Plaag wrote:Nice tribute from Stephen Colbert at the end of his Wednesday night show.http://www.comedycentral.com/colbertrep ... oId=156302ShaneG.
sleepyCO wrote:Has or had anyone heard from Dave Arneson on EGG's passing?
jasonw1239 wrote:About halfway down is an interview with Arneson about Gary Gygax's death.http://www.twincities.com/ci_8456178?so ... st_emailed
g026r wrote:Damn registration sites.
Another giant has fallen," murmured Nick Postiglione. It wasn't a hill giant, fire giant, or storm giant he was talking about. Nobody'd whipped out their Hammer of Thunderbolts. "How many guys change the fundamental nature of gaming? Now he's gone," said Postiglione, vice president of The Source Comics & Games in Falcon Heights. The Twin Cities gaming Mecca posted flyers and paid homage today upon learning Gary Gygax — co-creator of Dungeons and Dragons — died at his Lake Geneva, Wis., home at the age of 69. Minnesota and Wisconsin are ground zero for gaming: "when (new games) are released, they only pay attention to two markets," said Postiglione. Gygax made many trips to St. Paul, especially during his early years. And those that knew him here couldn't help but break out the DD rulebook to crack a few bittersweet jokes at his passing. "He failed his saving throw." "He didn't make his recovery roll." And, of course, the bit that appeared briefly on Gygax's Wikipedia page: "Gary Gygax reached negative 10 hit points." "That's the way the rules read," Dave Arneson, who co-created DD with Gygax, said from his Florida home this evening. Arneson, who grew up and spent most of his life in St. Paul, had a falling out with Gygax after being ousted from the gaming business they shared, Tactical Studies Rules Inc., known by many simply as TSR. Under the auspices of TSR, the two published Dungeons and Dragons in 1974. "He loved rules. Writing rules. The other thing going for him is he could type and I couldn't," said Arneson, who is widely credited with creating the "role playing" aspect of DD. "We never reconciled," Arneson added. "We were polite, but things never came together that way." But Arneson said he still remembers good times with Gygax. "We had fun. A lot of fun. We always thought, hey, nobody's going to play this goofy game," Arneson said. "It changed popular culture. Our choices in movies, television, everything," said John Kentner, another Source employee who created a historical documentary on the early years of gaming entitled "Dragons in the Basement." Gygax and Arneson started off playing games using miniature models of military men, governed by rigid rule sets of how many inches each piece could travel, and their exact odds of killing the enemy. But then they got bored. "In a lot of our war games, we'd drag out something that was totally inappropriate. Oh look, there's a dragon. There's an elephant." They'd make rules to cover the odd additions. Then they got bored again. "One of us cracked," Gygax would joke at conventions. They added things like castles, and rules for magic... anything to make the cold Minnesota and Wisconsin nights pass easier. Gygax would travel from Lake Geneva to St. Paul to game with Arneson, and vice versa. DD's original "Blackmoor" campaign — including the modules "In Search of the Unknown" and "The Keep on the Borderlands," were developed during late-night gaming sessions in St. Paul, Arneson said. Gygax developed the "Greyhawk" campaign. At The Source, the titles remain legend. As does the gregarious, and sometimes gruff man who created them. "When he (Gygax) started, he would literally pull people off the sidewalk, invite them into his house and ask them to play his game," said Burl Zorn, an employee at The Source who once owned a gaming store in Lake Geneva. Gygax's son, Alex, would come in and rent time on the computer there. Eventually, he found out who the kid was, and spoke to the man who kept picking him up. "He just assumed we knew who he was," Zorn laughed.
bclarkie wrote:Are you sure about that?
Alexander1968 wrote:The Economist, amazingly, ran an obituary for Gary Gygax!http://www.economist.com/obituary/displ ... d=10838120This is mostly unpexpected. I am a regular reader of the magazine since, well, never mind but this issue will be carefully stored
sleepyCO wrote:Maybe there should be toasts like Xaxaxe describes, along with a tribute--maybe a table with an empty chair, dice, paper, pencil, and D&D books (unopened) on it, a character sheet with EGG's best-known character's name on it--at Gencon.A loss indeed--I also raise a glass in tribute . . . and thanks for 30+years of fun, dreams, role-playing. Farewell, E.G.G. and may all your rolls be natural 20's. I, too, may write more later on what his game meant to me.