The Acaeum Dungeons & Dragons
Collecting Forums

D&D version 4.0--what do YOU think it's going to be like
Post new topic Reply to topic Page 2 of 2612, 3 ... 242526
Author


Sage Collector

Posts: 2554
Joined: Jul 25, 2007
Last Visit: Jan 06, 2024
Location: Far Harad, Texas

Post Posted: Fri Nov 09, 2007 7:42 pm 
 

The thought of D&D video games brings to mind the 1981 Mattel D&D Computer labyrinth game. I have one, which works well enough to tell how lame it is as a game. Also to pity the poor kids who got it instead of Milton Bradley's Darktower that year.

I'll welcome a good quality D&D online game, my kid's been asking for that type of thing. But it's common for mediocre product to be attached to a licensed name like D&D.

Otherwise, there aren't currently too many video games bearing the D&D name.  I just ordered Eye of the Beholder for GBA, anybody have reviews to offer?

  


Sage Collector
Acaeum Donor

Posts: 2884
Joined: Nov 04, 2004
Last Visit: May 09, 2020

Post Posted: Fri Nov 09, 2007 8:16 pm 
 

FormCritic wrote:...has anyone really taken a look at the online dungeon for you and your distant friends to enjoy?

I already have two of those ... I call them Neverwinter Nights and Neverwinter Nights 2.

Seriously, unless this online thing turns out to be about 50 times better than what I'm seeing, HasBorg is just going to get pounded on this whole deal. No one is going to want to sit through a slow, buggy version of a "visual D&D" when a number of viable options for such a thing already exist.

 WWW  


** Banned **

Posts: 26
Joined: Nov 10, 2007
Last Visit: Nov 11, 2007

Post Posted: Sat Nov 10, 2007 10:58 am 
 

Well, I learned recently, to compete with online games like Warcraft & Guild Wars, Wizards will be streamlining the current rule system, to make it more accessible for the upcoming role player.

The new books will also have codes to access online content, because WOTC is also launching an online game of some sort.

Hope that helps.

  

User avatar

Grandstanding Collector

Posts: 5885
Joined: Jun 30, 2003
Last Visit: Jul 31, 2026
Location: Cow Hampshire, US

Post Posted: Sat Nov 10, 2007 2:50 pm 
 

Wow, that sounds great! I've always thought rules get in the way of D&D playing.........


If you hit a Rowsdower, you get to keep it.

  


Prolific Collector

Posts: 414
Joined: Mar 26, 2006
Last Visit: Nov 30, 2007
Location: Chicago

Post Posted: Sat Nov 10, 2007 10:35 pm 
 

IttyBitty wrote:I'm sticking to all versions PRIOR to 3rd edition...... :salut:


Alright, I lied.... PDT_Armataz_01_13

Well, not really.....some of the modules that I collect (Wolfgang Baur's Empire of the Ghouls for one) are made for 3.5 and I may need a way to translate their monsters so I could (if need be) covert them back to pre 3rd edition.


A Wizard is never late, Frodo Baggins, nor is he early. He arrives precisely when he means to.

  


Prolific Collector

Posts: 339
Joined: Sep 09, 2006
Last Visit: May 17, 2022
Location: 8000 feet below the summit of Pikes Peak, Colorado

Post Posted: Wed Feb 06, 2008 2:03 am 
 

Just to bump the thread . . . from some of the comments, I wonder if anyone here thinks or thought that OD&D, AD&D, or v2.0 D&D would have made a better online version, due to the lack of large statblocks, fewer splat books, etc. . .  or something else?

  

User avatar

Grandstanding Collector

Posts: 8283
Joined: Jan 21, 2005
Last Visit: Jun 26, 2025
Location: Wallasey, Merseyside, UK

Post Posted: Wed Feb 06, 2008 6:11 am 
 

sleepyCO wrote:Just to bump the thread . . . from some of the comments, I wonder if anyone here thinks or thought that OD&D, AD&D, or v2.0 D&D would have made a better online version, due to the lack of large statblocks, fewer splat books, etc. . .  or something else?


i am not sure that ANY version online would make things better. i still think the face-to-face roleplaying was always the way to go. anything else is just a replacement of that and takes away the emotion of the moments as they happen.

Al


Are we nearly there yet?

