that book and they know exactly how to do so, you will be looking for new challenges for the PCs to face.
deimos3428 wrote:I've said it before and I'll say it again -- the Monster Manual is not a frickin' checklist. That applies to any edition.
the Monster Manual is not a frickin' checklist.