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Post Posted: Wed Apr 01, 2015 12:42 am 
 

Some Greyhawk updates for you, Ant, in your copious spare time ;)

General D&D Topics* Greyhawk Collector's Guide - Page 11


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Post Posted: Wed Apr 01, 2015 1:09 am 
 

grodog wrote in 4th Edition:Some Greyhawk updates for you, Ant, in your copious spare time ;)General D&D Topics* Greyhawk Collector's Guide - Page 11

Thanks -- I'd missed your update from February in that thread too. Added to my pending heap of Collector's Guides updates  :D

  


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Post Posted: Sat Mar 26, 2016 10:54 am 
 

Echohawk wrote in 4th Edition:
Blackmoor wrote in 4th Edition:Now all that being said, does anybody have a comprehensive list of 4th ed I could have :)

Here hoping  :D

I put together a fairly comprehensive 4th Edition Collector's Guide on ENWorld: here.

Good luck tracking down all the promo Fortune Card releases  :twisted:


Ressurecting an old thread here, but since I am considering starting to branch out into 4e a little bit for collecting I figured this was a good spot to start.  (thanks for that list Echohawk).  I am wondering, though, what is actually rare/difficult to grab in these lists and is good content?  The store awards are obvious for hard to collect but just wondering any of you know not just what is hard to find in 4e but actually a decent product content wise as well?

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Post Posted: Sat Mar 26, 2016 11:47 am 
 

nesbit37 wrote in 4th Edition:I am wondering, though, what is actually rare/difficult to grab in these lists and is good content?  The store awards are obvious for hard to collect but just wondering any of you know not just what is hard to find in 4e but actually a decent product content wise as well?

Decent product measured how? If you happen to like the style of play that 4e supports, quite a few of the expansion books are solid. But I think it is safe to say that 4e is very much an acquired taste, so for many people the rulebooks aren't going to be that interesting.

If you are using miniatures, the Dungeon Tiles series has some functional appeal across any edition. It's also a slightly challenging and potentially expensive series to collect if you want shrink-wrapped sets. Some of the licensed Gale Force Nine accessories for 4th Edition might also be considered decent products, no matter what rule set you are using. Specifically the Game Mats and the Campaign Maps series. Those are perhaps a bit pricey for what they are, but the quality is good. I don't know how collectable they are but GF9 seems to be an occasionally erratic supplier, so collecting all of them might be a challenge.

  


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Post Posted: Sat Mar 26, 2016 11:50 am 
 

Thanks.  What I mean by decent content is something you could get some use out of that is more than a general small award type product.  So a promo card I wouldn't necessarily count, but something like those tiles or more rare adventures I would under this rubric.  Also not necessarily looking for things in shrink.  I always like to have the option to use things I collect and having to open shrink always makes me feel guilty for those who like to collect things still wrapped in it.

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Post Posted: Sat Mar 26, 2016 12:19 pm 
 

nesbit37 wrote in 4th Edition:
Echohawk wrote in 4th Edition:I put together a fairly comprehensive 4th Edition Collector's Guide on ENWorld: here.

Good luck tracking down all the promo Fortune Card releases  :twisted:


Ressurecting an old thread here, but since I am considering starting to branch out into 4e a little bit for collecting I figured this was a good spot to start.  (thanks for that list Echohawk).  I am wondering, though, what is actually rare/difficult to grab in these lists and is good content?  The store awards are obvious for hard to collect but just wondering any of you know not just what is hard to find in 4e but actually a decent product content wise as well?


I sincerely doubt that there's anything hard to collect for 4E... even the RPGA reward module that was sent to my house... (doh... forgetting the name right now...) is fairly easy to get (it sells for around $30).

Or maybe some of the die bump cards for organized play (they had the +1 or +2 on the card, with some other abilities...)... You'd just have to do some extra leg work for those...


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Post Posted: Sat Mar 26, 2016 3:52 pm 
 

nesbit37 wrote in 4th Edition:Thanks.  What I mean by decent content is something you could get some use out of that is more than a general small award type product.  So a promo card I wouldn't necessarily count, but something like those tiles or more rare adventures I would under this rubric.  Also not necessarily looking for things in shrink.  I always like to have the option to use things I collect and having to open shrink always makes me feel guilty for those who like to collect things still wrapped in it.