  

User avatar

Prolific Collector

Posts: 178
Joined: May 03, 2005
Last Visit: Jun 20, 2022
Location: Upper CANADA

Post Posted: Wed Feb 06, 2008 12:35 pm 
 

It's going to be a confused product that can't decide if it wants to be a table top game or an online RPG.  As a result it will likely sell to the existing D&D 3.5 crowd, but fail to pull in any new blood because there are much better options for both.  :)

A word on the online component that Wizards is hoping will pull in new blood and the younger crowd.  The truth is the D&D brand and the D&D ruleset (any edition) are irrelevant to having an immersive satisfying experience online.  That's what people are really looking for in the realm of lets pretend.  You can play any number of titles right now, some of them not even RPGs, and be immersed in a fictional world and pretend to be something else.  Then when you are done you can go multi-player and extend the experience further.  It's even worse because 4E is not even trying to offer a virtual world.  What it offers is a virtual tabletop with virtual minis (which you will probably have to buy).  Lame considering there are lots isometric turn based games too, some of them really good, and they don't require you to buy separate books to play if that is your thing.

I could go on about the table top component too, but suffice it to say that whether the rules themselves are an improvement over anything is also irrelevant because the game itself just doesn't fit anymore with people's lifestyles and passtimes.  

That's my prediction for how it will be.   :wink:

Cheers!

  

User avatar

Prolific Collector

Posts: 238
Joined: Nov 14, 2004
Last Visit: Apr 08, 2017
Location: Tacoma, WA

Post Posted: Wed Feb 06, 2008 12:57 pm 
 

I don't really care how craptacular 4e is going to be.  :thumbdown:  WotC should get a clue and publish a "classic" version of D&D. Then they MIGHT get my money again.


~Clangador
---------------

Black Blade Publishing imprint of OSRIC is not only the most definitive printing of OSRIC to date, but also the single greatest resource for old school gamers since the three original hardbacks written by E. Gary Gygax.

  

User avatar

Grandstanding Collector

Posts: 5885
Joined: Jun 30, 2003
Last Visit: Jul 31, 2026
Location: Cow Hampshire, US

Post Posted: Wed Feb 06, 2008 12:59 pm 
 

Disaster.


If you hit a Rowsdower, you get to keep it.

  

User avatar

Long-Winded Collector
Acaeum Donor

Posts: 3718
Joined: May 30, 2007
Last Visit: Aug 04, 2026
Location: USA Georgia

Post Posted: Wed Feb 06, 2008 10:07 pm 
 

clangador wrote:I don't really care how craptacular 4e is going to be.  :thumbdown:  WotC should get a clue and publish a "classic" version of D&D. Then they MIGHT get my money again.


I think this comment and Jim Perelman's response and evaluation of the game helped me realize that D&D has become so cumbersome, it's no longer fun, especially for new players.  One of the magical things about D&D is that its a story and it's the DM that makes the game more than the rules.  I am not against the new material, and as I have adventured, I appreciate authors who write about new monsters, spells, adventures or whatever.  But the material can add up (in volume and expense!) to the point where it can intimidate new players and keep them from even trying the game.  Of course there are some people who love complexity and collecting, but the majority do not.  Bigger is not always better.

Maybe a "classic" box set re-issue is what's needed.  It would be smaller and cheaper and target the new and novice player.  I wonder if a survey would reveal that these start up boxes were what got us or our first DM's hooked to begin with.  Don't you remember when all you ever owned was a Player's Manual and how great it was?

I can just imagine 4e being so detailed, dogmatic and pricey, only the hard core players will get one.  I'm not getting one.  I don't hear excitement on this forum.  I am hoping that the 4e creators will target new blood.  I hope they go for the long haul and not the quick buck. :idea:


Truth is worth finding and life is too short to work for money.

  


Prolific Collector

Posts: 190
Joined: Dec 30, 2002
Last Visit: Apr 21, 2008

Post Posted: Thu Feb 07, 2008 12:23 am 
 

sleepyCO wrote:Just to bump the thread . . . from some of the comments, I wonder if anyone here thinks or thought that OD&D, AD&D, or v2.0 D&D would have made a better online version, due to the lack of large statblocks, fewer splat books, etc. . .  or something else?

I think it would have been easier on the programmers.



  

User avatar

Prolific Collector

Posts: 852
Joined: Jun 12, 2004
Last Visit: Jun 22, 2026

Post Posted: Thu Feb 07, 2008 11:18 am 
 

benjoshua wrote:I wonder if a survey would reveal that these start up boxes were what got us or our first DM's hooked to begin with.

WotC would simply ignore the surveys, like they did the last time around.



  

User avatar

Prolific Collector

Posts: 238
Joined: Nov 14, 2004
Last Visit: Apr 08, 2017
Location: Tacoma, WA

Post Posted: Thu Feb 07, 2008 6:35 pm 
 

Traveller wrote:WotC would simply ignore the surveys, like they did the last time around.


