Charles G. wrote:If you're so hell-bent on getting rid of different weapon damages, then at least get rid of randomly generated hit points as well, and go back to Chainmail.
stumbling tiger wrote:Looks like some early adopters already have their copies of the 4E rules, and are posting new rules from the frontier for the benefit of the rest of us. Going from these reports, 4E has not much in common with even 3.5, and any apparent similarities to AD&D are purely coincidental.Caveat:About these rules paraphrases, I have to confess I only understand about one or two words per sentence.
FormCritic wrote:Actually, what we're reading there is about terminology.Character archetypes have been around for some time in 3.5...as prestige classes and different combinations of feats.The basic question is not about the chrome wheels, Corinthian leather seats or a suicide knob on the steering wheel....the basic question is about the engine:IF 1=5% and strength = 3d6 and "to hit" = x and "damage" = "hit points" then the engine is essentially unchanged and it's the same game.
FormCritic wrote:The basic question is not about the chrome wheels, Corinthian leather seats or a suicide knob on the steering wheel....the basic question is about the engine:IF 1=5% and strength = 3d6 and "to hit" = x and "damage" = "hit points" then the engine is essentially unchanged and it's the same game.
sauromatian wrote:PLAYER: My Dragonborn Pudthumper Paladin has +16 on all Discombobulation rolls, based on a natural logarithm of my STR + my horoscope. It's from a splat book I bought for $39.95 & spent 14 hours deciphering.DM: Sure, okay. Roll a D20.. Oh, too bad.
robertsconley wrote:I posted an illustrated combat example in another post. Some conclusions1) The combat system seems like a really good game. 2) The combat system is not really D&D anymore3) The character class feel more iconic than any previous edition including OD&D. I know that sounds like heresy but a paladin felt like a palidan and so on.4) The character are less customizable than 3rd edition system of multi-classing. The two big buy-ins are the powers/combat system and the reduced customization compared to 3rd edition. If the player doesn't like either of those two they are not using 4th edition.
Busman wrote:If 3.0/3.5 is D&D and 4e is NOT D&D, then I don't want to play D&D. I had a chance to play this weekend through part of one of the delves at the local con. 4e had something that I never found with 3x: fun.It's a different game than OD&D/AD&D, which I still prefer, but it definitely felt like D&D and it was a heck of a lot of fun, which 2e and 3x were never able to capture.I'm only sad that I know that all of the splat books and 3e no need to make choices stuff is coming, but until then I'll definitely try and find a 4e game to play on a regular basis.
sauromatian wrote:I only ever use 1% of the rules, for any RPG system I'm playing/DMing. As kids we thought we were rules-wizards, but for an RPG it's beside the point. There are only two books I really need to run a game. Holmes 1977 for old-timey campaigns, & for modernists the 2004 D&D basic set booklet. Everything else can be mathematically extrapolated or drawn from whatever resources are at hand.There's a style of play I despise, where each player's trying to outshine the others by achievements of munchkinism. Players shouldn't even know about most of the governing rules mechanics, although I might humor them by pretending to consider their players' stats.A typical exchange from my games: PLAYER: My Dragonborn Pudthumper Paladin has +16 on all Discombobulation rolls, based on a natural logarithm of my STR + my horoscope. It's from a splat book I bought for $39.95 & spent 14 hours deciphering.DM: Sure, okay. Roll a D20.. Oh, too bad.
Badmike wrote:Please elaborate. What was the main difference between 3 and 4 that made it more fun?
Badmike wrote:That's why I starting using the hombrew campaign over 10 years ago Players know what they know, and not much else. Particularly when it comes to unique monsters, spells, character classes, etc. I can't tell you all the guys who gamed with us who were disapponted we didn't use a particular setting because they had one favorite character class they had gotten from a splat book that was a living tank.....Mike B.