deimos3428 wrote:Sorry, can't agree with you there. IMO, the 2E dragons are stupidly powerful. May as well just drop the stats entirely, and put a sign reading "plot device" over their heads.
killjoy32 wrote:1. 1e dragons are not too easy. they are prb only that way because a DM doesnt utilise what they have properly. if a party of PCs ever meets one of MY dragons....god help them, for me, they are amongst the elite monsters that you would prb meet on a very rare occasion - mostly if you were stupid enough.2. nothing wrong with a dragon in a random encounter. after all there HAS to be a chance you might see one? but i always utilise it as an opportunity for something to happen or nudge the party in a direction i want etc.Al
Badmike wrote:What you are saying is "1E dragons aren't really very tough, so what you need are some encounters to basically knock the party down a little before they get to the main lair". Or...JUST MAKE THE DANG DRAGONS NASTIER IN THE FIRST PLACE!!!!!!! I think everyone, players and creators alike, realized how silly it had become when every year a Dragon magazine article would pop up with the inevitable title "How to Make Dragons more Powerful". It was a problem that everyone saw, but no one did anything about until 2E. The saying "If it aint broke, don't fix it"? This was broke, and it was fixed. 2E can be dissed for a lot of things, but not for making dragons and giants much deadlier opponents.Mike B.
Cattledog wrote:My players hate me because I always use the full affects and abilities of monsters. I agree that they are rare but a decent party (my players are very good and experienced) and a good run of rolls usually defeat well ordered dragons with out serious casulties. One of my 1e groups were dragon hunters.It depends considerably on how one runs random encounters. Are they truly random or ordered? Seeing one vs. encountering one can vary too. In all my years, my low level players have seen several dragons but never really encountered them. Perhaps its a defintional question.
CD: there are plenty of ways to make a situation what you want, regardless of how good/great/experienced the players are. i've never had that problem i have to say, i make the monsters as easy/hard as i need to at the relevant time
Cattledog wrote:I've had plenty of weaker creatures prove to be far tougher than numbers say and run thousands of encounters but sometimes a weak dragons is just a weak dragon.
JohnGaunt wrote:Two 4E rumors that I probably got from the ENWorld main page. It's early, and I'm lazy, so they aren't direct quotes:(1) PC Levels 21-30 are for super-duper, high-level, plane-changing encounters. Doesn't this imply that the individual PCs will be mean and godlike?(2) Orcus is pictured on the front of the 4E Monster Manual . . . ummm . . . isn't he some big badass god that the PCs aren't going to face, ever? What is he doing on the front of the 4E MM?
Traveller wrote:In AD&D I would agree that there is a problem with the dragons.As most of us know, AD&D was a rewrite and expansion of OD&D, and we also know that the Monster Manual was the first hardcover released. However, most of the monsters still betray their OD&D roots, especially the dragons. This is telling in the example Badmike gives. I would say the dragons were correctly powered in OD&D, and I would also say underpowered in AD&D. The reason I say that is threefold:OD&D had attributes generated using straight 3d6 in order. This gives an average score of 10.5, rounded up to 11, and there was no mixing or matching of scores to get the best result. In AD&D, if using 4d6 drop the lowest, the average increases by a point, to 12. Not a significant difference, except with the ability to place scores in whatever order desired, the added die and the ability to drop the lowest die roll in each attribute made it easier to achieve bonuses. In OD&D, the average fighter with average constitution and strength isn't likely to get bonuses. Bonuses are RARE in OD&D, and not so rare in AD&D.OD&D fighters had d8 hit dice per level. The average hit points for an average 9th level fighter in OD&D is 41. In AD&D that same fighter would have an average of 50 hit points because of the increase in hit die to d10. AD&D dragons didn't change their hit dice in the switch from OD&D to AD&D, although the intention was to fix this.OD&D fighters do not earn multiple attacks at specific levels, leaving haste as the only option for multiple attacks, and all that baggage that goes along with it (system shock roll). AD&D fighters as a class ability earn multiple attacks at a couple level breakpoints. At 7th or 8th level, depending on subclass, fighters earn 3 attacks every two rounds. At 13th and 15th level, it's two attacks a round. Dragons didn't get additional attacks, being stuck with a claw/claw/bite routine or dragon breath, whichever one the dragon used being randomly determined.AD&D, for all the wonderful things it did for the game as a whole, made it easier for the PC to compete against the dragon, because the dragon wasn't "ramped up" to compensate for the slew of changes made to the fighter. The fighter has better chances of getting bonuses for high ability scores, has more hit points, and more attacks, while the dragon was left behind. While increased hit dice for dragons would have helped*, that only solves one of the three problems dragons face in a 1st Edition environment. 2d Edition dragons solve all three things I highlight above, and I recommend replacing 1st Edition dragons with 2d Edition versions.*In my personal version of the OD&D rules, dragons have d20 hit dice making them even nastier than the norm, especially as fighters neither have d10 hit dice, nor multiple attacks.
FormCritic wrote:Good questions.
killjoy32 wrote: well no dragon of mine has ever been weak Al
Badmike wrote:So, basically, the Immortals rules updated???
serleran wrote:Let's not forget that, by age 15, the PC is expected to be level 45. Anyone older than that should be either level ** expired/removed eBay auction ** or level 0. There is no middle ground.
killjoy32 wrote:ah well what do i know Al