Not to try and side-track your interest, but it is amazing how opinionated this community can get when determining the gaming value/value of items.  One man's garbage is another man's treasure.

Worthless items.

Least Favorite AD&D 1st Edition book?

That being said, I think you've received some good feedback so far.  Maybe the forums have chilled with age.  Have we really become a kinder and gentler rpg collecting community?   8O


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Post Posted: Sat Mar 26, 2016 7:58 pm 
 

My comments come from the background of having not bought much 4E and never ran it; only played it.  The only 4E things I kept were the minis and Dungeon Tiles.  My kids and I love minis and tiles!  Having said that... the 4E conversion of Village of Hommlet is rare.  Same goes for the Keep on the Borderlands 5 part module set.  I am partial to the Madness at Gardmore Abbey boxed set since the DM I had who ran it at the time did a really good job with it and it was fun to play through.  The Rules Cyclopedia from the Essentials line is good if you are ever going to play 4E.  

As for me, I am more inclined to 1st, 2nd and 5th Ed.  That's more my style even though the majority of gamers I play with now love the 3.0/3.5/4th/Pathfinder stuff.  To each is own, collect what you like.  For example, I loved the Mongoose Conan line.  Have every product that came out for that.  Have fun, and good luck collecting!

  


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Post Posted: Sat Mar 26, 2016 8:06 pm 
 

Great info, thanks!  Mainly looking for other areas I am interested in branching out into.  Pretty much done with 2e and earlier for D&D, as in other than a few of the rares I have the majority of what I am looking for once i finish off getting about 30 common-uncommon modules I have just been picking up as I run into them at cons.  I am one item away from having every item produced to date for Lamentations of the Flame Princess and had some other collecting goals finished or nearly done.  Need to branch out somewhere and going with 4e since I did play and enjoy it at least somewhat seems like a good idea!

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Post Posted: Sat Mar 26, 2016 8:25 pm 
 

nesbit37 wrote in 4th Edition:Great info, thanks!  Mainly looking for other areas I am interested in branching out into.  Pretty much done with 2e and earlier for D&D, as in other than a few of the rares I have the majority of what I am looking for once i finish off getting about 30 common-uncommon modules I have just been picking up as I run into them at cons.  I am one item away from having every item produced to date for Lamentations of the Flame Princess and had some other collecting goals finished or nearly done.  Need to branch out somewhere and going with 4e since I did play and enjoy it at least somewhat seems like a good idea!


Good luck to you :).  I've been thinking about branching out as well for my collecting habit, but I'm pretty sure I'll end up with a singularity in my basement if I accumulate any more mass ...

  


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Post Posted: Sun Mar 27, 2016 6:27 pm 
 

Matt, I've picked up very few 4th edition titles, but the ones I have (the Greyhawk ones, of course) have definitely been things I would use in a 1e or other edition Greyhawk game:  the maps are all quite nice, even if I won't particularly use most of the rest of the content in each.  IIRC, there are several:

- Hommlet
- Tamoachan
- Beyond the Crystal Cave
- Keep on the Borderlands
- Tomb of Horrors

There may-well be others that I'm not remembering offhand.


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Post Posted: Sun Mar 27, 2016 7:10 pm 
 

Great, thanks Allan!  Doing a quick check, yeah, it doesn't look like this stuff is going to be that difficult to get.  I wasn't necessarily expecting it to be, just didn't want to overlook something because I didn't know about it or realize it was rare in the context of 4e.

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Post Posted: Sun Mar 27, 2016 9:13 pm 
 

While this thread is somewhat active again I do have another question related to convention adventures.  I played in one of these in 2012, pretty sure it was "trial by shadow."  Anyway, my group and I had a blast and i tried reaching out to WotC and Baldman Games to see if it was ever going to be released and got more or less non-answers from both of them.  Anyone know if some of these, mainly the later ones, are ever available anywhere or pretty much the only way you would see one is if you ran it at the con?

