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Post Posted: Tue May 18, 2010 6:50 am 
 

I currently write for 4e as a freelancer but have been playing since 1e AD&D. Each system is unique enough that I find them to be completely separate games. I often tell people to play what makes you and your group happy.

  


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Post Posted: Tue May 18, 2010 9:51 am 
 

Doug Williams wrote:Anyone on this forum played the new 4th edition D&D yet? What are your opinions, and could you help me understand how it differs from previous editions?

Anyone trying to collect 4th edition? I realize that print runs are so large now that is is doubtful that anything released by WoTC for 4th edition will ever be valuable (with the possible exception of the Hommlet module). What are your thoughts on the quality of the materials being released?


It is fun fantasy roleplaying game that is Dungeons & Dragons in name only. It is simple to learn and simple to prepare for. Combat take longer due to the ability of both sides to heal liberally. High level plays about as smooth as lower levels. High level monster are only slightly more complex than their lower level equivalent.

4e is an exception based design where most of the game resides in the
"powers" that various characters and monsters have. While mechanically similar not all "powers" are protrayed as super power.

4e biggest issues are the length of combat. In a 4 hour time period you probably get three stretches of roleplaying done and two combat encounters. Another issues is the over the top high fantasy feel of classes and powers in the core rulebooks. This makes it less of a swiss army knife for fantasy campaign than older editions of D&D. Not to say you can't run a gritty fantasy campaign 4e but you have to work at it more.

In theory 4e is can be tweaked to produce whatever style you like but Wizards hasn't really done this well yet. The upcoming Dark Sun may change this assessment. Plus D&D Essentials coming out this fall may tone down the high fantasy a bit.

I don't think it has a long legs as older edition of D&D because of the focus on Combat mechanics. For most everything outside of combat 4e is a throwback to OD&D/AD&D 1E. However the attention of the player handbook is clearly on combat. Because of this once you get bored of the combat system people will move on.

It has rituals which works nicely in making the non-combat spells more readily available and usable. I adapted this for Swords & Wizardy (a OD&D clone) in my Majestic Wilderlands Supplement.

  

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Post Posted: Tue May 18, 2010 3:17 pm 
 

4e is pretty much an OK game, that basically waters down imho, every character class into doing the same actions every round and being very, very repetitive. They have different powers, but essentially a wizard casting magic missile feels the same as fighter shooting an arrow, or cleric bashing something with a mace, and so on and so forth.

Any non-combat spell is now pretty much only usable out of combat, and imho, limiting creativity with spell use (I find this of particular note regarding cleric spells).

The products that have been produced by WotC imho, have been atrocious. The game as I stated previously is OK imho, but it just does not feel like the way D&D used to.

I will also say, that I believe that I would not say things like this if it was not supposed to be D&D; if it had just been a fantasy RPG with a different name, I would not be so opposed to it, which I am, more or less.


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Post Posted: Tue May 18, 2010 3:48 pm 
 

Purely from a collector/investor standpoint, 4E will throw up things that will quickly become sought after, and possible become rare in the future. Always worth looking for and picking things up for cover price rather than buying in later when the prices are rising. Hommlet looks to be a case in point.


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Post Posted: Tue May 18, 2010 4:45 pm 
 

I like 4th and play regularly.  But, my group was formed with some people who like the minis game so the strategic combat is right up their alley.  I have to tinker with the storylines to get them to roleplay a bit, but that seems like what a dm should be doing anyway.

I can't get used to having all the healers nearly equally good at healing and the classes doing remarkably similar damage.  The leadership group bonuses for warlords and the like are nifty.  

There is a bit of a video game feel, with some tendency toward exp grinding through endless similar rooms in some modules.  The production quality is high and the variety of classes, abilities, armor, equipment, etc is endless.


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Post Posted: Tue May 18, 2010 4:55 pm 
 

Pipswich wrote:I like 4th and play regularly.  But, my group was formed with some people who like the minis game so the strategic combat is right up their alley.  I have to tinker with the storylines to get them to roleplay a bit, but that seems like what a dm should be doing anyway.

I can't get used to having all the healers nearly equally good at healing and the classes doing remarkably similar damage.  The leadership group bonuses for warlords and the like are nifty.  

There is a bit of a video game feel, with some tendency toward exp grinding through endless similar rooms in some modules.  The production quality is high and the variety of classes, abilities, armor, equipment, etc is endless.


Tactical combat. Strategic is large scale.

  

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Post Posted: Tue May 18, 2010 5:47 pm 
 

I think I would appreciate the game more if it was called Warhammer Quest II.


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Post Posted: Tue May 18, 2010 6:45 pm 
 

serleran wrote:I think I would appreciate the game more if it was called Warhammer Quest II.


World of EverWarhammer Quest II The Reckoning

  


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Post Posted: Tue May 18, 2010 7:31 pm 
 

JasonZavoda wrote:World of EverWarhammer Quest II The Reckoning
EXTREME EDITION!

  


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Post Posted: Fri May 21, 2010 9:02 pm 
 

I got the core books. Reading the PHB now.....