So nothing new.


~Clangador
---------------

Black Blade Publishing imprint of OSRIC is not only the most definitive printing of OSRIC to date, but also the single greatest resource for old school gamers since the three original hardbacks written by E. Gary Gygax.

  

User avatar

Prolific Collector

Posts: 260
Joined: Feb 25, 2003
Last Visit: Jan 10, 2021

Post Posted: Thu Feb 07, 2008 8:02 pm 
 

Rather than add my uneducated snipe, I decided to go out and purchase the two Wizard's presents books on 4th ed. and read them.

+
They recognize that 3.5 is an practically untenable.
They're getting rid of a lot of the stupid cruft that's built up over the years (no more 9,000,000 types of elves).
They separated PCs from NPCs cleanly.
Emphasis on world over things.
They've gotten rid of needless symmetry: yes, there aren't 2000 different varieties of planes anymore, but the way they've brought the planes in feels a lot better to me. Especially the inner planes. It almost feels like they are putting planar adventures on the same level as "normal" adventuring right from the beginning. Feels very positive.
Points of light in a dark world. This is actually very similar to how my old campaign was. I'm very excited about this idea.


-
Dragonborn and Teiflings as two of the initial races. So lame. But, I'm not 9 anymore. Maybe I would have loved it when I was 9.
Heavily influenced by MMOs: EQ, WoW, all have their touches here which could be a good thing, but feels counter to the spirit of D&D to me.
Halflings. I just don't like where they took them.


?
Removal of alignment. I almost put this as a -, but I dunno. I'll have to see how it goes.
No official world. I assume this is just because they haven't decided yet. Though they are claiming it's because they want to leave more up to the DM.

Overall it feels like they really designed this version looking at all of the good and bad over the years and went in with eyes wide open. Will it turn out to be great or shitty? Remains to be seen. Feels like a better update than 2 or 3 did by a long shot from what I've read so far.

  


Collector

Posts: 1
Joined: Feb 21, 2008
Last Visit: Feb 22, 2008

Post Posted: Fri Feb 22, 2008 12:27 am 
 

Long time 'old school' AD&D player with zero knowledge of 3.0/3.5 ruleset out now.  With all the negative feeling I see towards 3.5 and projected on 4.0, why not refuse to buy it, go back to playing 'good ol' AD&D?  There is plenty of places out there to still pick up the books, many modules for d20 rules apply to AD&D and I am sure most of the subscribers to this forum have all the original books in some form or another.  Just curious...


Datagoblin67

  


Sage Collector
JG Valuation Board

Posts: 2886
Joined: Feb 10, 2003
Last Visit: Aug 05, 2026
Location: Olde London Towne

Post Posted: Fri Feb 22, 2008 6:48 am 
 

There is a good question there.  Why, are we - who loved playing (and in most cases still do play) a game that welcomed personal invention and the construction of our own dungeons and campaigns so pissed off that the current incarnation is very different?  It won't stop us playing, so why worry?  I think that there are (at least) four good reasons:

1. because we want to see the game we love become better. Even if you haven't played for years and you collect purely for nostalgia, you still will care about what happened to the game you spent your adolescence or early adult life immersed in.  And 4.0 is pretty far from what we would wish for D&D.

2. because it is great to find a new imaginative fantastic adventure which you couldn't have done yourself.  There is an art to great high-quality scenario design and it isn't looking likely that we will see any more with 4.0.  Witness the excitement here over the DCC mods or the new PPP mods.  We would love to see more commercially printed high quality imaginative scenarios and campaign material.  So, we mourn the loss of what will never be.

3. we mostly wish for others to have the same a great tabletop experience surrounded by friends, laughing, rolling dice, eating pizza, scribbling down damage or treasure. trying to peer over the DM's screen etc...  What 4.0 promises is every kid alone at home in front of a screen with headphones on.

4. because of the way in which WOTC has done this - the way in which it has treated something which we felt that we had a stake in, that we in part owned.  

Oh, and 'cos Gleemax is shite.


Let's go fly a kite
Up to the highest height!

  

User avatar

Prolific Collector

Posts: 541
Joined: Oct 26, 2005
Last Visit: Jun 02, 2026

Post Posted: Fri Feb 22, 2008 8:46 am 
 

Xaxaxe wrote:4.0 will suck harder than a black hole. It will be an event horizon from which fun cannot escape.


:lol:  :lol:  :lol:  :lol:  :lol:  :lol:

  
PreviousNext
Post new topic Reply to topic Page 2 of 2612, 3 ... 242526