The Acaeum Dungeons & Dragons
Collecting Forums

new book about the history of gaming
Post new topic Reply to topic Page 2 of 51, 2, 3, 4, 5
Author

User avatar

Prolific Collector
Acaeum Donor

Posts: 242
Joined: Jun 08, 2007
Last Visit: Aug 06, 2026
Location: Maine (in the woods)

Post Posted: Fri Aug 03, 2012 8:25 pm 
 

Mars wrote:I'm wondering if this will get distribution on Amazon.ca or is that a big challenge?


No idea, but I'll ask. I'm actually in Vancouver right now, and someone I know got a copy shipped here, maybe that was through American amazon. Surprised to learn it isn't on amazon.ca actually.

 WWW  


Prolific Collector

Posts: 205
Joined: Oct 25, 2006
Last Visit: Jun 16, 2026

Post Posted: Sat Aug 04, 2012 12:14 pm 
 

I have to say Jon that the part where you talk about what roleplaying games is one of the best definitions of the game form I read. I think defining RPGs as games where anything can be attempted with the promise that anything can be achieved is inspired wording.

I blogged about it here http://batintheattic.blogspot.com/2012/ ... mpted.html

  

User avatar

Long-Winded Collector

Posts: 3153
Joined: Nov 21, 2005
Last Visit: Feb 05, 2016
Location: UK

Post Posted: Sat Aug 04, 2012 1:56 pm 
 

robertsconley wrote:I have to say Jon that the part where you talk about what roleplaying games is one of the best definitions of the game form I read. I think defining RPGs as games where anything can be attempted with the promise that anything can be achieved is inspired wording.

Trouble being that even "open book", "framework" mentality OD&D as published fails that definition, I'd've thought; and the situation doesn't get any better with later editions. That the game is "fantasy" and can be readily used as a "puzzle"/problem-solving game might help to give that impression in play, however, even if most of the play remained stuck down in the dungeons.
Now apply the same test while sitting too close to a black hole or supernova in Traveller...


"7.3 ORGANIZING THE PARTY: Always have a keg, even if it's BYOB...
7.4 TAKING THE GAME SERIOUSLY: Don't"


Last edited by faro on Sat Aug 04, 2012 2:02 pm, edited 1 time in total.
  


Sage Collector

Posts: 2554
Joined: Jul 25, 2007
Last Visit: Jan 06, 2024
Location: Far Harad, Texas

Post Posted: Sat Aug 04, 2012 2:01 pm 
 

It's looking like the Diplomacy game was pretty significant to the early D&D crowd. I had noticed it in passing (e.g. the Greyhawk dungeon description appears in a Dippy fanzine), but now it looks to have been a big deal.

  

User avatar

Long-Winded Collector

Posts: 3153
Joined: Nov 21, 2005
Last Visit: Feb 05, 2016
Location: UK

Post Posted: Sat Aug 04, 2012 2:11 pm 
 

sauromatian wrote:It's looking like the Diplomacy game was pretty significant to the early D&D crowd. I had noticed it in passing (e.g. the Greyhawk dungeon description appears in a Dippy fanzine), but now it looks to have been a big deal.

*nods* Given that there were only so many games around and that postal gaming was a necessity in many cases. Roleplaying tended to be constrained within a more rigid framework, of course, for those individuals with a knack for such aspects (to influence the outcome of the game and/or just for fun).


"7.3 ORGANIZING THE PARTY: Always have a keg, even if it's BYOB...
7.4 TAKING THE GAME SERIOUSLY: Don't"

  

User avatar

Prolific Collector
Acaeum Donor

Posts: 242
Joined: Jun 08, 2007
Last Visit: Aug 06, 2026
Location: Maine (in the woods)

Post Posted: Sat Aug 04, 2012 3:18 pm 
 

faro wrote:Trouble being that even "open book", "framework" mentality OD&D as published fails that definition, I'd've thought; and the situation doesn't get any better with later editions. That the game is "fantasy" and can be readily used as a "puzzle"/problem-solving game might help to give that impression in play, however, even if most of the play remained stuck down in the dungeons.
Now apply the same test while sitting too close to a black hole or supernova in Traveller...


I do stress throughout the book that OD&D is horribly underspecified, almost incoherent, and that it assumes a great deal of background that readers wouldn't necessarily possess. I beg the question of whether or not the authors actually intended for there to be a role-playing dimension in D&D quite openly (see Section 4.7, it's only a couple of pages). What I argue basically is that we need to understand the authorial intention here in light of external, but closely related, evidence - in light of the Blackmoor Gazette and Rumormonger (of which I just posted a sample on my blog), in light of Gygax's early narratives illustrating the play of the game, in light of the precedents of their playstyle in postal Diplomacy and the Napoleonic Simulation Campaign, and so on. No one could read a piece like "The Giant's Bag" and walk away thinking that Gygax didn't have role-playing in mind pretty early in the existence of D&D.