  


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Post Posted: Mon May 24, 2010 4:00 pm 
 

I've been playing 1st edition since mumble mumble, but my oldest goes to high school in September and I thought it unlikely that the D&D club there would be using a system which was replaced a decade before its members were born. So I picked up some 4th edition rule books. It's so different as to be unrecognisable as D&D. Elves "favour the ranger, rogue, and cleric classes". Spells are powers? And unless I've interpreted it wrongly my single class magic-user, erm, wizard, can use a two-handed sword with no practice as long as he sucks up the -2 non-proficiency penalty.

Round here we likes things just the way they are.

  


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Post Posted: Mon May 24, 2010 8:48 pm 
 

Chuckle.  I don't actually see a reason a wizard shouldn't be able to swing a sword ineffectively.

Wizard with +1 magic 2hs = +1
Average fighter with same and no power ups = +9

At level two...  +1 vs +10 and it gets worse fast.

And damage wizard = 1d12+1  vs fighter which ramps up to 2(or3)d12+bonuses

Level one human guard AC =16  hp over 30 and in groups of 4-6.

The Fighter will have trouble with a group of guards.
The Wizard is as effective as the Fighter saying abracadabra... but he can try, lol.

I would let the wizard swing a sword and simply not include it in the xp division since it wasnt' helping in any fights.  Unless of course the likely TPW ensued for his stupidity.


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Post Posted: Tue May 25, 2010 4:40 pm 
 

I enjoy 4th Edition and will play it but do find that it just gets a bit too tactical in the combat. Everything seems to revolve around the grid... even the movement is just not counted in squares in the rules (no longer in feet/round... sure it's basically the same thing but they stripped off even the small veneer they had painted on!).

Our group has settled back to playing v3.5 with a splash of D&D Red Box (along with a host of non D&D RPGs). We are looking to switch to Pathfinder later this year (we're currently playing a homebrew post apocalyptic game modeled loosely from Palladium's After the Bomb).

We have other groups in my area that just love the tactical based combat and are having a blast with 4e.  They have streamlined quite a bit and made it more accessible to new players, IMHO.  I think it appeals more to the WoW crowd than the old-schoolers but there is clearly some clever gameplay mechanics in there and much of it does run buttery-smooth.


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Post Posted: Tue May 25, 2010 6:26 pm 
 

Tactical is certainly the right word for it.  Thanks Jason for the note.

Those of us old enough to have played od&d or ad&d are a very small minority and probably not relevant to the success of current and future manifestations of the game.  

I expect most people playing rpg's now are heavily if not almost solely influenced by online gaming.  

The online game model online evolved from (EQ driven) warrior/cleric tanking of bosses with min/max damage dealer support for raid encounters into a situation where support classes were not even allowed on raids or in "uber" guilds to play the end game encounters.

Now, many games have been forced to make most roles more generic.  Melee classes emphasis tank/offtank function OR damage.  Healers generally all have equivalent heals.  Casters do equivalent damage.  Most games struggle with specialty classes like Shaman, necromancers and hybrids like rangers....  and the developers tinker with them endlessly against tidal waves of complaints that they are over or under powered.  

4th edition accommodates the experiences and expectations of a generation of gamers who want to tinker with their characters and classes and not be forced into defined roles.  It also allows people who are interested in gaming and tactics to minimize the role play if they chose.  I expect it can be played reasonably well with uncreative DM's, if necessary, lol.

4th is a complicated rule set, and emphasizes tactics, certainly.  But, you can strip it down and skim where you need too if the story/module/action is lagging or getting repetitive.  That's where we come in as DM's.  

There is a ton of flexibility.  

It isn't Od&d or Ad&d.  It's a different game.  

But to say it is not d&d seems equivalent to saying this is not the U.S./Canada/U.K./Italy/Australia/etc. because things are so dern different than they were thirty five + years ago.


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Post Posted: Tue May 25, 2010 8:32 pm 
 

Pipswich wrote:Those of us old enough to have played od&d or ad&d are a very small minority and probably not relevant to the success of current and future manifestations of the game.  

I expect most people playing rpg's now are heavily if not almost solely influenced by online gaming.


You make a lot of good points, but I just wanted to snip this part out and comment on it.

I wonder what the demographic of the "average D&D player" is these days? When I started playing D&D (around 1982), most people who played (that I knew) were around my age, late teens to early twenties. Is stands to reason that the D&D playing population may have matured since then. I imagine that young people aren't going to leave their WoW and Playstation 3 games to go play some pen-n-paper game, but perhaps I'm wrong...

To those of you who still actively play.....what is the average age in the group you play in?

  


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Post Posted: Tue May 25, 2010 9:55 pm 
 

I currently play in a group of seven people with ages of 45, 45, 44, 43, 43, 40, and the baby 20. His dad played till he went on the road trucking age 47.

The game I DM is a group of six people with ages of 45, 43, 43, 43, 43, 40.

Each campagin is played every other week. The game I DM is all but one guy I went to school with.

Michael

  

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Post Posted: Wed May 26, 2010 12:12 am 
 

I actually didn't see the need to go 4E. I played 3E until a 3 or 4 years back when I completely lost interest in it. We're back to 1E and still having fun.

I think the thing that amuses me most is when I see people on other boards complain about things they couldn't comprehend in previous versions now complaining about those same things in 4E.

  

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Post Posted: Wed May 26, 2010 12:32 am 
 

Purely anecdotal, but it seems a lot of people got into 4E and are now trading up to Pathfinder, which seems to be the system du jour for post-2000 gamers. Anyone here have that experience?

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