Convention adventures
Return to the Moathouse (Origins 2008)
CCQ1-5: Honor Bound (2008)
CCQ1-6: Cold Hard Cash (2008)
CCF1-1: The Jaws That Bite, the Claws That Catch (2008)
CCF1-2: Trials of the Tanglewood (2008)
CCF1-3: Float Like a Dragonfly (2008)
CCF1-4: Razing Aerithmas (2008)
The Sands of Time (2008)
Beyond the Door (2009)
Curse of the Gray Hag (GenCon Classics; August 2010)
Ringing in the Deep (GenCon Classics; August 2010)
Lair of the Dread Witch (GenCon Convention Delve; August 2010)
Glory and Blood (GenCon 2010, Dark Sun Arenas; August 2010)
Death in the Arena (D&D Experience Dark Sun adventure; January 2010)
Kalarel's Revenge (D&D Experience; January 2011)
The Fires of Mount Hotenow (GenCon Championship; August 2011)
Shatter the Iron Circle (GenCon Convention Delve; August 2011)
Siege of Gardmore Abbey (Pax Prime; August 2011)
The Sun Never Rises (Winter Fantasy; January 2012)
The Dawn of Night (GenCon Championship; August 2012)
Trial by Shadow (GenCon Championship; August 2012)
The Lost City (GenCon Championship; August 2013)

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Post Posted: Sun Mar 27, 2016 11:11 pm 
 

nesbit37 wrote in 4th Edition:Anyone know if some of these, mainly the later ones, are ever available anywhere or pretty much the only way you would see one is if you ran it at the con?

Convention adventures
Return to the Moathouse (Origins 2008)
CCQ1-5: Honor Bound (2008)
CCQ1-6: Cold Hard Cash (2008)
CCF1-1: The Jaws That Bite, the Claws That Catch (2008)
CCF1-2: Trials of the Tanglewood (2008)
CCF1-3: Float Like a Dragonfly (2008)
CCF1-4: Razing Aerithmas (2008)


I don't know anything about any of these, Matt, but the letter/number designations look similar to Living Greyhawk campaign adventure designations.  Do you know if they were LG?  In 2008, they could be, I think.

nesbit37 wrote in 4th Edition:Siege of Gardmore Abbey (Pax Prime; August 2011)


I assume this is related to Madness at Gardmore Abbey (published September 2011)?

nesbit37 wrote in 4th Edition:Trial by Shadow (GenCon Championship; August 2012)


Since you played this, Matt, what's it like?---any bearing on the Plane of Shadow?

nesbit37 wrote in 4th Edition:The Lost City (GenCon Championship; August 2013)


I wonder if this is related to Moldvay's B4 module??


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Post Posted: Mon Mar 28, 2016 8:20 am 
 

grodog wrote in 4th Edition:Since you played this, Matt, what's it like?---any bearing on the Plane of Shadow?


This was the descriptive text for the adventure.  It was very intense.  You were timed, I think it was 45 minutes but I could be wrong about that, to get through 4 levels and get to the boss zone.  It was for level 22 characters they provided and each room had a trick to solving that didn't involve combat you would only know if you know all of your characters abilities very well.  It was fun and probably the most stressful (in a good way) D&D experience I have done.  There were pre-printed laminated tiles for each of the areas and then of course some sort of packet of info for the DM.  How we were scored was a secret.  My group took 5th place (despite doing poorly, only one group actually beat the encounter.  I think we took 5th because we all ran away into a portal as the end boss destroyed the universe for whatever good running away was) which was the last one to place for the final on Sunday but because two of our group had to leave Gen Con early Sunday we didn't participate.

Here is a link to the characters we were given to choose from that I put up on googledrive: 2012 D&D Championships