But more importantly, I argue that at the end of the day, authorial intention doesn't matter. It was the players, the fans, who created role-playing as a phenomenon, and they embraced it while playing D&D. They had already experienced it, though perhaps in weaker forms, in other games, but D&D offered an unusually fertile ground for becoming a character. It wasn't until like a year and half after D&D was published that anyone thought to call it a role-playing game: I'm sure they did so more based on how the game was played than what the rulebooks said.

And to Robert, I'm glad you liked the "anything can be attempted" bit. A lot of previous studies have suggested that RPGs were different from wargames because of the man-to-man figure scale, or because of experience, or any number of things you can find in lots of hobby wargames. When wargames embrace the principle that "anything can be attempted," however, you pretty quickly find people questioning whether or not they're really playing a wargame at all. Thanks for blogging about, though I was momentarily terrified that the typos in the quote were actually in the book.  8O

 WWW  


Prolific Collector

Posts: 205
Joined: Oct 25, 2006
Last Visit: Jun 16, 2026

Post Posted: Sat Aug 04, 2012 3:24 pm 
 

faro wrote:
robertsconley wrote:I have to say Jon that the part where you talk about what roleplaying games is one of the best definitions of the game form I read. I think defining RPGs as games where anything can be attempted with the promise that anything can be achieved is inspired wording.

Trouble being that even "open book", "framework" mentality OD&D as published fails that definition, I'd've thought; and the situation doesn't get any better with later editions. That the game is "fantasy" and can be readily used as a "puzzle"/problem-solving game might help to give that impression in play, however, even if most of the play remained stuck down in the dungeons.
Now apply the same test while sitting too close to a black hole or supernova in Traveller...


You are missing the point of difference between a wargame and a roleplaying game is.  The rules define the action of boardgames and wargames and there is a set objective after which the game ends. With Dungeons and Dragons the rules are guidelines to aid the referee in adjudicating the actions of the players acting as their characters. The goals are only those that the players set before them. And how those goals are achieved are likewise set by the players.

  


Prolific Collector

Posts: 205
Joined: Oct 25, 2006
Last Visit: Jun 16, 2026

Post Posted: Sat Aug 04, 2012 3:33 pm 
 

increment wrote:But more importantly, I argue that at the end of the day, authorial intention doesn't matter. It was the players, the fans, who created role-playing as a phenomenon, and they embraced it while playing D&D. They had already experienced it, though perhaps in weaker forms, in other games, but D&D offered an unusually fertile ground for becoming a character. It wasn't until like a year and half after D&D was published that anyone thought to call it a role-playing game: I'm sure they did so more based on how the game was played than what the rulebooks said.


It is my belief that once a game focuses on individual characters where anything can be attempted and their actions adjudicated by a referee the rest will follow. It is a natural consequence of adding these elements.

  

User avatar

Long-Winded Collector

Posts: 3153
Joined: Nov 21, 2005
Last Visit: Feb 05, 2016
Location: UK

Post Posted: Sat Aug 04, 2012 3:46 pm 
 

robertsconley wrote:You are missing the point of difference between a wargame and a roleplaying game is.  The rules define the action of boardgames and wargames and there is a set objective after which the game ends.

Sorry; who wrote that "definition"? The ongoing campaign concept with persistent PCs was in place before D&D was published, at 1:1 scale, clearly distinguishing PCs from NPCs, etc.
With regards to "rules", OD&D emphasises a flexible framework but still clearly specifies "laws". That would come back to bite later incarnations, of course.

robertsconley wrote:It is my belief that once a game focuses on individual characters where anything can be attempted and their actions adjudicated by a referee the rest will follow. It is a natural consequence of adding these elements.

I'm not even going to try to hand your character a lightsabre to defeat Darth Vader when you're playing Bunnies & Burrows. "Anything can be attempted" clearly does not hold as an attribute of "RPG"s but, at best, a small subset of those. Defining RPGs to be synonymous with "D&D as experienced" is unhelpful but falls into line with the deliberate semantic shift by TSR/GW for economic purposes contrary to their original scope. And it's not as though they didn't have several years to think through their "definitions".

==
Anyhow, back on-topic; @Mark - if amazon.ca don't get their act together, the $$ spend for the Kindle (/PC) version is well worth splashing out, IMHO.


