Invincible Overlord wrote:As a DM, two come to mind:1) A1 (Slavers... or it might have been A2...) But the specific moment in the campaign, a cloaker dropped down on the poor wizard. His friend the half-giant kept repeatedly beating on the cloaker saying "Let my friend go!". *WHAM* *WHAM* *WHAM*
Wandering Monster wrote: these were all players older than me, and some were openly contemptuous of the vivid boxed text descriptions I was obliged to read out... [sigh]
Egg of Coot wrote:I've been a DM almost exclusively in the 25+ years I've been gaming, so my favorite module to run is T1-4. Always enjoyable and never dull regardless of how many parties I've put through it.The worst is WG11 hands down. A stupid concept for an adventure, and an glaring example of everything that was wrong with TSR in the 1990's.The Egg
serleran wrote:Yay! Welcome back Al!
benjoshua wrote:Yes! Welcome back indeed!
killjoy32 wrote:hey guys. thanks for the welcome i hadnt really gone, just finding it hard to find the time to dedicate to anything substantial right now.....but i will add (back onto topic), that if you enjoy DMing or want to have a go - try out Tegel Manor, seriously. its very easy to DM and you just have to apply your own taste/style at DMing to it to make it what you want. its basically a dungeon crawl and its basic enough in its design that you can do what you want with it. my last bash at it i enjoyed immensely. the things i wanted to happen, certainly did, almost to the point of Frank almost wiping out the group...he was damn close let me tell you but a real hoot anyway, even if you stay to what is written in the original module.first time i DMd it, there was a thief in the group that had the militia chasing him all over the countryside and it threatened to end the game even before they got to the Manor as i said, anything can happen with it. and one day, i will DM Q1 for the acaeum guys. trust me, you will never view the module the same again (very very very evil grin)bestAl