wizards wrote:Characters
This adventure uses the five pre-generated 22nd-level characters from the link above. All permanent choices are already made, although players can swap gear between their characters. If they choose to do so, they must announce it during play, after the timer has started. Players are responsible for making sure their characters' statistics are accurate. Players whose characters have the ability to prepare spells can choose them before time starts and show their choices to the DM.
Adventure Background
You are heroes who have made names for yourselves even while staying out of worldly affairs. But now Lolth plans to become god of magic, and the leaders of Faerûn have sought your help to prevent the schemes of one of the Spider Queen's followers.
Nurymm Zek is the archmage of a drow city in the Underdark called Undrek'Thoz. The powerful forces allied against Lolth have discovered that Zek plans to uncover four ancient implements created by the Imaskar Empire, then use them to free a creature called the Masters of Absolute Accord. This dark being is composed of four spellcasters from ancient times, who merged into one creature before being eventually imprisoned in a supposedly impenetrable dimension. When Zek has seized the Masters' power, he plans to grant that arcane might to Lolth so that he can be merged with her, sharing in her glory.
This information was discovered only recently. The archmage's agents have already been dispatched. He has sent the elite Blackened Fist monks to do his dirty work, then return to him with the artifact implements. The more implements they bring back, the more likely it is that Zek will be able to crack open the prison that holds the Masters of Absolute Accord.
Your mission is to travel to four locations across Faerûn—the four sites where the ancient Imaskari relics have been hidden until now. You must defeat the Blackened Fist monks before they can escape with the artifacts and return them to Nurymm Zek. If he does successfully seize any of the relics and manages to free the Masters of Absolute Accord, you must fight and defeat Zek before he merges with Lolth.
You don't have much time if you are to succeed.
Event Details
Want to participate? Here's what you need to know!
The D&D Championship is a ticketed event at Gen Con Indy consisting of two rounds. If your team advances, you don't need to purchase a ticket for the final round.

Teams consist of 5 players (you are also allowed to register one alternate). Teams can be registered when they are seated for the entry round. Your team will be provided with 5 pre-generated characters to play during the championship.

The entry round runs on Thursday, Friday, and Saturday. The final round runs on Sunday. See the Gen Con Indy program for specific times.

The entry round consists of 5 encounters. For the entry round, you will have 45 minutes to complete each encounter from the time the DM starts the clock. Once you finish one encounter and tell the DM you are ready to begin the next one, the timer will begin on the next encounter. Fast play and quick decision-making are critical to completing an encounter within the allotted time. The clock will always be ticking from the time you begin play, so be sure to monitor it.

Your group may take short rests between encounters in the entry round when possible, but may not take an extended rest at any point during the D&D Championship. Deliberation during a short rest counts during your game time for either the encounter you've just completed or your next one, depending on the team's decision.

Characters that die and are unable to be brought back to life during the D&D Championship are out of play. You may take a fallen comrade's gear with you during the remainder of the adventure. Players that have a dead character may not help the other players for the remainder of the adventure, but they may continue to observe. Players of dead characters are still treated as a member of the team for purposes of rewards and potential advancement to the final round.

Your team stops play and is immediately scored if any one of the following occurs: your characters take an extended rest, all the characters are killed, the team decides by majority vote to stop play, or time runs out before an encounter is finished.

Teams advance to the final round based on a scoring system. Scoring will be based on encounters completed, survival of party members, and number of rounds it took the team to complete the final encounter. Additional tie-breakers will be used as necessary.

No more than 10 teams will advance to the final round. The final round will consist of one mega-encounter that must be defeated within the time allotted. Scoring will be similar to that used in the entry round to determine the winning team.
Prizes
All players advancing to the final round will receive a prize. The 1st, 2nd, and 3rd place teams will receive D&D product prizes. In addition, the 1st place team will receive special trophies commemorating their victory!

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Post Posted: Mon Mar 28, 2016 8:49 am 
 

grodog wrote in 4th Edition:
I don't know anything about any of these, Matt, but the letter/number designations look similar to Living Greyhawk campaign adventure designations.  Do you know if they were LG?  In 2008, they could be, I think.


I do not think these were part of LG.  If anything, at least the one I played in, seemed similar to the Lair Assault series that was part of organized play.  That only went up to level 10, though, and we were given level 22 character pre-gens for this.

grodog wrote:
nesbit37 wrote in 4th Edition:Trial by Shadow (GenCon Championship; August 2012)


Since you played this, Matt, what's it like?---any bearing on the Plane of Shadow?


Reflecting back, I am pretty sure this all took place in the Plane of Shadow.  I don't know that for certain though.

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Post Posted: Mon Mar 28, 2016 12:28 pm 
 

grodog wrote in 4th Edition:
nesbit37 wrote in 4th Edition:The Lost City (GenCon Championship; August 2013)


I wonder if this is related to Moldvay's B4 module??