"7.3 ORGANIZING THE PARTY: Always have a keg, even if it's BYOB...
7.4 TAKING THE GAME SERIOUSLY: Don't"

  

User avatar

Long-Winded Collector

Posts: 3153
Joined: Nov 21, 2005
Last Visit: Feb 05, 2016
Location: UK

Post Posted: Sat Aug 04, 2012 4:25 pm 
 

(02c, as ever ^^)
increment wrote:I do stress throughout the book that OD&D is horribly underspecified, almost incoherent, and that it assumes a great deal of background that readers wouldn't necessarily possess. I beg the question of whether or not the authors actually intended for there to be a role-playing dimension in D&D quite openly (see Section 4.7, it's only a couple of pages).

*nods*
Recall also that even Gary's "experience points for roleplaying" unincorporated into any of the OD&D texts as published revolved around using ones character for puzzle/problem solving rather than actually "roleplaying" them.

increment wrote:What I argue basically is that we need to understand the authorial intention here in light of external, but closely related, evidence - in light of the Blackmoor Gazette and Rumormonger (of which I just posted a sample on my blog), in light of Gygax's early narratives illustrating the play of the game, in light of the precedents of their playstyle in postal Diplomacy and the Napoleonic Simulation Campaign, and so on.

Agreed. But the dangers of not even having a clear definition of what is/isn't a RPG in the first place makes it way too easy to be selective about what the hard-won primary evidence is actually used to support.

increment wrote:No one could read a piece like "The Giant's Bag" and walk away thinking that Gygax didn't have role-playing in mind pretty early in the existence of D&D.

Yep; but role-playing was clearly also on the mind of others for their games published prior to OD&D. Indeed, for the obvious example it was apparently the primary motivating factor.

increment wrote:But more importantly, I argue that at the end of the day, authorial intention doesn't matter. It was the players, the fans, who created role-playing as a phenomenon, and they embraced it while playing D&D.

*g* And agreed again, of course, but that's usually severely overlooked when the "D&D was the first RPG" "truism" is regurgitated for the n'th time. Had Judges' Guild not entered the fray when they did it would've been interesting to see how TSR might've attempted to reestablish some form of "control".

increment wrote:They had already experienced it, though perhaps in weaker forms, in other games, but D&D offered an unusually fertile ground for becoming a character. It wasn't until like a year and half after D&D was published that anyone thought to call it a role-playing game: I'm sure they did so more based on how the game was played than what the rulebooks said.

TSR/GW took longer to ride the "RPG" bandwagon, of course, saddling several other horses up for the ride in the process.

Given the vacuum waiting to be filled, the framework was seized upon for fantastic adventures and went viral. Other approaches were either of lesser "potential scope", or less accessible - the debate on "stronger"/"weaker" forms is one that has usually been set aside due to lack of historical perspective, coherent definitions and preconceived ideas. It would certainly be a positive outcome if you've helped open that can of worms again, regardless of any conclusions. :)
(Hey, did that read like "buy the book" again? Hopefully so... ;))

Cheers,
David.


"7.3 ORGANIZING THE PARTY: Always have a keg, even if it's BYOB...
7.4 TAKING THE GAME SERIOUSLY: Don't"

  


Sage Collector

Posts: 2554
Joined: Jul 25, 2007
Last Visit: Jan 06, 2024
Location: Far Harad, Texas

Post Posted: Mon Aug 06, 2012 12:13 pm 
 

faro wrote:the dangers of not even having a clear definition of what is/isn't a RPG in the first place makes it way too easy to be selective about what the hard-won primary evidence is actually used to support.


Definitions existed, but outside of wargaming. The role-playing game was a trend among psychologists in the late-60s/early-70s, & we could find examples as well from impromptu theater and kinky sex. All of the above are likely to be seen as distasteful by fans of wargames. I mean, one of the examples of the former is called "The Talking, Feeling, & Sharing Game." Gygax et al. would have been unlikely to discuss such influences openly for fear of sounding like the world's biggest poofter.

OD&D doesn't call itself role-playing because it & early Boot Hill refer to "playing a role" instead. It seems a hair-splitting distinction to make. As pointed out elsewhere on this thread, OD&D is too disorganized to make an absence-of-evidence-equals-evidence-of-absense argument.

  

User avatar

Prolific Collector
Acaeum Donor

Posts: 242
Joined: Jun 08, 2007
Last Visit: Aug 06, 2026
Location: Maine (in the woods)

Post Posted: Mon Aug 06, 2012 12:30 pm 
 

I spend some time (too much, probably) tracing the roots of the term "role-playing" and more specifically "role-playing game" in Chapters Four and Five of my book. There may be early uses connected to wargaming that would surprise you. I have a 1964 usage of the construction "role-playing game" to refer to a political wargame, something along the lines of a model U.N., but with referees, a system, and so on. In fact numerous social scientists and military folks referred to games of this school as "role-playing" in the late 1950s.

