Kingofpain89 wrote:Badmike wrote:Here's some of the stuff I would like to see: Compatibility with older editionsBy "compatibility" do you mean writing up 5th Edition using the 1st or 2nd Edition rules and tweaking them a bit so they arent exactly the same? Or are you referring to something else completely?
Badmike wrote:Again release the older PDF modules and rules setsThis is a no-brainer. But I wouldnt release the older stuff right away. They are trying to get people interested in a new product. Instead, I would put out the older modules updated for the new rules and use different artwork. There is significant interest, at least if you go by Ebay prices, for the limited edition modules such as Hidden Shrine of Tamoachan and Beyond the Crystal Cave even if they have little to do with the originals. Release the old rules and mods in pdf format after the new system is out for a bit.
Badmike wrote:A beginner set in the style of Frank's Red BoxHell, it should be written by Frank.
Badmike wrote:Character generator and DM helper much the same as the AD&D 2.0 core rulesI am kind of surprised that WotC hasnt included something similar to this in their introductory rule sets. Put a Core Rules DVD with other useful, interesting content (character portrait generator, adventure music, etc.) in the box and allow the DM and players to download additional content as its available for a small fee.
Badmike wrote:Move away from a computer game experience to what makes D&D unique, the tabletop game experience.As much as I would like this to be possible, I dont think it is anymore. Kids (and seemingly most adults) these days want everything to fit in the palm of their hand or at least at their fingertips (as long as they are resting on a mouse). By limiting D&D to a tabletop only game you limit your audience. Going back to the roots of D&D isnt a bad thing as long as technology plays a significant part in it. Finding a way to combine the tabletop experience with technology, IMHO, is the key to grabbing back their share of the market from Paizo. And I know its been done, but it hasnt been done well.....not yet anyway.
bbarsh wrote:Weird that they would shoot 4e in the back so far in advance of yet another system.
ExTSR wrote:What makes you think it won't be out this year?
Badmike wrote:Frankly, I could care less about limiting the audience anyway, Paizo has zero computer connection and they are kicking WOTC's ass all over the place, ...
smarmy1 wrote:This was from a few months back...Paizo Licenses Pathfinder MMO RightsAlso, I would not discount the ability of computer games to draw people back to playing board/face-to-face/RPG games.
Badmike wrote:But the game is still in development, and the fact stands Paizo has trounced WOTC without a computer based product. I'd love to see any evidence, even anecdotal, that gamers playing World of Warcraft or Skyrim give pencil and paper games more than just a one-shot try, but I don't see it. They certainly aren't going from online computer games to older versions (again unless I'm just not seeing it somewhere) in any sort of numbers big enough to justify deep-sixing the traditional tabletop interface to pander to that segment of gamers. I don't want WOTC to feel computer products form an essential D&D game experience, it's great as an ancillary product building off the original game, but I just don't see the connection between playing a video game and then wanting to get really involved in a pencil and paper tabletop version of the same thing.Mike B.
Badmike wrote:I'd love to see any evidence, even anecdotal, that gamers playing World of Warcraft or Skyrim give pencil and paper games more than just a one-shot try, but I don't see it.
Badmike wrote:I don't want WOTC to feel computer products form an essential D&D game experience, it's great as an ancillary product building off the original game, but I just don't see the connection between playing a video game and then wanting to get really involved in a pencil and paper tabletop version of the same thing.
Zenfinite wrote:Don't you do that to me Frank. I can't imagine a game going from a limited friends and family playtest to full on published release in 8 months, in time for Gen Con. How about this then: I'd be very unhappy if that was all the testing they did on it, and I'd also be very worried about the future of our game going forward with that short a testing phase. Zen
Keith the Thief wrote:tehir firends seem intrigued by the idea of a tabletop RPG.
Keith the Thief wrote:*their friendsTehir firends is a monster from Friend Folio.
ExTSR wrote:It's real and it's current, though they probably have 75% of it done.I checked with Mike Mearls myself today, to be sure.
faro wrote:*fixes*
mbassoc2003 wrote:There is no money in mimicking old school D&D, certainly not enough to warrant an investment by WotC. The only plausable publishing opportunity they have in that area would be a complete relaunch of the original games system in one of its original format (i.e a release of all books and modules).