Looks like it was related.  Here is the descriptive text:

Gen Con wrote:2013 D&D Open Championship: The Lost City - Entry Round
ID: RPG1347719
Web site: Baldman Games - Just another WordPress site
Email: thebaldman (at) baldmangames.com (Address obscured to fight spam. Replace (at) with @ for real address.)
Category: Role Playing Game
Rules: Dungeons & Dragons (4th Edition)
Cost: $8.00
Duration: 4 hours
Host: unknown (Baldman Games LLC)
Age requirement: Teen (13+)
Experience requirement: Expert (You play it regularly and know all the rules)
Are materials provided: Yes
Location: Indiana Convention Center, room Hall D : Baldman, table HQ
Tickets: 6 out of 24 are available (as of 12:30 AM Monday August 19th, 2013, but this information may be out of date.)
Official site: Check the official site for the most up to date information and to purchase tickets. You must be logged in at the official site for this to work.
Time slot: Sat Aug 17 7:00 pm - 11:00 pm
Event added: Sat May 18 9:45 am

The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters. Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.


Here is a picture of one of the tiles from it.  We wern't allowed to take pictures when we did the championship in 2012:

Image

One player's experience: Gen Con 2013 recap and the D&D Championship visits the Lost City | DMDavid

David Hartlage wrote:As usual, playing the 2013 Dungeons & Dragons Championship delivered as much fun as I ever have playing D&D. The Championship features a lethal adventure intended to test even the best teams of players. The unforgiving challenge brings a sense of peril that you never see in typical adventures, because in typical adventures the odds always favor the players. The event's time pressure amps up the urgency and demands fast play.

This year the author of the championship adventure, M. Sean Molley, created a tribute to the 1982 Lost City adventure by Tom Moldvay. The first round dared teams to recover three staffs from locations in the lost city. Earlier fourth edition championships played solely as tactical miniature battles, but this year's adventure added puzzles to the mix—a welcome nod to the old tournament classics. The final round required characters to use the staffs in a fight to destroy past and present versions of Zargon, the evil demigod of the lost city. I marvel at how skillfully a battle with so many variables was balanced on the narrow line between difficult and impossible.

As a dungeon master, I admire the DMs in the championship, who must play fast, fair, and show total command of the rules. They do enjoy some perks: Where else can a DM coupe de grace a fallen character without straining D&D's social contract? Even among this elite crew, our DMs Brian and Sean stood out as exceptional. Plus, our DM for the finals happened to be the adventure's author.

I played on the team that claimed second place—for the third year in a row. We're like the 1990-1993 Buffalo Bills of the D&D Championship. Still, I'm thrilled to do well.

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Post Posted: Mon Mar 28, 2016 7:06 pm 
 

Sorry for spamming the thread but I want to update it as I find relevant info on these convention competition modules.  I've tracked down pdfs that were distributed to store DMs for:
CCQ1-5: Honor Bound (2008)
CCQ1-6: Cold Hard Cash (2008)
CCF1-1: The Jaws That Bite, the Claws That Catch (2008)
CCF1-2: Trials of the Tanglewood (2008)
CCF1-3: Float Like a Dragonfly (2008)
CCF1-4: Razing Aerithmas (2008)

and then for:
nesbit37 wrote in 4th Edition:The Dawn of Night (GenCon Championship; August 2012)


"Council of Spiders" was supported by the last few major Rise of the Underdark releases. That support began with "The Dawn of Night," a preliminary adventure that was run at Gen Con Indy 2012, from August 16-19, then repeated at PAX Prime 2012, from August 31 to September 2. Players who played in "The Dawn of Night" could get a "Ruby Medallion of Lolth" Treasure Card for use in "Council of Spiders." The "Dawn of Night" adventure has since been reprinted in Dungeon #218 (September 2013)." as per: Council of Spiders (4e) - Wizards of the Coast | Dungeons & Dragons 4e | Forgotten Realms | Dungeons & Dragons 4e | Dungeon Masters Guild

nesbit37 wrote:Siege of Gardmore Abbey (Pax Prime; August 2011)

Is in Dungeon 210

Looking at the index of other contemporary issues of Dungeon it doesn't look like the other competition modules were published there.  This makes me think that "The Fires of Mount Hotenow (GenCon Championship; August 2011),"
"Shatter the Iron Circle (GenCon Convention Delve; August 2011)," "Trial by Shadow (GenCon Championship; August 2012)" and "The Lost City (GenCon Championship; August 2013)" are going to be the most difficult to find copies of, electronic or otherwise, since they don't seem to have made it into anything outside of the cons.

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