Certainly Gygax knew of these political wargames - he often told the story of playing in an early game called the AdHocCom, a WWII-era version of this. Games like the Inter-Nation Simulation (the authors of which used the term "role-playing" a lot) were actually played at early GenCons. By 1974, the term crept back into the language of Diplomacy fans. It's no surprise that the term "role-playing" eventually came around to D&D and stuck to it. All of this speaks only to the question of linguistic morphology, though, not to the broader definitional question of what RPGs are. We need to separate those questions out, because one is a question of fact and the other is something that will be disputed for as long as RPGs remain relevant.

 WWW  


Prolific Collector
Valuation Board

Posts: 681
Joined: Oct 13, 2003
Last Visit: Jul 04, 2024
Location: Denver, CO

Post Posted: Mon Aug 06, 2012 1:08 pm 
 

Don't have my copy of the book yet, so sorry if any of this is redundant.

Here's a bit from Gygax's Role-Playing Mastery book:

"Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises. Long before it was transferred to and transformed into a game system, clinicians and academicians were familiar with the concept and had developed it as a tool …"

He goes into some more depth there as well.

Gary always had some interesting anecdotes about his Let's Pretend and The Serious Game (caps sometimes given, sometimes inferred) when he was a kid with Don Kaye in Lake Geneva too.  I also recall someone asking him if he tried to copyright role-playing, and he firmly stated that Dave Wesely came up with it and he got it from books, and that you can't really copyright an advanced form of "Cowboys & Indians" play which kids come by naturally.  :lol:

I think some of the listed "in between games and pscyhology" writings of Dr. John Eric Holmes (of Basic Set fame) might be interesting too, but I haven't read these yet:

"The Psychopathology of Wargamers: Shrinks and Simulations," in Space Gamer, no. 26 (Jan./Feb. 1980)
"Confessions of a Dungeon Master," in Psychology Today, v. 14, no. 6 (Nov. 1980)
Fantasy Role Playing Games - Dungeons, Dragons and Adventures in Fantasy Gaming

  

User avatar

Verbose Collector
Acaeum Donor
Valuation Board

Posts: 1945
Joined: May 01, 2004
Last Visit: Aug 06, 2026
Location: Almost Lake Geneva, WI

Post Posted: Mon Aug 06, 2012 2:10 pm 
 

So what was the first game ever marketed specifically as a roleplaying game (preferably on the cover)?

T&T? MA?

  

User avatar

Prolific Collector
Acaeum Donor

Posts: 242
Joined: Jun 08, 2007
Last Visit: Aug 06, 2026
Location: Maine (in the woods)

Post Posted: Mon Aug 06, 2012 2:38 pm 
 

Well, the on or off the cover makes a difference there. As far as I can tell, T&T and Monsters! Monsters! used the term in their advertisements first (around August 1976). MA used the cover first (around November 1976). However reviewers, notably Richard Berg, had begun applying the "role-playing" label to this new breed of games as early as September 1975, and TSR began publicly using the term around April 1976.

And I would surely incur the wrath of faro if I did not mention the adjacent usage of "role-player" in Phil Barker's Ancient Wargaming (also around Sep 1975), which describes structures much like Tony Bath's Hyborian campaign.


Last edited by increment on Tue Aug 07, 2012 12:15 pm, edited 1 time in total.
 WWW  

User avatar

Verbose Collector
Acaeum Donor
Valuation Board

Posts: 1945
Joined: May 01, 2004
Last Visit: Aug 06, 2026
Location: Almost Lake Geneva, WI

Post Posted: Mon Aug 06, 2012 2:54 pm 
 

Thanx for the fast response.

I've always found it more than a little bizarre that TSR reprinted OD&D in the White Box -- yet neglected to mention roleplaying even then (either on its cover or inside).

  

User avatar

Active Collector

Posts: 52
Joined: May 03, 2012
Last Visit: Jan 05, 2025
Location: Deep in the heart

Post Posted: Tue Aug 07, 2012 11:47 am 
 

Just bought the book.  It was my first experience with Amazon since they started collecting sales taxes. :cry:

  

User avatar

Verbose Collector
Acaeum Donor

Posts: 1293
Joined: Nov 24, 2002
Last Visit: Mar 27, 2026
Location: Brescia, Italy

Post Posted: Tue Aug 07, 2012 1:11 pm 
 

increment wrote:There have already been a few mentions on the forums that I have a book coming out about the history of wargames and role-playing games. I hope it won't be considered off-topic here for me to provide a notice that the book is now officially out. It's called Playing at the World, with the lengthy subtitle "A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games." If you're interested, you can find it on Amazon.


I'm racing to buy it right now and I plan a review (in Italian) for DM Magazine. If you are interested, I'll send you the link to the magazine (is a for free, amateur publication).

  
PreviousNext
Post new topic Reply to topic Page 2 of 51, 2, 3, 4, 5