Mars wrote:I'm wondering if this will get distribution on Amazon.ca or is that a big challenge?
robertsconley wrote:I have to say Jon that the part where you talk about what roleplaying games is one of the best definitions of the game form I read. I think defining RPGs as games where anything can be attempted with the promise that anything can be achieved is inspired wording.
sauromatian wrote:It's looking like the Diplomacy game was pretty significant to the early D&D crowd. I had noticed it in passing (e.g. the Greyhawk dungeon description appears in a Dippy fanzine), but now it looks to have been a big deal.
faro wrote:Trouble being that even "open book", "framework" mentality OD&D as published fails that definition, I'd've thought; and the situation doesn't get any better with later editions. That the game is "fantasy" and can be readily used as a "puzzle"/problem-solving game might help to give that impression in play, however, even if most of the play remained stuck down in the dungeons.Now apply the same test while sitting too close to a black hole or supernova in Traveller...
faro wrote:robertsconley wrote:I have to say Jon that the part where you talk about what roleplaying games is one of the best definitions of the game form I read. I think defining RPGs as games where anything can be attempted with the promise that anything can be achieved is inspired wording.Trouble being that even "open book", "framework" mentality OD&D as published fails that definition, I'd've thought; and the situation doesn't get any better with later editions. That the game is "fantasy" and can be readily used as a "puzzle"/problem-solving game might help to give that impression in play, however, even if most of the play remained stuck down in the dungeons.Now apply the same test while sitting too close to a black hole or supernova in Traveller...
increment wrote:But more importantly, I argue that at the end of the day, authorial intention doesn't matter. It was the players, the fans, who created role-playing as a phenomenon, and they embraced it while playing D&D. They had already experienced it, though perhaps in weaker forms, in other games, but D&D offered an unusually fertile ground for becoming a character. It wasn't until like a year and half after D&D was published that anyone thought to call it a role-playing game: I'm sure they did so more based on how the game was played than what the rulebooks said.
robertsconley wrote:You are missing the point of difference between a wargame and a roleplaying game is. The rules define the action of boardgames and wargames and there is a set objective after which the game ends.
robertsconley wrote:It is my belief that once a game focuses on individual characters where anything can be attempted and their actions adjudicated by a referee the rest will follow. It is a natural consequence of adding these elements.
increment wrote:I do stress throughout the book that OD&D is horribly underspecified, almost incoherent, and that it assumes a great deal of background that readers wouldn't necessarily possess. I beg the question of whether or not the authors actually intended for there to be a role-playing dimension in D&D quite openly (see Section 4.7, it's only a couple of pages).
increment wrote:What I argue basically is that we need to understand the authorial intention here in light of external, but closely related, evidence - in light of the Blackmoor Gazette and Rumormonger (of which I just posted a sample on my blog), in light of Gygax's early narratives illustrating the play of the game, in light of the precedents of their playstyle in postal Diplomacy and the Napoleonic Simulation Campaign, and so on.
increment wrote:No one could read a piece like "The Giant's Bag" and walk away thinking that Gygax didn't have role-playing in mind pretty early in the existence of D&D.
increment wrote:But more importantly, I argue that at the end of the day, authorial intention doesn't matter. It was the players, the fans, who created role-playing as a phenomenon, and they embraced it while playing D&D.
increment wrote:They had already experienced it, though perhaps in weaker forms, in other games, but D&D offered an unusually fertile ground for becoming a character. It wasn't until like a year and half after D&D was published that anyone thought to call it a role-playing game: I'm sure they did so more based on how the game was played than what the rulebooks said.
faro wrote:the dangers of not even having a clear definition of what is/isn't a RPG in the first place makes it way too easy to be selective about what the hard-won primary evidence is actually used to support.
increment wrote:There have already been a few mentions on the forums that I have a book coming out about the history of wargames and role-playing games. I hope it won't be considered off-topic here for me to provide a notice that the book is now officially out. It's called Playing at the World, with the lengthy subtitle "A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games." If you're interested, you can find it on Amazon.