jamesmishler wrote:instead of successfully completing the Spinning Sweep ended up trying to Trade Gold for Potion. Much to the Kobold's surprise, I'm sure.
killjoy32 wrote:i just downloaded it for the ZX spectrum (emulator to hand ready!!) woohoo there goes my work-afternoon!
deimos3428 wrote:The big question: What does this have to do with role-playing games? I realize it's a combat situation, but I didn't detect the slightest bit of character development or dialogue -- except for the wizard laughing at his companion in round #3. The math has really taken over the game.
killjoy32 wrote:this is what i would mostly like to know. its the cornerstone of why i havent liked anything new for a long time.Rob? youve seen the new stuff, so whats your insight into this?
(3rd round) The Fighter uses his Maul for a reaping strike on the 2nd Dragonshield. WHile the total roll of 9 is a miss he still does 3 points of damage to the 2nd Dragonshield
1st Round Slinger rolls a total of 22 cracks a fire pot on the fighter for 6 points plus 2 continuing fire
deimos3428 wrote:realize it's a combat situation
JohnGaunt wrote:Thanks for the description. Wow. If combat is streamlined compared to 3.e combat, then I'm glad I didn't buy into 3e.Drifting off-topic . . .What happens if the kobolds use their brains and do NOT rush in like easy XP? What if they continue using ranged weapons or have additional forces that attack from behind the party? Surprise should not mean "I choose to jump out into the open and get killed."What happens if the kobolds are replaced with something stronger (more HP, stronger weapons, more combat skills) ? Does that make the combat more complicated (more fiddly bits) or more simple (quicker wounds/deaths) ?
FormCritic wrote:1) You're totally right about combat in 3rd Edition...it is much more complicated, with the hidden benefit of fewer arguments.2) I suspect surprise in 4.0 is much like surprise in 3.0. It gives a free action to the attacker...which could include a short charge into melee.3) Of course they could use missile weapons. It is only an example.4) The "minions" rule is about storytelling. Kobolds are only an example.
Deadlord39 wrote:Kobold Dragonshield............Sorry, man, a kobold is a kobold.
MadMaligor nearly wrote:Fighter (player) - "Im going to move up to those two buggers with the dragon scale shields and mow them both down, as I am 2nd or higher level and they are less than 1 HD!" DM (me) - "Striding forward you swing your warhammer back only to find the two Kobolds have quickly scampered a short distance away in opposite directions, now out of reach. One of the slippery little "buggers" taunts you with yipping laughter." Fighter - (doing the frickin' obvious) "Dam, I ready a dagger and toss it at the laughing one." Rolls a 19 to hit.DM - "You drop the maul and pull out a dagger. A quick toss clips the laughing kobold who drops dead -- because let's face it, he's a kobold. The other's grin turns to a concerned growl and he runs for it because as we all know, they have the morale of wounded deer.Fighter - (rolls dice for practice, because d4s are tricky) "I yell out could one of you guys go do something useful, like shut the damn door?", while I chase after the little son of a bitch.
deimos3428 wrote:...translating snipet into 1E terms...please stand-by...That doesn't strike me as particularly strong example of roleplaying in any edition. It's a basic combat sequence with a few smirks, mostly made by the player. The key concern is that the shift towards a conflict resolution focus seems to have continued unabated in 4E. Perhaps D&D has jumped the shark.