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Ruins of the Undermountain (thoughts?)
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Post Posted: Sun Dec 18, 2011 9:08 am 
 

I had a very nice boxset and it was a good read, looked worth it. Paid about £15 ish with postage for mine, so I wouldn't pay more than $25 if that is the rough conversion rate :)


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Post Posted: Sun Dec 18, 2011 11:59 am 
 

Keith the Thief wrote:What can you tell me about The Ruins of the Undermountain?

eBay sellers appear to want $40-50.

Is this a reasonable price?

And also, is it fun?  What's it like?
I think megadungeons are just the bee's knees.
So if any of you have some thoughts on the dungeon that'd be just too cool for school.
Would my 12-yo son like it?
Would he think it's beast?

(Trying out new slang for the holidays.)


I once had a campaign that ran for almost three years, included a couple dozen players in all, and I used only just Volo's Guide To Waterdeep, City System Box, and the Undermountain Boxed set. You can easily get $50 or more play from the set. Definitely worth it.

Avoid Ruins II, it's not by Greenwood and it sucks.

The three modules were later add-ons, interesting but not at all required for play (neither is the later Skullport supplement). Let your own imagination fill in the blanks.

Mike B.


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Post Posted: Sun Dec 18, 2011 8:41 pm 
 

Badmike wrote:
I once had a campaign that ran for almost three years, included a couple dozen players in all, and I used only just Volo's Guide To Waterdeep, City System Box, and the Undermountain Boxed set. You can easily get $50 or more play from the set. Definitely worth it.

Avoid Ruins II, it's not by Greenwood and it sucks.

The three modules were later add-ons, interesting but not at all required for play (neither is the later Skullport supplement). Let your own imagination fill in the blanks.

Mike B.


Yeah, one of the best things about mega-dungeons is fleshing them out.
Especially interesting monsters with IN-ter-esting hair-dos.  
:-)


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Post Posted: Sat Dec 31, 2011 8:34 pm 
 

I'll echo several others here and say that "Ruins of Undermountain" is easily one of the best 2E boxed sets produced by TSR.  Get that and the aforementioned City System box and you've got five years' worth of campaign material straight out of the boxes, and double that if you put the time into expanding and fleshing out all the gray areas Greenwood left for the rest of us to customize.

Best of all, it's half the size, one-quarter the price, and ten times the content of "The World's Largest Dungeon".  One-stop shopping at its best.

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Post Posted: Sat Dec 31, 2011 10:26 pm 
 

In addition to the 3 separately published modules Mark mentioned earlier, there were some adventures published in Dungeon that were set in Undermountain that were quite good, in particular "The Fireplace Level" by Eric Boyd (Dungeon 128), which concludes the "Vampires of Waterdeep" trilogy (Dungeons 126-128).

There was also an article (and separate pull-out map?) published in Dragon (possibly "Welcome to Waterdeep" coincidentally in Dragon 128?) that featured content cut from FR1 Waterdeep, IIRC.  That had some more good info about the overall environs around Waterdeep and Undermountain, including some other possible entrances to it.

Lastly, if you're looking for some good general mega-dungeon-based criticism of UM and other mega-dungeons, my review of Castle Zagyg offers some thoughts on it (although the bulk of the review focuses on CZ itself, of course).


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Post Posted: Sat Dec 31, 2011 11:57 pm 
 

Grodog's post got me thinking, so I did some checking of my own.

Dragon magazine posted quite a bit of Undermountain-related materials in the aftermath of the boxed set.

Issue 167 starts it all with Greenwood's own hints for using Undermountain for your own campaign.

Issue 172 gives us a three-page "Seeing the Sights in Skullport" article, which goes into greater depth about that other wretched hive of scum and villainy.

Issue 176 contains a Greenwood-penned expansion/update to Undermountain entitled, "If You Need Help--Ask The Drow!"  It's got a map and some new story ideas for Eilistraee's Promenade, which is the large ruined city a bit north and east from Skullport.

Issue 227 picks up the thread again with "Report From Undermountain", yet another update to help GMs take into account how the dungeon has changed in-game in the years since the set's original publication.  Plenty of rumors, half-truths, story and adventure hooks and NPCs to dump on a group of players who think they know the place inside and out.

Lastly, while it's not exactly related to the dungeon, the article "Aurora's Undermountain Sale" from issue 239 contains ideas for a lot of gear that a party of adventurers could profit from using if they decide to go spelunking down there.

Happy reading!

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Post Posted: Sun Jan 01, 2012 12:40 am 
 

Some of my fondest gaming memories were struggling to survive in the Ruins of Undermountain. Go for it!


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Post Posted: Tue Jan 10, 2012 8:28 am 
 

It also has a very nice dedication on the title page. :)

(Full disclosure: I'm the "Titan of Titan" mentioned in Ed's dedication.)

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Post Posted: Tue Jan 10, 2012 11:12 am 
 

My exhaustive review:

Ruins of Undermountain, good
Ruins of Undermountain II, bad

My meticulous recommendation:

Ruins of Undermountain, keep and play
Ruins of Undermountain II, sell and use money to buy real game

Yeah.

  
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